LastSeenMemory -> StepMania
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@@ -287,9 +287,6 @@ PrefsManager::PrefsManager() :
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m_sAdditionalSongFolders ( "AdditionalSongFolders", "" ),
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m_sAdditionalFolders ( "AdditionalFolders", "" ),
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m_sLastSeenVideoDriver ( "LastSeenVideoDriver", "" ),
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#if defined(WIN32)
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m_iLastSeenMemory ( "LastSeenMemory", 0 ),
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#endif
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m_sVideoRenderers ( "VideoRenderers", "" ), // StepMania.cpp sets these on first run:
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m_bSmoothLines ( "SmoothLines", false ),
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m_fSoundVolume ( "SoundVolume", 1.0f ),
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@@ -305,7 +302,6 @@ PrefsManager::PrefsManager() :
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m_bDebugLights ( "DebugLights", false ),
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m_bMonkeyInput ( "MonkeyInput", false ),
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m_sMachineName ( "MachineName", "" ),
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m_sIgnoredMessageWindows ( "IgnoredMessageWindows", "" ),
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m_sCoursesToShowRanking ( "CoursesToShowRanking", "" ),
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/* Debug: */
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@@ -212,9 +212,6 @@ public:
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Preference<CString> m_sAdditionalFolders;
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Preference<CString> m_sLastSeenVideoDriver;
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#if defined(WIN32)
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Preference<int> m_iLastSeenMemory;
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#endif
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Preference<CString> m_sVideoRenderers; // StepMania.cpp sets these on first run based on the card
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Preference<bool> m_bSmoothLines;
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Preference<float> m_fSoundVolume;
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@@ -230,7 +227,6 @@ public:
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Preference<bool> m_bDebugLights;
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Preference<bool> m_bMonkeyInput;
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Preference<CString> m_sMachineName;
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Preference<CString> m_sIgnoredMessageWindows;
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Preference<CString> m_sCoursesToShowRanking;
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/* Debug: */
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@@ -298,6 +298,10 @@ void StepMania::ResetGame()
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PREFSMAN->SavePrefsToDisk();
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}
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#if defined(WIN32)
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static Preference<int> g_iLastSeenMemory( "LastSeenMemory", 0 );
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#endif
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static void CheckSettings()
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{
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#if defined(WIN32)
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@@ -307,11 +311,11 @@ static void CheckSettings()
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const int Memory = mem.dwTotalPhys / (1024*1024);
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if( PREFSMAN->m_iLastSeenMemory == Memory )
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if( g_iLastSeenMemory == Memory )
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return;
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LOG->Trace( "Memory changed from %i to %i; settings changed", PREFSMAN->m_iLastSeenMemory.Get(), Memory );
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PREFSMAN->m_iLastSeenMemory.Set( Memory );
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LOG->Trace( "Memory changed from %i to %i; settings changed", g_iLastSeenMemory.Get(), Memory );
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g_iLastSeenMemory.Set( Memory );
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/* Let's consider 128-meg systems low-memory, and 256-meg systems high-memory.
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* Cut off at 192. This is somewhat conservative; many 128-meg systems can
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