Use ArchHooks::SetUserQuit()
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@@ -4,7 +4,7 @@
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#import <Cocoa/Cocoa.h>
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#include "ProductInfo.h"
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#include "GameLoop.h"
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#include "arch/ArchHooks/ArchHooks.h"
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// XXX remove this
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extern "C"
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@@ -29,7 +29,7 @@ extern "C"
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// Invoked from the Quit menu item.
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- (void)terminate:(id)sender
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{
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ExitGame();
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ArchHooks::SetUserQuit();
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}
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- (void)sendEvent:(NSEvent *)event
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@@ -5,7 +5,7 @@
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#include "GameSoundManager.h"
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#include "RageSound.h"
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#include "RageLog.h"
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#include "GameLoop.h"
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#include "arch/ArchHooks/ArchHooks.h"
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/* This screen used to wait for sounds to stop. However, implementing GetPlayingSounds()
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* is annoying, because sounds might be deleted at any time; they aren't ours to have
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@@ -20,7 +20,7 @@ void ScreenExit::Init()
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{
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m_Exited = false;
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ExitGame();
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ArchHooks::SetUserQuit();
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/* It'd be better for any previous screen playing music to fade it out as it fades
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* out the screen. XXX: Check to see if it's fading out; if it'll stop playing in
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@@ -58,7 +58,7 @@ void ScreenExit::Update( float fDelta )
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{
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m_Exited = true;
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LOG->Trace("ScreenExit: shutting down");
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ExitGame();
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ArchHooks::SetUserQuit();
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}
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#endif
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}
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@@ -1299,7 +1299,7 @@ bool HandleGlobalInputs( const InputEventPlus &input )
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
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{
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// pressed Alt+F4
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ExitGame();
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ArchHooks::SetUserQuit();
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return true;
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}
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}
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@@ -4,7 +4,7 @@
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#include "RageLog.h"
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#include "RageDisplay.h" // for REFRESH_DEFAULT
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#include "StepMania.h"
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#include "GameLoop.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#include "DisplayResolutions.h"
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#if defined(MACOSX)
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@@ -220,7 +220,7 @@ void LowLevelWindow_SDL::Update()
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break;
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case SDL_QUIT:
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LOG->Trace("SDL_QUIT: shutting down");
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ExitGame();
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ArchHooks::SetUserQuit();
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break;
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}
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}
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