SoundDrivers into RageSoundManager

This commit is contained in:
Glenn Maynard
2005-12-31 02:35:49 +00:00
parent 037b3c8ac0
commit 418bce60a8
5 changed files with 10 additions and 18 deletions
-10
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@@ -3,7 +3,6 @@
#include "IniFile.h"
#include "RageDisplay.h"
#include "RageUtil.h"
#include "arch/arch_default.h"
#include "RageFile.h"
#include "ProductInfo.h"
#include "Foreach.h"
@@ -293,7 +292,6 @@ PrefsManager::PrefsManager() :
#endif
m_sVideoRenderers ( "VideoRenderers", "" ), // StepMania.cpp sets these on first run:
m_bSmoothLines ( "SmoothLines", false ),
m_sSoundDrivers ( "SoundDrivers", "" ),
m_fSoundVolume ( "SoundVolume", 1.0f ),
m_iSoundWriteAhead ( "SoundWriteAhead", 0 ),
m_iSoundDevice ( "SoundDevice", "" ),
@@ -499,14 +497,6 @@ CString PrefsManager::GetPreferencesSection() const
// wrappers
CString PrefsManager::GetSoundDrivers()
{
if ( m_sSoundDrivers.Get().empty() )
return (CString)DEFAULT_SOUND_DRIVER_LIST;
else
return m_sSoundDrivers;
}
float PrefsManager::GetSoundVolume()
{
// return a resonable volume to that users of this method don't have to handle invalid values
-5
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@@ -217,14 +217,10 @@ public:
#endif
Preference<CString> m_sVideoRenderers; // StepMania.cpp sets these on first run based on the card
Preference<bool> m_bSmoothLines;
private:
Preference<CString> m_sSoundDrivers; // "" == default
public:
Preference<float> m_fSoundVolume;
Preference<int> m_iSoundWriteAhead;
Preference<CString> m_iSoundDevice;
Preference<int> m_iSoundPreferredSampleRate;
public:
Preference<CString> m_sLightsStepsDifficulty;
Preference<bool> m_bBlinkGameplayButtonLightsOnNote;
Preference<bool> m_bAllowUnacceleratedRenderer;
@@ -251,7 +247,6 @@ public:
// wrappers
CString GetSoundDrivers();
float GetSoundVolume();
+8 -1
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@@ -18,10 +18,12 @@
#include "RageSoundReader_Preload.h"
#include "Foreach.h"
#include "LocalizedString.h"
#include "Preference.h"
#include "arch/Sound/RageSoundDriver.h"
#include "arch/arch.h"
#include "arch/arch_default.h"
/*
* The lock ordering requirements are:
@@ -33,6 +35,7 @@
*/
static RageMutex g_SoundManMutex("SoundMan");
static Preference<CString> g_sSoundDrivers( "SoundDrivers", "" ); // "" == DEFAULT_SOUND_DRIVER_LIST
RageSoundManager *SOUNDMAN = NULL;
@@ -44,8 +47,12 @@ RageSoundManager::RageSoundManager()
}
static LocalizedString COULDNT_FIND_SOUND_DRIVER( "RageSoundManager", "Couldn't find a sound driver that works" );
void RageSoundManager::Init( CString sDrivers )
void RageSoundManager::Init()
{
CString sDrivers = g_sSoundDrivers;
if( sDrivers.empty() )
sDrivers = DEFAULT_SOUND_DRIVER_LIST;
m_pDriver = MakeRageSoundDriver( sDrivers );
if( m_pDriver == NULL )
RageException::Throw( COULDNT_FIND_SOUND_DRIVER.GetValue() );
+1 -1
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@@ -26,7 +26,7 @@ public:
* start sounds will do nothing, and threads may be shut down. */
void Shutdown();
void Init( CString sDrivers );
void Init();
float GetMixVolume() const { return m_fMixVolume; }
void SetMixVolume( float fMixVol );
+1 -1
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@@ -1026,7 +1026,7 @@ int main(int argc, char* argv[])
if( PREFSMAN->m_iSoundWriteAhead )
LOG->Info( "Sound writeahead has been overridden to %i", PREFSMAN->m_iSoundWriteAhead.Get() );
SOUNDMAN = new RageSoundManager;
SOUNDMAN->Init( PREFSMAN->GetSoundDrivers() );
SOUNDMAN->Init();
SOUNDMAN->SetMixVolume( PREFSMAN->GetSoundVolume() );
SOUND = new GameSoundManager;
BOOKKEEPER = new Bookkeeper;