Commit Graph

300 Commits

Author SHA1 Message Date
Glenn Maynard d0d5cbbd4e simplify 2003-11-26 01:55:41 +00:00
Glenn Maynard 821c5f5f75 add TapJudgmentsUnderField, HoldJudgmentsUnderField 2003-11-25 06:45:06 +00:00
Chris Danford 4e80f3057a working on battle 2003-11-20 06:50:05 +00:00
Glenn Maynard c9dabaa52c fix slow course loads 2003-11-18 01:33:35 +00:00
Glenn Maynard 9db18b6952 fix warning 2003-11-17 15:44:51 +00:00
Chris Danford e385a2c930 put attacks in effect when tap attack is stepped on 2003-11-17 07:14:41 +00:00
Chris Danford 4c221fdec1 working on "step on TapAttack" logic
remove mines for NoteField when stepped on
2003-11-17 05:26:29 +00:00
Chris Danford 38ec8ca856 rework tap attack representation 2003-11-15 23:19:13 +00:00
Chris Danford 52100a727b working on "attack notes" 2003-11-12 08:13:02 +00:00
Chris Danford 5da63f9d1c per-player mine sounds 2003-11-12 05:21:51 +00:00
Chris Danford 29c9770315 fix "can't hit taps on same line as mines"
move life deltas to prefs
separate life delta for stepping on a mine
2003-11-11 07:36:28 +00:00
Andrew Livy ad7c67b0ce Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays. 2003-11-10 23:25:44 +00:00
Chris Danford d792a97227 use separate judge window for mines 2003-11-10 01:03:47 +00:00
Chris Danford 3ca893b0ca add twister transform
reorganize transform options
2003-11-07 08:45:21 +00:00
Andrew Livy 767f10211c Fixed: 'Key Press Bars' displaying if player pressed a key on Demo / Jukebox Screen
Fixed: In-game Max Combo counter
2003-11-03 00:16:18 +00:00
Glenn Maynard 755bab92e5 add log 2003-10-27 22:26:34 +00:00
Glenn Maynard 8885e33a3e fix editor crash 2003-10-26 08:37:25 +00:00
Glenn Maynard 18c9d38f50 course timed attack support
fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00
Glenn Maynard cefc7f6685 simpler/more consistent attack/mod handling 2003-10-25 07:58:10 +00:00
Glenn Maynard 08756640d6 optimize 2003-10-25 03:17:39 +00:00
Glenn Maynard 60acd52443 partial PlayerMinus::RandomiseNotes fix 2003-10-24 22:57:47 +00:00
Glenn Maynard 8eb90e2a99 Make transform attacks obey Attack::fSecsRemaining.
Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard 454e36b972 Cache note skins in NoteField::Load.
Don't reset note skins in PlayerMinus::Load.
2003-10-24 09:37:38 +00:00
Glenn Maynard 798aa63370 fix crash 2003-10-24 05:19:08 +00:00
Glenn Maynard 1102daae7d use UpdateComboList 2003-10-23 06:17:40 +00:00
Glenn Maynard 04146a0e5c readd reverse metrics 2003-10-16 09:21:12 +00:00
Glenn Maynard 487ae05261 Don't re-init ScoreDisplay. 2003-10-10 23:44:17 +00:00
Andrew Livy f69d0db080 Added: Beatmania style arrow-block thingies that appear when you press a key
More Pop'n Noteskin Fun.
2003-10-09 03:50:44 +00:00
Glenn Maynard 285e6156e6 unneeded cast 2003-10-04 04:56:32 +00:00
Glenn Maynard 7b16100f13 const fix 2003-10-04 04:38:44 +00:00
Glenn Maynard b0453f1341 cleanup 2003-10-04 04:35:22 +00:00
Glenn Maynard 93ef4ec22e fix noteskin caching 2003-09-29 07:39:37 +00:00
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Glenn Maynard 1565487ae7 Use GAMESTATE->GetUndisplayedBeats. 2003-09-25 03:13:09 +00:00
Glenn Maynard 5b3e5abc38 fix warning 2003-09-21 21:07:30 +00:00
Chris Danford eebb417840 clean up perspective
fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Chris Danford c8f7c02036 Split ModelView matrix stack into View and World stacks.
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Glenn Maynard 7f09d1c7b2 update combo in HandleTapRowScore 2003-09-19 20:15:15 +00:00
Glenn Maynard 12e5f297ab Comment.
Too many variables declared in one place; scope them better.
2003-09-19 20:07:58 +00:00
Glenn Maynard 23053adf87 Blind fixes (always set combo, etc; simply don't draw it). 2003-09-17 01:58:27 +00:00
Glenn Maynard 30a45bd264 formatting fix 2003-09-17 01:50:54 +00:00
Aaron VonderHaar c8262b35d1 Make blind truly blind -- disable combo display and make all note tap flashes the same color when blind is on 2003-09-14 14:05:15 +00:00
Glenn Maynard b0adf33f18 (Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Andrew Livy 48ece6919c Ez2 only has perfect/good/miss -- adjust normal ddr judgments to accomodate ez2's. 2003-09-08 15:30:26 +00:00
Glenn Maynard b351e44192 Handle combo announcer messages in Player. The score keeper
doesn't need control over that.
2003-09-07 01:01:20 +00:00
Glenn Maynard 144bee1143 allow aborting games with the start button (for configurations that
have no back button)
2003-09-06 03:25:45 +00:00
Glenn Maynard 09109196d9 Track number of consecutive misses internally. 2003-09-06 02:26:06 +00:00
Glenn Maynard c3c695e14b Remove more duplicated code. Why was over 550 lines of code
copied and pasted?  Maintenance nightmare ...
2003-09-06 02:20:09 +00:00
Glenn Maynard d8e19adbd4 Reduce header dependencies. 2003-09-04 04:59:55 +00:00