Glenn Maynard
068e663080
more reasonable default
2007-03-20 07:37:44 +00:00
Glenn Maynard
ed3dc0841e
bind GetTextureCoordRect
2007-02-15 11:28:11 +00:00
Glenn Maynard
2cede5a421
for cases where we take a number as a boolean, accept a boolean
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false as false (to transition away from numbers)
2006-10-15 08:17:35 +00:00
Glenn Maynard
c690fdcfe4
unify registration
2006-09-29 00:01:32 +00:00
Glenn Maynard
8ef5aeb341
simpler Lua boilerplate
2006-09-27 20:10:14 +00:00
Glenn Maynard
6009e1febb
fixup
2006-07-28 23:25:11 +00:00
Glenn Maynard
413e4acd26
bind
2006-07-28 23:19:16 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Glenn Maynard
0e775dd94a
fix dimension specs that aren't at the end of the filename
2005-09-07 09:24:48 +00:00
Glenn Maynard
5c36adb84d
faster, simpler GetFrameDimensionsFromFileName
2005-09-05 05:38:24 +00:00
Glenn Maynard
35272e5f9e
remove unused
2005-09-04 03:38:14 +00:00
Glenn Maynard
a78bfa7a29
res specs are always "2x3", not "2X3"
2005-09-04 03:30:53 +00:00
Glenn Maynard
741ae61a92
cleanup
2005-06-17 00:30:07 +00:00
Glenn Maynard
f9f10e2372
more license updates
2004-05-06 02:40:33 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Glenn Maynard
d5098c84ce
move texture load policy into RageTextureID, so it can be set to volatile consistently
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for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard
f80c1b7e0e
add GetDefaultTexturePolicy, SetDefaultTexturePolicy
2004-02-05 21:58:19 +00:00
Glenn Maynard
1601168c8d
move RageTextureID into its own file
2003-11-07 20:53:42 +00:00
Glenn Maynard
0452c99494
simplify
2003-10-29 21:00:04 +00:00
Glenn Maynard
8dda57f5bc
add AdditionalTextureHints
2003-10-08 02:52:12 +00:00
Glenn Maynard
a73a86f63e
add iGrayscaleBits
2003-10-08 02:19:59 +00:00
Glenn Maynard
fd05dfeffc
Replace 4alphaonly and 8alphaonly with the simpler and more generally
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useful 32bpp and 16bpp hints. (alphaonly was broken and had the effect
of 32bpp anyway). These force a texture to 32bpp and 16bpp, overriding
the user's preference.
Use 32bpp for images that really do need 32bpp (where "dither" isn't
good enough). Use 16bpp for images that really don't need 32bpp,
to save memory.
2003-09-03 08:41:12 +00:00
Glenn Maynard
48770fb2a0
Make texture policies explicit.
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Never keep banner textures loaded. We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00
Chris Danford
429d311c2a
Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph.
2003-06-05 22:18:42 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
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Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
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Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard
971284db59
simplify
2003-05-05 03:03:53 +00:00
Glenn Maynard
92c44716f8
Implement textures that only have an alpha channel.
...
The most immediate use of this is for the company screen shadow;
it's horribly banded in 16-bit, and this lets us load it as an 8-bit texture,
using half the memory and giving full precision.
This could be automatically used, if all non-transparent pixels in a texture
are #FFFFFF. (todo)
This can also allow us to have extremely large, memory-compact fonts.
A 1024x1024 layer in ALPHA4 is just 512k, and can store several thousand
16x16 glyphs. (The only trouble is actually constructing such a font;
doing it by hand in Photoshop isn't a nice option.)
2003-03-24 22:38:34 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
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ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
f5fed3e23d
fix and simplify
2003-02-12 22:32:04 +00:00
Glenn Maynard
22272aecb0
Fix an indirect movie texture crash (reset PixelStore)
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Simplify texture handling: m_ID is const (can't be changed after
load at all); preference overrides are handled in RageTexture;
reloads no longer need a parameter
2003-01-26 00:56:13 +00:00
Glenn Maynard
4432b01dd8
make hot pinking a texture hint
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(it makes SDL take slow code paths and makes us do
conversions we oftne don't need to)
2003-01-22 04:15:43 +00:00
Glenn Maynard
379b4806ef
add RageTextureID::equal
2003-01-09 02:55:16 +00:00
Glenn Maynard
71bd9579e0
add GetFrameCountFromFileName
2003-01-06 11:14:43 +00:00
Glenn Maynard
75eec7fa74
make GetFrameDimensionsFromFileName available
2003-01-05 01:44:24 +00:00
Glenn Maynard
b97d3f8513
fix up bit depth stuff
2002-12-30 03:35:58 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Glenn Maynard
f7d89d3481
remove extra assert.h
2002-11-15 23:34:27 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
677e6b0a2e
s/FRECT/RectF/
2002-10-31 06:00:30 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Glenn Maynard
7e9905995d
some more s/GetSize/size/ and other minor STLisms
2002-10-31 03:16:02 +00:00
Glenn Maynard
5c841f287b
s/RemoveAll/clear/g
2002-10-24 20:15:24 +00:00
Glenn Maynard
22b95f922f
Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
...
we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Glenn Maynard
4d1a9e1d68
VOID Create -> void Create
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SetLoopOn/Off -> SetLooping(bool)
CTextureRenderer throws its own exception
2002-08-23 01:55:38 +00:00
Glenn Maynard
b841bd7e82
Add missing assert.h.
2002-08-23 01:06:36 +00:00
Chris Danford
5c21d4b1ca
bug fixes
2002-08-18 23:20:18 +00:00