Commit Graph

16685 Commits

Author SHA1 Message Date
Glenn Maynard 29a77351c2 cleanup 2005-07-08 01:22:41 +00:00
Chris Danford fcc6c4408a working on SSelectProfile 2005-07-07 22:08:05 +00:00
Chris Danford df743e9780 fix weird alpha behavior with no lighting 2005-07-07 22:07:13 +00:00
Glenn Maynard f2227977b4 moved RebuildPlayerOptionsFromActiveAttacks 2005-07-07 21:30:25 +00:00
Glenn Maynard fd700eb123 move RebuildPlayerOptionsFromActiveAttacks into PlayerState (SGameplay
commit in a moment)
2005-07-07 21:29:35 +00:00
Glenn Maynard c2176f01b2 move GetSumOfActiveAttackLevels into PlayerState 2005-07-07 21:24:59 +00:00
Glenn Maynard 4f417bcce2 fix this correctly 2005-07-07 20:22:12 +00:00
Glenn Maynard e956001268 revert. This isn't ideal, but is perfectly valid and works fine. You can't SetNewScreen from the ctor, but you can post a message to SetNewScreen from the next update. (I don't know what "engine level" means; this is the highest level code, engine code is the lowest.) 2005-07-07 20:16:02 +00:00
Chris Danford f75a253544 fix build 2005-07-07 17:55:48 +00:00
Ben Anderson 96117b9b65 Apparently, we can't arbitrarily switch screens at the engine level. Crash instead. 2005-07-07 16:24:09 +00:00
Ben Anderson 0ce3ef6fc6 We're not allowed to skip screens at the engine level; crash instead. (We're crashing anyway) 2005-07-07 15:10:54 +00:00
Glenn Maynard fcbd6dda76 not a null texture anymore 2005-07-07 11:00:45 +00:00
Glenn Maynard fd65e21fd7 cleanup 2005-07-07 10:54:44 +00:00
Glenn Maynard 0532a3db79 cleanup 2005-07-07 10:48:02 +00:00
Glenn Maynard 1fd2dc8604 simplify 2005-07-07 10:39:45 +00:00
Glenn Maynard da21fd5a5c cleanup 2005-07-07 10:35:16 +00:00
Glenn Maynard 5eb0a95f8e do this with ActorFrame 2005-07-07 10:33:10 +00:00
Glenn Maynard 28133ca105 cleanup 2005-07-07 10:29:04 +00:00
Glenn Maynard b282ba475d fix assert on ABC sections 2005-07-07 10:07:58 +00:00
Glenn Maynard 3498bf29cc simplify 2005-07-07 08:41:19 +00:00
Glenn Maynard 35b0dd09cb add lost DiagnosticOutput 2005-07-07 08:20:18 +00:00
Glenn Maynard 3b54c385a4 remove unused m_vScreensToDelete 2005-07-07 08:18:29 +00:00
Glenn Maynard 28b596efa6 no need to delay deletes in ClearScreenStack; the screen is never on the stack 2005-07-07 08:16:49 +00:00
Glenn Maynard 39dc127095 delay PopTopScreen like SetNewScreen 2005-07-07 08:14:01 +00:00
Glenn Maynard 7489719b11 SM_Invalid 2005-07-07 08:08:43 +00:00
Glenn Maynard 75c1b3dfab keep drawing transitions after finish; to hide when finished, explicitly set the
actor hidden
2005-07-07 07:37:10 +00:00
Chris Danford f1b139a6bd add missing OptionRow metrics 2005-07-07 07:25:54 +00:00
Glenn Maynard 0f37522829 cleanup 2005-07-07 06:25:38 +00:00
Glenn Maynard c027ab03d4 EmptyDeleteQueue: deleting a screen should not cause a skip; if it does, please document why 2005-07-07 06:20:22 +00:00
Glenn Maynard 12b81cdaeb EmptyDeleteQueue: deleting a screen should not cause a skip; if it does, please document why 2005-07-07 06:18:17 +00:00
Glenn Maynard 0d2c5a418a better error messages; fix crash when TypeError called from outside a lua call context 2005-07-07 06:03:25 +00:00
Glenn Maynard 44c62c0ab4 another dupe: LoadDelayedScreen calls MakeNewScreen (and if it doesn't, no need to zero) 2005-07-07 05:02:26 +00:00
Glenn Maynard bad1e4ae90 another dupe: AddNewScreenToTop calls MakeNewScreen 2005-07-07 05:00:12 +00:00
Glenn Maynard 4feeb44f4c another dupe: PrepareScreen calls MakeNewScreen 2005-07-07 04:54:11 +00:00
Glenn Maynard 2e225117c3 both MakeNewScreenInternal and MakeNewScreen call ZeroNextUpdate, and MakeNewScreen calls MakeNewScreenInternal anyway 2005-07-07 04:52:27 +00:00
Glenn Maynard 7f94f08336 call ZeroNextUpdate 2005-07-07 04:50:00 +00:00
Glenn Maynard d1cb4322fc pull out of the header 2005-07-07 04:48:07 +00:00
Glenn Maynard 87acdcfec4 cleanup 2005-07-07 02:34:29 +00:00
Glenn Maynard 591a7ccace cleanup 2005-07-07 01:49:57 +00:00
Glenn Maynard 5499c7124b only cache special banners on screens that need to 2005-07-07 01:44:24 +00:00
Glenn Maynard 378295df84 un-revert commit that works just fine for me, and was reverted with no
attempt to explain what broke.

Ben, every remark and commit from you is rude and derisive, and this
project doesn't need that.  You've expended my patience.  If you refuse
to be civil, leave.
2005-07-07 01:32:15 +00:00
Glenn Maynard d05e819187 Don't search for redirs separately; doubling the number of GetDirListing
calls is expensive.
2005-07-07 01:21:45 +00:00
Glenn Maynard 512eb03997 unneeded 2005-07-07 01:02:03 +00:00
Glenn Maynard c1e0310d68 remove; use the controls in ActorFrame instead 2005-07-07 01:01:37 +00:00
Glenn Maynard 5813b65b72 SetVanishPoint binding 2005-07-07 00:59:51 +00:00
Glenn Maynard e66896aaca dur 2005-07-07 00:50:43 +00:00
Glenn Maynard 8366d3a561 remove special cases 2005-07-07 00:49:44 +00:00
Glenn Maynard 3319df61bc fix up backgrounds 2005-07-07 00:46:02 +00:00
Glenn Maynard fa9ce2d743 remove special case 2005-07-07 00:06:07 +00:00
Ben Anderson 29d2057e94 Revert: don't break half the codebase and then commit. At least fix it to a relatively usable point before making such a devastating assertion. 2005-07-06 23:55:48 +00:00