We're not allowed to skip screens at the engine level; crash instead. (We're crashing anyway)

This commit is contained in:
Ben Anderson
2005-07-07 15:10:54 +00:00
parent fcbd6dda76
commit 0ce3ef6fc6
+2 -5
View File
@@ -61,11 +61,8 @@ void ScreenSelectCharacter::Init()
vector<Character*> apCharacters;
GAMESTATE->GetCharacters( apCharacters );
if( apCharacters.empty() )
{
this->PostScreenMessage( SM_GoToNextScreen, 0 );
return;
}
// We're not allowed to skip screens at the engine level; thow an assert instead.
ASSERT( apCharacters.empty() );
switch( GAMESTATE->m_PlayMode )
{