remove; use the controls in ActorFrame instead
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@@ -57,9 +57,6 @@ static RageTimer g_StartedLoadingAt(RageZeroTimer);
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REGISTER_SCREEN_CLASS( ScreenSelectMusic );
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ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuElements( sClassName ),
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FOV( m_sName, "FOV" ),
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FOV_CENTER_X( m_sName, "FOVCenterX" ),
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FOV_CENTER_Y( m_sName, "FOVCenterY" ),
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BANNER_WIDTH( m_sName, "BannerWidth" ),
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BANNER_HEIGHT( m_sName, "BannerHeight" ),
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SONG_OPTIONS_EXTRA_COMMAND( m_sName, "SongOptionsExtraCommand" ),
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@@ -343,16 +340,6 @@ ScreenSelectMusic::~ScreenSelectMusic()
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}
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void ScreenSelectMusic::DrawPrimitives()
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{
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DISPLAY->CameraPushMatrix();
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DISPLAY->LoadMenuPerspective( FOV, FOV_CENTER_X, FOV_CENTER_Y );
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Screen::DrawPrimitives();
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DISPLAY->CameraPopMatrix();
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}
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void ScreenSelectMusic::TweenSongPartsOnScreen( bool Initial )
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{
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m_GrooveRadar.StopTweening();
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@@ -32,8 +32,6 @@ public:
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virtual ~ScreenSelectMusic();
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virtual void Init();
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virtual void DrawPrimitives();
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virtual void Update( float fDeltaTime );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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@@ -70,9 +68,6 @@ protected:
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vector<Trail*> m_vpTrails;
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int m_iSelection[NUM_PLAYERS];
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ThemeMetric<float> FOV;
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ThemeMetric<float> FOV_CENTER_X;
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ThemeMetric<float> FOV_CENTER_Y;
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ThemeMetric<float> BANNER_WIDTH;
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ThemeMetric<float> BANNER_HEIGHT;
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ThemeMetric<apActorCommands> SONG_OPTIONS_EXTRA_COMMAND;
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