working on SSelectProfile

This commit is contained in:
Chris Danford
2005-07-07 22:08:05 +00:00
parent df743e9780
commit fcc6c4408a
7 changed files with 315 additions and 2 deletions
+35 -1
View File
@@ -55,6 +55,7 @@ void GameCommand::Init()
m_iWeightPounds = -1;
m_iGoalCalories = -1;
m_GoalType = GOAL_INVALID;
m_sProfileID = "";
m_bClearBookkeepingData = false;
m_bClearMachineStats = false;
@@ -137,6 +138,8 @@ bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const
return false;
if( m_GoalType != GOAL_INVALID && PROFILEMAN->GetProfile(pn)->m_GoalType != m_GoalType )
return false;
if( !m_sProfileID.empty() && PREFSMAN->GetDefaultLocalProfileID(pn).Get() != m_sProfileID )
return false;
return true;
}
@@ -334,6 +337,11 @@ void GameCommand::LoadOne( const Command& cmd )
m_GoalType = StringToGoalType( sValue );
}
else if( sName == "profileid" )
{
m_sProfileID = sValue;
}
else if( sName == "unlock" )
{
m_iUnlockIndex = atoi( sValue );
@@ -778,6 +786,9 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
if( m_GoalType != GOAL_INVALID )
FOREACH_CONST( PlayerNumber, vpns, pn )
PROFILEMAN->GetProfile(*pn)->m_GoalType = m_GoalType;
if( !m_sProfileID.empty() )
FOREACH_CONST( PlayerNumber, vpns, pn )
PREFSMAN->GetDefaultLocalProfileID(*pn).Set( m_sProfileID );
/* If we're going to stop music, do so before preparing new screens, so we don't
* stop music between preparing screens and loading screens. */
@@ -1076,13 +1087,36 @@ bool GameCommand::IsZero() const
m_SortOrder != SORT_INVALID ||
m_iWeightPounds != -1 ||
m_iGoalCalories != -1 ||
m_GoalType != GOAL_INVALID
m_GoalType != GOAL_INVALID ||
!m_sProfileID.empty()
)
return false;
return true;
}
// lua start
#include "LuaBinding.h"
#include "Game.h"
class LunaGameCommand: public Luna<GameCommand>
{
public:
LunaGameCommand() { LUA->Register( Register ); }
static int GetProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sProfileID ); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( GetProfileID )
Luna<T>::Register( L );
}
};
LUA_REGISTER_CLASS( GameCommand )
// lua end
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
+5
View File
@@ -17,6 +17,7 @@ class Trail;
class Character;
class Style;
class Game;
struct lua_State;
struct GameCommand // used in SelectMode
{
@@ -71,6 +72,7 @@ public:
int m_iWeightPounds; // -1 == none specified
int m_iGoalCalories; // -1 == none specified
GoalType m_GoalType;
CString m_sProfileID;
bool m_bClearBookkeepingData;
bool m_bClearMachineStats;
@@ -84,6 +86,9 @@ public:
bool m_bResetToFactoryDefaults;
bool m_bStopMusic;
bool m_bApplyDefaultOptions;
// Lua
virtual void PushSelf( lua_State *L );
};
#endif
+4
View File
@@ -260,6 +260,8 @@ void GameState::Reset()
m_bBackedOutOfFinalStage = false;
m_sEditingProfileID = "";
ApplyCmdline();
}
@@ -2073,6 +2075,7 @@ public:
lua_pushboolean(L, p->GetStageResult(pn)==RESULT_WIN); return 1;
}
static int GetCurrentGame( T* p, lua_State *L ) { const_cast<Game*>(p->GetCurrentGame())->PushSelf( L ); return 1; }
static int GetEditingProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sEditingProfileID ); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( IsPlayerEnabled )
@@ -2122,6 +2125,7 @@ public:
ADD_METHOD( IsSyncDataChanged )
ADD_METHOD( IsWinner )
ADD_METHOD( GetCurrentGame )
ADD_METHOD( GetEditingProfileID )
Luna<T>::Register( L );
+3
View File
@@ -311,6 +311,9 @@ public:
void SaveSyncChanges();
void RevertSyncChanges();
// profile stuff
CString m_sEditingProfileID;
// Lua
void PushSelf( lua_State *L );
};
+8 -1
View File
@@ -114,11 +114,18 @@ void ScreenSelectMaster::Init()
for( unsigned c=0; c<m_aGameCommands.size(); c++ )
{
const GameCommand& mc = m_aGameCommands[c];
GameCommand& mc = m_aGameCommands[c];
Lua *L = LUA->Get();
mc.PushSelf( L );
GAMESTATE->m_Environment->Set( L, "ThisGameCommand" );
m_sprScroll[c][*p].Load( THEME->GetPathG(m_sName,ssprintf("Scroll Choice%s",mc.m_sName.c_str())+APPEND_STRING_WITH_SPACE(*p)) );
m_sprScroll[c][*p]->SetName( "Scroll"+APPEND_STRING_NO_SPACE(*p) );
m_Scroller[*p].AddChild( m_sprScroll[c][*p] );
GAMESTATE->m_Environment->Unset( L, "ThisGameCommand" );
LUA->Release( L );
}
}
}
+218
View File
@@ -0,0 +1,218 @@
#include "global.h"
#include "ScreenSelectProfile.h"
#include "ScreenMiniMenu.h"
#include "ProfileManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "RageUtil.h"
#include "GameState.h"
AutoScreenMessage( SM_BackFromEnterName )
AutoScreenMessage( SM_BackFromProfileContextMenu )
AutoScreenMessage( SM_BackFromDelete )
const int PROFILE_MAX_NAME_LENGTH = 64;
static bool ValidateProfileName( const CString &sAnswer, CString &sErrorOut )
{
CString sCurrentProfileOldName = PROFILEMAN->ProfileIDToName( GAMESTATE->m_sEditingProfileID );
vector<CString> vsProfileNames;
PROFILEMAN->GetLocalProfileNames( vsProfileNames );
bool bAlreadyAProfileWithThisName = find( vsProfileNames.begin(), vsProfileNames.end(), sAnswer ) != vsProfileNames.end();
if( sAnswer == "" )
{
sErrorOut = "Profile name cannot be blank.";
return false;
}
else if( sAnswer == sCurrentProfileOldName )
{
return true;
}
else if( bAlreadyAProfileWithThisName )
{
sErrorOut = "There is already another profile with this name. Please choose a different name.";
return false;
}
return true;
}
enum ContextMenuAnswer
{
A_EDIT,
A_RENAME,
A_DELETE,
A_CANCEL,
};
static MenuDef g_ProfileContextMenu(
"ScreenMiniMenuProfiles",
MenuRowDef( A_EDIT, "Edit", true, EDIT_MODE_PRACTICE, 0, "" ),
MenuRowDef( A_RENAME, "Rename", true, EDIT_MODE_PRACTICE, 0, "" ),
MenuRowDef( A_DELETE, "Delete", true, EDIT_MODE_PRACTICE, 0, "" ),
MenuRowDef( A_CANCEL, "Cancel", true, EDIT_MODE_PRACTICE, 0, "" )
);
REGISTER_SCREEN_CLASS( ScreenSelectProfile );
ScreenSelectProfile::ScreenSelectProfile( CString sName ) :
ScreenSelectMaster( sName )
{
}
void ScreenSelectProfile::Init()
{
// Fill m_aGameCommands overriding whatever is in metrics
GameCommand gc;
m_aGameCommands.clear();
gc.m_sName = "create";
m_aGameCommands.push_back( gc );
vector<CString> vsProfileNames;
PROFILEMAN->GetLocalProfileNames( vsProfileNames );
FOREACH_CONST( CString, vsProfileNames, s )
{
gc.m_sName = "profile";
m_aGameCommands.push_back( gc );
}
gc.m_sName = "exit";
m_aGameCommands.push_back( gc );
ScreenSelectMaster::Init();
}
ScreenSelectProfile::~ScreenSelectProfile()
{
}
void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_BackFromEnterName )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
CString sNewName = ScreenTextEntry::s_sLastAnswer;
if( GAMESTATE->m_sEditingProfileID.empty() )
{
// create
bool bResult = PROFILEMAN->CreateLocalProfile( sNewName );
if( bResult )
SCREENMAN->SetNewScreen( m_sName ); // reload
else
ScreenPrompt::Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewName.c_str()) );
}
else
{
// rename
bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sEditingProfileID, sNewName );
if( bResult )
SCREENMAN->SetNewScreen( m_sName ); // reload
else
ScreenPrompt::Prompt( SM_None, ssprintf("Error renaming profile '%s'.", sNewName.c_str()) );
}
}
}
else if( SM == SM_BackFromProfileContextMenu )
{
if( !ScreenMiniMenu::s_bCancelled )
{
switch( ScreenMiniMenu::s_iLastRowCode )
{
default:
ASSERT(0);
case A_EDIT:
SCREENMAN->SetNewScreen( "ScreenOptionsEditProfile" );
break;
case A_RENAME:
{
CString sCurrentProfileName = PROFILEMAN->ProfileIDToName( GAMESTATE->m_sEditingProfileID );
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", sCurrentProfileName, PROFILE_MAX_NAME_LENGTH, ValidateProfileName );
}
break;
case A_DELETE:
{
CString sCurrentProfileName = PROFILEMAN->ProfileIDToName( GAMESTATE->m_sEditingProfileID );
CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", sCurrentProfileName.c_str() );
ScreenPrompt::Prompt( SM_BackFromDelete, sMessage, PROMPT_YES_NO );
}
break;
case A_CANCEL:
SCREENMAN->PlayInvalidSound();
break;
}
}
}
else if( SM == SM_BackFromDelete )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sEditingProfileID );
SCREENMAN->SetNewScreen( m_sName ); // reload
}
}
ScreenSelectMaster::HandleScreenMessage( SM );
}
/*
void ScreenSelectProfile::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
{
int iRow = GetCurrentRow();;
OptionRow &row = *m_pRows[iRow];
if( iRow == 0 ) // "create new"
{
s_sLastSelectedProfileID = "";
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", PROFILEMAN->GetNewProfileDefaultName(), PROFILE_MAX_NAME_LENGTH, ValidateProfileName );
}
else if( row.GetRowType() == OptionRow::ROW_EXIT )
{
s_sLastSelectedProfileID = "";
ScreenOptions::ProcessMenuStart( pn, type );
}
else
{
int iProfileIndex = iRow - 1;
vector<CString> vsProfileIDs;
PROFILEMAN->GetLocalProfileIDs( vsProfileIDs );
s_sLastSelectedProfileID = vsProfileIDs[ iProfileIndex ];
int iThrowAway, iX, iY;
GetWidthXY( PLAYER_1, iRow, 0, iThrowAway, iX, iY );
ScreenMiniMenu::MiniMenu( &g_ProfileContextMenu, SM_BackFromProfileContextMenu, SM_BackFromProfileContextMenu, (float)iX, (float)iY );
}
}
*/
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+42
View File
@@ -0,0 +1,42 @@
#ifndef ScreenSelectProfile_H
#define ScreenSelectProfile_H
#include "ScreenSelectMaster.h"
class ScreenSelectProfile : public ScreenSelectMaster
{
public:
ScreenSelectProfile( CString sName );
virtual void Init();
virtual ~ScreenSelectProfile();
protected:
virtual void HandleScreenMessage( const ScreenMessage SM );
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/