Chris Danford
1c63287f45
fix AV in demonstration
2005-04-16 04:50:56 +00:00
Glenn Maynard
215ce5ad21
StartTransitioningCommand
2005-04-15 08:05:10 +00:00
Chris Danford
6d2f449bcf
play sounds from Xml transitions
2005-04-04 01:54:55 +00:00
Glenn Maynard
4ba85f9844
don't try to load sound if transition path is xml
2005-03-27 05:16:51 +00:00
Chris Danford
aa1e0d1f76
fix stale pointer left in ActorFrame causes crash cancelling out of PlayerOptions
2005-03-21 05:16:28 +00:00
Chris Danford
1bff5bb755
play copy of so that the Cancel sound continues playing after the transition and sample have been torn down
2005-03-21 03:41:06 +00:00
Chris Danford
a5519d97e7
fix transition sounds not being played
2005-03-20 07:22:10 +00:00
Chris Danford
90b8e9cc8a
allow .xml and .actors as transitions
2005-03-20 07:09:55 +00:00
Glenn Maynard
501e609dfc
allow reset when not in finished
2005-03-18 22:36:10 +00:00
Glenn Maynard
6000f7e0c9
Make Transition an ActorFrame, so commands are propagated to the
...
actual BGA. Add Reset(), to allow transitioning a Transition more than
once (less likely to cause problems than automatically resetting to "waiting"
after the transition finishes).
2005-03-18 22:06:33 +00:00
Glenn Maynard
4ce9b72e41
BGAnimation -> AutoActor
2005-01-15 21:03:26 +00:00
Glenn Maynard
862f19ed65
simplify
2005-01-15 20:55:04 +00:00
Glenn Maynard
c9091a1214
Don't play "On" automatically for non-generic BGAnimations; play it
...
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard
78800818e3
Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead.
2005-01-15 18:31:14 +00:00
Glenn Maynard
12bf8f87fd
license updates
2004-06-01 00:53:06 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Glenn Maynard
0121c60e2b
implement Transition::GetTweenTimeLeft
2004-04-25 22:38:55 +00:00
Glenn Maynard
731359fb0a
Transition::EarlyAbortDraw
2004-02-16 07:23:28 +00:00
Glenn Maynard
e9ae2c0803
continue phasing out BASE_PATH and SLASH
2003-12-10 09:44:16 +00:00
Glenn Maynard
77cb44ab91
Const fixes.
2003-11-07 20:54:18 +00:00
Chris Danford
a2029876e7
get rid of transition state assert. It's harmless
2003-10-12 20:00:02 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00
Chris Danford
cfe1f9ec67
Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
...
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
85c9e8a89e
repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs
2003-04-13 06:29:02 +00:00
Chris Danford
e30e6a7ee3
TransitionBGAnimation -> Transition
2003-04-13 02:33:11 +00:00
Chris Danford
6f37a59b79
remove unused Transition class
2003-04-13 00:53:45 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
...
Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
57f0a820a1
cosmetic cleanup, changed default texture color to 16bits
2003-02-02 09:09:29 +00:00
Glenn Maynard
42ddf7e470
Make sure transitions are always [0..1]. (The fact that this wasn't the
...
case became a problem due to lack of color clamping; this seems the
right thing to do anyway.)
2002-11-13 02:19:01 +00:00
Chris Danford
4e1bd74ee6
added a transition between course songs
2002-08-01 03:15:27 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00