implement Transition::GetTweenTimeLeft
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@@ -105,3 +105,11 @@ float Transition::GetLengthSeconds() const
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{
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return m_BGAnimation.GetLengthSeconds();
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}
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float Transition::GetTweenTimeLeft() const
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{
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if( m_State != transitioning )
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return 0;
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return m_BGAnimation.GetTweenTimeLeft();
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}
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@@ -29,6 +29,7 @@ public:
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virtual void StartTransitioning( ScreenMessage send_when_done = SM_None );
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virtual bool EarlyAbortDraw();
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virtual float GetTweenTimeLeft() const;
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bool IsTransitioning() const { return m_State == transitioning; };
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bool IsFinished() const { return m_State == finished; };
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