102 lines
2.1 KiB
C++
102 lines
2.1 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: Transition.cpp
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Desc: Abstract base class for all transitions.
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Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "RageUtil.h"
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#include "Transition.h"
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#include "ThemeManager.h"
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Transition::Transition()
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{
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m_TransitionState = closed,
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m_fTransitionTime = DEFAULT_TRANSITION_TIME;
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m_fPercentThroughTransition = 0.0f;
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m_Color = D3DXCOLOR(0,0,0,1);
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}
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Transition::~Transition()
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{
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}
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void Transition::Update( float fDeltaTime )
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{
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Actor::Update( fDeltaTime );
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switch( m_TransitionState )
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{
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case opening_right:
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case opening_left:
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case closing_right:
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case closing_left:
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if( m_fPercentThroughTransition > 1.0f ) // the wipe is over
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{
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m_fPercentThroughTransition = 0.0;
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switch( m_TransitionState )
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{
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case opening_right:
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case opening_left:
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m_TransitionState = opened;
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break;
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case closing_right:
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case closing_left:
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m_TransitionState = closed;
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break;
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}
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WM->SendMessageToTopWindow( m_MessageToSendWhenDone, 0 );
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}
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m_fPercentThroughTransition += fDeltaTime/m_fTransitionTime;
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break;
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}
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}
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void Transition::SetClosed()
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{
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m_TransitionState = closed;
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}
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void Transition::SetOpened()
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{
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m_TransitionState = opened;
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}
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void Transition::OpenWipingRight( WindowMessage send_when_done )
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{
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m_MessageToSendWhenDone = send_when_done;
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m_TransitionState = opening_right;
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m_fPercentThroughTransition = 0.0;
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}
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void Transition::OpenWipingLeft( WindowMessage send_when_done )
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{
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m_MessageToSendWhenDone = send_when_done;
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m_TransitionState = opening_left;
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m_fPercentThroughTransition = 0.0;
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}
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void Transition::CloseWipingRight( WindowMessage send_when_done )
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{
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m_MessageToSendWhenDone = send_when_done;
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m_TransitionState = closing_right;
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m_fPercentThroughTransition = 0.0;
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}
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void Transition::CloseWipingLeft( WindowMessage send_when_done )
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{
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m_MessageToSendWhenDone = send_when_done;
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m_TransitionState = closing_left;
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m_fPercentThroughTransition = 0.0;
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}
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