Glenn Maynard
3c997641f8
Remove game-specific glyphs. It adds overhead to setting every BitmapText,
...
and nothing uses it. If we want to do this, add Lua conditionals to font
pages.
2004-09-27 13:33:08 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Glenn Maynard
733127d8ed
license update
2004-06-08 01:24:17 +00:00
Chris Danford
5cc79c5f2b
create keypair on startup if one doesn't already exist
2004-02-15 05:45:18 +00:00
Glenn Maynard
914dc99ced
fix mismatched cached fonts if we load the same font with two different sChars
2003-11-02 04:05:13 +00:00
Glenn Maynard
fddcb9ecd5
Use CHECKPOINT_M instead of Checkpoint. It's simpler, faster and more reliable.
2003-10-22 06:37:31 +00:00
Glenn Maynard
a44b6d0a86
remove unneeded header
2003-07-12 20:42:08 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Glenn Maynard
650beb538f
use Checkpoint
2003-04-22 05:58:29 +00:00
Glenn Maynard
d9eb60c98a
cosmetic
2003-03-23 18:50:58 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
ff830fad55
only use longchar within fonts
2003-01-28 00:45:01 +00:00
Glenn Maynard
3ec2605b60
finish up ranges, other minor fixes
2003-01-16 20:21:07 +00:00
Glenn Maynard
9bf0a52d91
add Breakdown character (we don't actually have a glyph for this yet)
2003-01-13 06:03:33 +00:00
Glenn Maynard
ae81b1c4c6
Er. After trying to implement FontManager::Reload(), and struggling,
...
restructure this stuff to make more sense (and be simpler) ...
2003-01-10 02:02:51 +00:00
Glenn Maynard
45d52d0a7e
Recursively-loaded fonts are loaded completely--they'll never be
...
copies of already-loaded fonts. This simplifies things, and isn't likely
to be a real problem; we'll have just a few copies of the default font,
and the underlying texture is still refcounted.
2003-01-10 00:31:46 +00:00
Glenn Maynard
8b17dac094
fix crash on texture leak
2003-01-08 06:51:54 +00:00
Glenn Maynard
d0a9ddc41b
comment out unfinished code
2003-01-08 06:06:15 +00:00
Glenn Maynard
0452b492c5
update font stuff
2003-01-08 02:32:30 +00:00
Glenn Maynard
a1f7624847
small fixes
2003-01-07 04:02:57 +00:00
Glenn Maynard
aaca29fa5f
use the real internal-use reserved codepoints
2003-01-07 03:56:47 +00:00
Glenn Maynard
c6e63f37d3
add font alignment
2003-01-06 23:49:43 +00:00
Glenn Maynard
2e50ac566d
move replacement to FontManager
...
(doesn't really belong there, either ...)
2003-01-06 05:53:03 +00:00
Glenn Maynard
de0f656d27
add bad char support
2003-01-06 04:23:41 +00:00
Glenn Maynard
a0f664ad35
more font work
2003-01-06 02:50:25 +00:00
Glenn Maynard
d627f56f78
update
2003-01-05 08:47:48 +00:00
Glenn Maynard
d46a2ef9de
use int instead of wchar_t; don't want to be limited to 16-bit
2003-01-05 08:11:05 +00:00
Glenn Maynard
8f1d3db15b
handle default font, import fonts, default glyph
2003-01-05 07:55:31 +00:00
Glenn Maynard
16052ecd3d
utf-8 support is working
2003-01-05 05:13:45 +00:00
Glenn Maynard
28a4abd876
fix numbers loading
2003-01-05 03:59:36 +00:00
Glenn Maynard
965d7481ee
getting there ...
2003-01-05 03:32:41 +00:00
Glenn Maynard
88d73d54e3
fixes
2003-01-04 08:12:19 +00:00
Glenn Maynard
5e8ced1a94
more font work
2003-01-04 07:55:42 +00:00
Glenn Maynard
912d43cb9d
more bitmap font work
2003-01-04 05:20:40 +00:00
Glenn Maynard
a3c6b12981
s/throw RageException/RageException::Throw/
2002-12-21 19:32:38 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Glenn Maynard
2e3cde821b
Switch remaining CMaps to std::map.
2002-09-07 08:20:10 +00:00
Glenn Maynard
33a0e450e4
Switch to separate note patterns for couples. Add loader support.
...
This will break saving couples to DWI and probably the editor, too.
Getting to that.
2002-09-07 05:04:04 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
4c3c43abcc
Broke noteskin colors into " Tap.colors" and " Hold.colors"
2002-08-03 18:40:09 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
a44b557d1b
no message
2002-06-29 11:59:09 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00