Glenn Maynard
cbc69ea550
remove unused parameter
2006-08-15 19:24:29 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
ae654aaf9b
fix OnCommand sometimes run twice
2005-10-18 03:35:00 +00:00
Glenn Maynard
be662eb724
cleanup
2005-09-03 23:08:43 +00:00
Glenn Maynard
6c0494ab7a
unneeded
2005-09-02 23:47:15 +00:00
Glenn Maynard
2c1e07b0c1
remove Transition sounds. Use Sound.
2005-09-02 23:45:47 +00:00
Glenn Maynard
1c81bcc5fc
EarlyAbortDraw() const
2005-08-25 00:57:53 +00:00
Chris Danford
20b4282ad1
don't play transition sounds when attract sounds are off
2005-08-17 22:13:03 +00:00
Glenn Maynard
4e4c7e5617
re-play On and the loaded sound on reset
2005-07-15 05:44:06 +00:00
Glenn Maynard
75c1b3dfab
keep drawing transitions after finish; to hide when finished, explicitly set the
...
actor hidden
2005-07-07 07:37:10 +00:00
Chris Danford
98784d3fb5
Split Update into Update and UpdateInternal so that every class doesn't need to early abort in Update when hibernating
2005-06-11 10:32:58 +00:00
Chris Danford
ceef12b5cd
Have the XML parser warn about the error. Don't make every XML user have their own warning code.
2005-05-29 01:05:23 +00:00
Chris Danford
1c63287f45
fix AV in demonstration
2005-04-16 04:50:56 +00:00
Glenn Maynard
215ce5ad21
StartTransitioningCommand
2005-04-15 08:05:10 +00:00
Chris Danford
6d2f449bcf
play sounds from Xml transitions
2005-04-04 01:54:55 +00:00
Glenn Maynard
4ba85f9844
don't try to load sound if transition path is xml
2005-03-27 05:16:51 +00:00
Chris Danford
aa1e0d1f76
fix stale pointer left in ActorFrame causes crash cancelling out of PlayerOptions
2005-03-21 05:16:28 +00:00
Chris Danford
1bff5bb755
play copy of so that the Cancel sound continues playing after the transition and sample have been torn down
2005-03-21 03:41:06 +00:00
Chris Danford
a5519d97e7
fix transition sounds not being played
2005-03-20 07:22:10 +00:00
Chris Danford
90b8e9cc8a
allow .xml and .actors as transitions
2005-03-20 07:09:55 +00:00
Glenn Maynard
501e609dfc
allow reset when not in finished
2005-03-18 22:36:10 +00:00
Glenn Maynard
6000f7e0c9
Make Transition an ActorFrame, so commands are propagated to the
...
actual BGA. Add Reset(), to allow transitioning a Transition more than
once (less likely to cause problems than automatically resetting to "waiting"
after the transition finishes).
2005-03-18 22:06:33 +00:00
Glenn Maynard
4ce9b72e41
BGAnimation -> AutoActor
2005-01-15 21:03:26 +00:00
Glenn Maynard
862f19ed65
simplify
2005-01-15 20:55:04 +00:00
Glenn Maynard
c9091a1214
Don't play "On" automatically for non-generic BGAnimations; play it
...
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard
78800818e3
Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead.
2005-01-15 18:31:14 +00:00
Glenn Maynard
12bf8f87fd
license updates
2004-06-01 00:53:06 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Glenn Maynard
0121c60e2b
implement Transition::GetTweenTimeLeft
2004-04-25 22:38:55 +00:00
Glenn Maynard
731359fb0a
Transition::EarlyAbortDraw
2004-02-16 07:23:28 +00:00
Glenn Maynard
e9ae2c0803
continue phasing out BASE_PATH and SLASH
2003-12-10 09:44:16 +00:00
Glenn Maynard
77cb44ab91
Const fixes.
2003-11-07 20:54:18 +00:00
Chris Danford
a2029876e7
get rid of transition state assert. It's harmless
2003-10-12 20:00:02 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00
Chris Danford
cfe1f9ec67
Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
...
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
85c9e8a89e
repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs
2003-04-13 06:29:02 +00:00
Chris Danford
e30e6a7ee3
TransitionBGAnimation -> Transition
2003-04-13 02:33:11 +00:00
Chris Danford
6f37a59b79
remove unused Transition class
2003-04-13 00:53:45 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
...
Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
57f0a820a1
cosmetic cleanup, changed default texture color to 16bits
2003-02-02 09:09:29 +00:00
Glenn Maynard
42ddf7e470
Make sure transitions are always [0..1]. (The fact that this wasn't the
...
case became a problem due to lack of color clamping; this seems the
right thing to do anyway.)
2002-11-13 02:19:01 +00:00
Chris Danford
4e1bd74ee6
added a transition between course songs
2002-08-01 03:15:27 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00