Commit Graph

52 Commits

Author SHA1 Message Date
Glenn Maynard cbc69ea550 remove unused parameter 2006-08-15 19:24:29 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard ae654aaf9b fix OnCommand sometimes run twice 2005-10-18 03:35:00 +00:00
Glenn Maynard be662eb724 cleanup 2005-09-03 23:08:43 +00:00
Glenn Maynard 6c0494ab7a unneeded 2005-09-02 23:47:15 +00:00
Glenn Maynard 2c1e07b0c1 remove Transition sounds. Use Sound. 2005-09-02 23:45:47 +00:00
Glenn Maynard 1c81bcc5fc EarlyAbortDraw() const 2005-08-25 00:57:53 +00:00
Chris Danford 20b4282ad1 don't play transition sounds when attract sounds are off 2005-08-17 22:13:03 +00:00
Glenn Maynard 4e4c7e5617 re-play On and the loaded sound on reset 2005-07-15 05:44:06 +00:00
Glenn Maynard 75c1b3dfab keep drawing transitions after finish; to hide when finished, explicitly set the
actor hidden
2005-07-07 07:37:10 +00:00
Chris Danford 98784d3fb5 Split Update into Update and UpdateInternal so that every class doesn't need to early abort in Update when hibernating 2005-06-11 10:32:58 +00:00
Chris Danford ceef12b5cd Have the XML parser warn about the error. Don't make every XML user have their own warning code. 2005-05-29 01:05:23 +00:00
Chris Danford 1c63287f45 fix AV in demonstration 2005-04-16 04:50:56 +00:00
Glenn Maynard 215ce5ad21 StartTransitioningCommand 2005-04-15 08:05:10 +00:00
Chris Danford 6d2f449bcf play sounds from Xml transitions 2005-04-04 01:54:55 +00:00
Glenn Maynard 4ba85f9844 don't try to load sound if transition path is xml 2005-03-27 05:16:51 +00:00
Chris Danford aa1e0d1f76 fix stale pointer left in ActorFrame causes crash cancelling out of PlayerOptions 2005-03-21 05:16:28 +00:00
Chris Danford 1bff5bb755 play copy of so that the Cancel sound continues playing after the transition and sample have been torn down 2005-03-21 03:41:06 +00:00
Chris Danford a5519d97e7 fix transition sounds not being played 2005-03-20 07:22:10 +00:00
Chris Danford 90b8e9cc8a allow .xml and .actors as transitions 2005-03-20 07:09:55 +00:00
Glenn Maynard 501e609dfc allow reset when not in finished 2005-03-18 22:36:10 +00:00
Glenn Maynard 6000f7e0c9 Make Transition an ActorFrame, so commands are propagated to the
actual BGA.  Add Reset(), to allow transitioning a Transition more than
once (less likely to cause problems than automatically resetting to "waiting"
after the transition finishes).
2005-03-18 22:06:33 +00:00
Glenn Maynard 4ce9b72e41 BGAnimation -> AutoActor 2005-01-15 21:03:26 +00:00
Glenn Maynard 862f19ed65 simplify 2005-01-15 20:55:04 +00:00
Glenn Maynard c9091a1214 Don't play "On" automatically for non-generic BGAnimations; play it
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard 78800818e3 Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead. 2005-01-15 18:31:14 +00:00
Glenn Maynard 12bf8f87fd license updates 2004-06-01 00:53:06 +00:00
Glenn Maynard c0adadd3a5 IniFile cleanup 2004-05-23 02:27:51 +00:00
Glenn Maynard 0121c60e2b implement Transition::GetTweenTimeLeft 2004-04-25 22:38:55 +00:00
Glenn Maynard 731359fb0a Transition::EarlyAbortDraw 2004-02-16 07:23:28 +00:00
Glenn Maynard e9ae2c0803 continue phasing out BASE_PATH and SLASH 2003-12-10 09:44:16 +00:00
Glenn Maynard 77cb44ab91 Const fixes. 2003-11-07 20:54:18 +00:00
Chris Danford a2029876e7 get rid of transition state assert. It's harmless 2003-10-12 20:00:02 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Chris Danford 977ad34638 move timespacing on player options screen 2003-04-24 06:16:04 +00:00
Chris Danford cfe1f9ec67 Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file.  I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 85c9e8a89e repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs 2003-04-13 06:29:02 +00:00
Chris Danford e30e6a7ee3 TransitionBGAnimation -> Transition 2003-04-13 02:33:11 +00:00
Chris Danford 6f37a59b79 remove unused Transition class 2003-04-13 00:53:45 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Chris Danford 57f0a820a1 cosmetic cleanup, changed default texture color to 16bits 2003-02-02 09:09:29 +00:00
Glenn Maynard 42ddf7e470 Make sure transitions are always [0..1]. (The fact that this wasn't the
case became a problem due to lack of color clamping; this seems the
right thing to do anyway.)
2002-11-13 02:19:01 +00:00
Chris Danford 4e1bd74ee6 added a transition between course songs 2002-08-01 03:15:27 +00:00
Chris Danford 317c352a9b Various bug fixes. See changelog. 2002-07-23 01:41:40 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford ffd50d9087 support for Actor hierarchies, and re-write of RageMusic. 2001-12-11 11:25:37 +00:00