Commit Graph

48 Commits

Author SHA1 Message Date
Glenn Maynard f537670058 --Fixing log-- 2006-05-31 05:28:15 +00:00
Chris Danford f40015aad9 move MadeChoice to a command played on the screen. Broadcasting it doesn't work if there are prepared screens. 2006-05-26 09:59:56 +00:00
Chris Danford 1189805ada 32 player messages 2006-04-21 00:34:36 +00:00
Chris Danford 16ecd09b9b 400ms between NotesWillCross messages 2006-04-04 21:45:10 +00:00
Chris Danford fc3312f9be broadcast on screen changed 2006-03-26 08:10:53 +00:00
Chris Danford e052ff7829 add FadingBanner to ScreenUnlockBrowse 2006-03-23 00:16:18 +00:00
Steve Checkoway bd9fe065c9 Fix spelling. 2006-02-21 11:24:53 +00:00
Steve Checkoway 1946083107 Don't change player one's course difficulty preferenes. Play a sound when the difficulty changes. 2006-02-20 04:25:53 +00:00
Chris Danford a05d1e8265 move message helper stuff out of Actor into a new base class so that it can be used w/o deriving from Actor 2006-02-06 01:26:52 +00:00
Chris Danford 6a1ef9d858 refresh mapping screen text when automapping is applied because of a joystick plug/unplug 2006-01-26 04:51:07 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard b734b602d2 force TypeName arrays for XToString to be an array of const char*, not CString 2006-01-04 22:30:51 +00:00
Chris Danford cd9cf4c1e2 move some service menu actions from GameCommand into ScreenServiceAction 2005-11-29 23:15:11 +00:00
Chris Danford 6e5b3a5ed8 fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used 2005-10-28 01:44:19 +00:00
Glenn Maynard 1168414cf0 m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
2005-10-10 04:36:04 +00:00
Chris Danford e628959ac0 move screen-specific BGAs into overlay and broadcast change messages instead
add lesson fail/pass logic
2005-09-12 06:21:30 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Chris Danford 9580a5f8a4 add "success/try again" looping logic to lesson mode 2005-09-09 21:49:29 +00:00
Glenn Maynard 8ebdf38c71 Message_SortOrderChanged
no deque
2005-08-24 20:46:39 +00:00
Chris Danford 7191258c0a clean up enum Message names so that they match the corresponding strings 2005-08-14 07:29:48 +00:00
Chris Danford 68f8e632f0 Add new ScreenOptionsManageProfiles 2005-08-04 21:13:29 +00:00
Chris Danford 881001b6c6 broadcast on PlayMode changed 2005-07-25 03:59:24 +00:00
Glenn Maynard 751f678a8a Instead of handling broadcasted messages immediately, queue them and
do them later in the update.  This allows threadsafety (sending messages from
other threadS), and will eventually be merged with ScreenMessages.  This
doesn't mean that all messages have to be delayed; we can send messages
to an actor directly, like SendMessageToTopScreen.  This only affects broadcasted
messages, which act like PostMessageToTopScreen(x, 0).
2005-07-12 03:07:54 +00:00
Chris Danford 6ab20c5ad9 more work on a new course editor 2005-06-28 08:11:30 +00:00
Chris Danford 7a1d736694 working on new course editor 2005-06-26 21:31:07 +00:00
Chris Danford 2a6dcba6e8 cleanup:
"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Glenn Maynard 9d7f835609 no need to template Luna specializations 2005-06-20 05:02:03 +00:00
Glenn Maynard d66f00ea23 lua cleanup 2005-06-15 02:27:16 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Chris Danford e504fb4e98 broadcast on changed course/trail 2005-05-18 07:14:19 +00:00
Chris Danford 16818e54c8 broadcast on style change 2005-05-07 08:34:20 +00:00
Chris Danford 49bbddcb74 broadcast players joined and finalized 2005-05-07 00:27:31 +00:00
Chris Danford 5ebf6942f8 broadcast on coin inserted 2005-05-06 19:51:29 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Chris Danford f7a594a49a add MadeChoice message 2005-05-04 09:58:12 +00:00
Chris Danford 4169ecfa61 add messages on movement in menus 2005-05-02 21:33:02 +00:00
Chris Danford f858e3a5b6 send message on beat crossed 2005-05-01 22:59:00 +00:00
Chris Danford 3a726a1c9b fix ScreenEnding shows stats when not using a memory card
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Chris Danford 9187aa2399 broadcast note crossed messages in beginner mode for BGAs
add FORCE_MODIFIERS_IN_BEGINNER
2005-04-24 11:03:02 +00:00
Chris Danford dc7f16ed32 broadcast GoalComplete 2005-04-09 09:34:54 +00:00
Chris Danford b60d135493 don't allow StringToX for *_INVALID values 2005-03-05 21:50:33 +00:00
Chris Danford 64129e3131 add Broadcast overload 2005-02-26 00:38:54 +00:00
Chris Danford 15b4f310a6 add more BroadcastOnChange templates 2005-02-25 05:23:29 +00:00
Glenn Maynard aa279e07e2 lua 2005-02-24 20:04:46 +00:00
Chris Danford 182db1222f Have OptionRows subscribe to a Message in order to refresh 2005-02-24 15:40:05 +00:00
Chris Danford ab22e629d4 enforce that changed message is broadcast whenever value changes 2005-02-24 12:27:30 +00:00
Chris Danford 2e5b94e064 have Actors automatically subscribe to a message for each command that ends in "MessageCommand" 2005-02-23 18:53:54 +00:00
Chris Danford 613b99d26f add experimental MessageManager 2005-02-09 05:20:49 +00:00