add messages on movement in menus
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@@ -28,6 +28,14 @@ static const CString MessageNames[NUM_MESSAGES] = {
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"CardRemovedP1",
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"CardRemovedP2",
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"BeatCrossed",
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"MenuUpP1",
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"MenuUpP2",
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"MenuDownP1",
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"MenuDownP2",
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"MenuLeftP1",
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"MenuLeftP2",
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"MenuRightP1",
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"MenuRightP2",
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};
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XToString( Message, NUM_MESSAGES );
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@@ -35,6 +35,14 @@ enum Message
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MESSAGE_CARD_REMOVED_P1,
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MESSAGE_CARD_REMOVED_P2,
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MESSAGE_BEAT_CROSSED,
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MENU_UP_P1,
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MENU_UP_P2,
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MENU_DOWN_P1,
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MENU_DOWN_P2,
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MENU_LEFT_P1,
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MENU_LEFT_P2,
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MENU_RIGHT_P1,
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MENU_RIGHT_P2,
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NUM_MESSAGES,
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MESSAGE_INVALID
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};
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@@ -401,7 +401,10 @@ void ScreenSelectMaster::MenuLeft( PlayerNumber pn, const InputEventType type )
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if( !ALLOW_REPEATING_INPUT && type != IET_FIRST_PRESS )
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return;
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if( Move(pn, MENU_DIR_LEFT) )
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{
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m_soundChange.Play();
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MESSAGEMAN->Broadcast( (Message)(MENU_LEFT_P1+pn) );
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}
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}
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void ScreenSelectMaster::MenuRight( PlayerNumber pn, const InputEventType type )
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@@ -413,7 +416,10 @@ void ScreenSelectMaster::MenuRight( PlayerNumber pn, const InputEventType type )
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if( !ALLOW_REPEATING_INPUT && type != IET_FIRST_PRESS )
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return;
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if( Move(pn, MENU_DIR_RIGHT) )
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{
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m_soundChange.Play();
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MESSAGEMAN->Broadcast( (Message)(MENU_RIGHT_P1+pn) );
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}
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}
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void ScreenSelectMaster::MenuUp( PlayerNumber pn, const InputEventType type )
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@@ -425,7 +431,10 @@ void ScreenSelectMaster::MenuUp( PlayerNumber pn, const InputEventType type )
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if( !ALLOW_REPEATING_INPUT && type != IET_FIRST_PRESS )
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return;
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if( Move(pn, MENU_DIR_UP) )
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{
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m_soundChange.Play();
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MESSAGEMAN->Broadcast( (Message)(MENU_UP_P1+pn) );
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}
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}
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void ScreenSelectMaster::MenuDown( PlayerNumber pn, const InputEventType type )
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@@ -437,7 +446,10 @@ void ScreenSelectMaster::MenuDown( PlayerNumber pn, const InputEventType type )
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if( !ALLOW_REPEATING_INPUT && type != IET_FIRST_PRESS )
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return;
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if( Move(pn, MENU_DIR_DOWN) )
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{
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m_soundChange.Play();
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MESSAGEMAN->Broadcast( (Message)(MENU_DOWN_P1+pn) );
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}
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}
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bool ScreenSelectMaster::ChangePage( int iNewChoice )
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