move screen-specific BGAs into overlay and broadcast change messages instead

add lesson fail/pass logic
This commit is contained in:
Chris Danford
2005-09-12 06:21:30 +00:00
parent 20d0d2f2e6
commit e628959ac0
8 changed files with 71 additions and 41 deletions
+5 -1
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@@ -57,7 +57,11 @@ static const CString MessageNames[] = {
"PreferredSongGroupChanged",
"PreferredCourseGroupChanged",
"SortOrderChanged",
"LessonYourTurn",
"LessonTry1",
"LessonTry2",
"LessonTry3",
"LessonCleared",
"LessonFailed",
};
XToString( Message, NUM_Message );
+5 -1
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@@ -72,7 +72,11 @@ enum Message
Message_PreferredSongGroupChanged,
Message_PreferredCourseGroupChanged,
Message_SortOrderChanged,
Message_LessonYourTurn,
Message_LessonTry1,
Message_LessonTry2,
Message_LessonTry3,
Message_LessonCleared,
Message_LessonFailed,
NUM_Message, // leave this at the end
Message_Invalud
};
+19 -19
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@@ -15,6 +15,8 @@
#define GRADE_PERCENT_TIER(i) THEME->GetMetricF("PlayerStageStats",ssprintf("GradePercent%s",GradeToString((Grade)i).c_str()))
#define GRADE_TIER02_IS_ALL_PERFECTS THEME->GetMetricB("PlayerStageStats","GradeTier02IsAllPerfects")
const float LESSON_PASS_THRESHOLD = 0.8f;
void PlayerStageStats::Init()
{
vpPlayedSteps.clear();
@@ -260,16 +262,14 @@ int PlayerStageStats::GetLessonScoreActual() const
return iScore;
}
int PlayerStageStats::GetLessonScorePossible() const
int PlayerStageStats::GetLessonScoreNeeded() const
{
int iScore = 0;
FOREACH_TapNoteScore( tns )
iScore += iTapNoteScores[tns];
FOREACH_HoldNoteScore( hns )
iScore += iHoldNoteScores[hns];
FOREACH_CONST( const Steps*, vpPossibleSteps, steps )
iScore += (*steps)->GetRadarValues().m_Values.v.fNumTapsAndHolds;
iScore = (int)floorf( iScore * LESSON_PASS_THRESHOLD );
return iScore;
}
@@ -595,18 +595,18 @@ class LunaPlayerStageStats: public Luna<PlayerStageStats>
public:
LunaPlayerStageStats() { LUA->Register( Register ); }
static int GetCaloriesBurned( T* p, lua_State *L ) { lua_pushnumber(L, p->fCaloriesBurned ); return 1; }
static int GetLifeRemainingSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->fLifeRemainingSeconds); return 1; }
static int GetSurvivalSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSurvivalSeconds()); return 1; }
static int FullCombo( T* p, lua_State *L ) { lua_pushnumber(L, p->FullCombo()); return 1; }
static int MaxCombo( T* p, lua_State *L ) { lua_pushnumber(L, p->GetMaxCombo().cnt); return 1; }
static int GetGrade( T* p, lua_State *L ) { lua_pushnumber(L, p->GetGrade()); return 1; }
static int GetLessonScoreActual( T* p, lua_State *L ) { lua_pushnumber(L, p->GetLessonScoreActual()); return 1; }
static int GetLessonScorePossible( T* p, lua_State *L ) { lua_pushnumber(L, p->GetLessonScorePossible()); return 1; }
static int GetPersonalHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->m_iPersonalHighScoreIndex ); return 1; }
static int GetMachineHighScoreIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->m_iMachineHighScoreIndex ); return 1; }
static int GetPerDifficultyAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_pdaToShow ); return 1; }
static int GetPeakComboAward( T* p, lua_State *L ) { lua_pushnumber( L, p->m_pcaToShow ); return 1; }
DEFINE_METHOD( GetCaloriesBurned, fCaloriesBurned )
DEFINE_METHOD( GetLifeRemainingSeconds, fLifeRemainingSeconds )
DEFINE_METHOD( GetSurvivalSeconds, GetSurvivalSeconds() )
DEFINE_METHOD( FullCombo, FullCombo() )
DEFINE_METHOD( MaxCombo, GetMaxCombo().cnt )
DEFINE_METHOD( GetGrade, GetGrade() )
DEFINE_METHOD( GetLessonScoreActual, GetLessonScoreActual() )
DEFINE_METHOD( GetLessonScoreNeeded, GetLessonScoreNeeded() )
DEFINE_METHOD( GetPersonalHighScoreIndex, m_iPersonalHighScoreIndex )
DEFINE_METHOD( GetMachineHighScoreIndex, m_iMachineHighScoreIndex )
DEFINE_METHOD( GetPerDifficultyAward, m_pdaToShow )
DEFINE_METHOD( GetPeakComboAward, m_pcaToShow )
static void Register(lua_State *L)
{
@@ -617,7 +617,7 @@ public:
ADD_METHOD( MaxCombo );
ADD_METHOD( GetGrade );
ADD_METHOD( GetLessonScoreActual );
ADD_METHOD( GetLessonScorePossible );
ADD_METHOD( GetLessonScoreNeeded );
ADD_METHOD( GetPersonalHighScoreIndex );
ADD_METHOD( GetMachineHighScoreIndex );
ADD_METHOD( GetPerDifficultyAward );
+1 -2
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@@ -10,7 +10,6 @@
class Steps;
struct lua_State;
class PlayerStageStats
{
public:
@@ -25,7 +24,7 @@ public:
float GetCurMaxPercentDancePoints() const;
int GetLessonScoreActual() const;
int GetLessonScorePossible() const;
int GetLessonScoreNeeded() const;
void ResetScoreForLesson();
vector<Steps*> vpPlayedSteps;
+34
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@@ -626,6 +626,24 @@ DateTime Profile::GetSongLastPlayedDateTime( const Song* pSong ) const
return dtLatest;
}
bool Profile::HasPassedAnyStepsInSong( const Song* pSong ) const
{
FOREACH_CONST( const Steps*, pSong->GetAllSteps(), steps )
{
const HighScoreList &hsl = GetStepsHighScoreList( pSong, *steps );
Grade grade = hsl.GetTopScore().GetGrade();
switch( grade )
{
case Grade_Failed:
case Grade_NoData:
break;
default:
return true;
}
}
return false;
}
void Profile::IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps )
{
DateTime now = DateTime::GetNowDate();
@@ -1966,6 +1984,20 @@ public:
lua_pushnil( L );
return 1;
}
static int GetSongNumTimesPlayed( T* p, lua_State *L )
{
ASSERT( !lua_isnil(L,1) );
Song *pS = Luna<Song>::check(L,1);
lua_pushnumber( L, p->GetSongNumTimesPlayed(pS) );
return 1;
}
static int HasPassedAnyStepsInSong( T* p, lua_State *L )
{
ASSERT( !lua_isnil(L,1) );
Song *pS = Luna<Song>::check(L,1);
lua_pushboolean( L, p->HasPassedAnyStepsInSong(pS) );
return 1;
}
static void Register(lua_State *L)
{
@@ -1997,6 +2029,8 @@ public:
ADD_METHOD( GetDisplayTotalCaloriesBurned );
ADD_METHOD( GetMostPopularSong );
ADD_METHOD( GetMostPopularCourse );
ADD_METHOD( GetSongNumTimesPlayed );
ADD_METHOD( HasPassedAnyStepsInSong );
Luna<T>::Register( L );
}
+1
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@@ -169,6 +169,7 @@ public:
int GetSongNumTimesPlayed( const Song* pSong ) const;
int GetSongNumTimesPlayed( const SongID& songID ) const;
DateTime GetSongLastPlayedDateTime( const Song* pSong ) const;
bool HasPassedAnyStepsInSong( const Song* pSong ) const;
//
// Course high scores
+6 -17
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@@ -61,17 +61,6 @@ void ScreenGameplayLesson::Init()
(*aa)->PlayCommand( "On" );
}
// load Try graphics
for( int i=0; i<NUM_Try; i++ )
{
CString s = ssprintf("Try%d",i+1);
m_sprTry[i].Load( THEME->GetPathB(m_sName,s) );
m_sprTry[i]->PlayCommand( "Hide" );
m_sprTry[i]->SetDrawOrder( DRAW_ORDER_OVERLAY+1 );
this->AddChild( m_sprTry[i] );
}
this->SortByDrawOrder();
}
@@ -104,25 +93,26 @@ void ScreenGameplayLesson::HandleScreenMessage( const ScreenMessage SM )
}
else
{
bool bCleared = false; // TODO
PlayerStageStats &pss = STATSMAN->m_CurStageStats.m_player[PLAYER_1];
bool bCleared = pss.GetLessonScoreActual() >= pss.GetLessonScoreNeeded();
bool bAnyTriesLeft = m_Try + 1 < NUM_Try;
if( bCleared )
{
MESSAGEMAN->Broadcast( Message_LessonCleared );
this->HandleScreenMessage( SM_LeaveGameplay );
}
else if( bAnyTriesLeft )
{
ResetAndRestartCurrentSong();
m_sprTry[m_Try]->PlayCommand( "Hide" );
m_Try = (Try)(m_Try+1);
m_sprTry[m_Try]->PlayCommand( "Show" );
MESSAGEMAN->Broadcast( (Message)(Message_LessonTry1+m_Try) );
}
else
{
m_sprTry[m_Try]->PlayCommand( "Hide" );
this->HandleScreenMessage( SM_BeginFailed );
MESSAGEMAN->Broadcast( Message_LessonFailed );
}
}
return; // handled
@@ -156,11 +146,10 @@ void ScreenGameplayLesson::ChangeLessonPage( int iDir )
{
m_vPages[m_iCurrentPageIndex]->PlayCommand( "Hide" );
m_iCurrentPageIndex = -1;
m_sprTry[m_Try]->PlayCommand( "Show" );
ResetAndRestartCurrentSong();
MESSAGEMAN->Broadcast( Message_LessonYourTurn );
MESSAGEMAN->Broadcast( (Message)(Message_LessonTry1+m_Try) );
}
else
{
-1
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@@ -32,7 +32,6 @@ protected:
Try_3,
NUM_Try
};
AutoActor m_sprTry[NUM_Try];
Try m_Try;
};