Commit Graph

17031 Commits

Author SHA1 Message Date
Chris Danford cb3c9b60a4 remove uses of PlayModeName 2005-08-28 09:01:19 +00:00
Chris Danford be1039221e add ScreenEvaluationMultiplayer 2005-08-28 08:59:46 +00:00
Chris Danford df29b126f0 remove unused PlayModeName 2005-08-28 08:59:14 +00:00
Chris Danford fdf26927e3 hack for ScreenHowToPlay where no players are joined 2005-08-28 08:58:21 +00:00
Glenn Maynard 23ea565846 better form: max one param per Input node 2005-08-27 08:26:34 +00:00
Glenn Maynard 60317928f2 Specify input parameters explicitly, to be passed via a <Param> in a
parent object and stored for later use.
2005-08-27 06:08:04 +00:00
Glenn Maynard 11c8676781 fix scaletoclipped 2005-08-27 04:03:22 +00:00
Glenn Maynard a41cfb8b43 fix annoying long-standing bug: fix life graph turns white when we happen to be
left in glow mode (eg. when disqualified)
2005-08-27 03:42:45 +00:00
Glenn Maynard 541f9b2068 don't make lots of GetDirListing calls 2005-08-26 21:48:53 +00:00
Glenn Maynard 4dc013cdd1 update 2005-08-26 21:15:53 +00:00
Glenn Maynard c7fe30ba71 removing GetMetricC 2005-08-26 21:15:30 +00:00
Glenn Maynard 1c08815503 update 2005-08-26 21:13:19 +00:00
Glenn Maynard 8d7733c6f2 removing GetMetricC 2005-08-26 21:12:48 +00:00
Glenn Maynard ef23a5d147 update 2005-08-26 21:10:42 +00:00
Glenn Maynard 21465cbb3b update 2005-08-26 21:06:37 +00:00
Glenn Maynard d82252d6d4 update 2005-08-26 21:05:13 +00:00
Glenn Maynard 49d9766f8f update 2005-08-26 21:02:26 +00:00
Glenn Maynard 8dd68c145b fixes 2005-08-26 20:57:06 +00:00
Glenn Maynard 29fb1cbc63 fix compile 2005-08-26 20:52:03 +00:00
Glenn Maynard 669f1be048 update 2005-08-26 19:56:41 +00:00
Glenn Maynard 89bcacf298 removing GetMetricC 2005-08-26 19:55:01 +00:00
Glenn Maynard 508495cf4a no longer needed 2005-08-26 19:41:19 +00:00
Glenn Maynard eb05db1305 cleanup, optimize 2005-08-26 19:13:08 +00:00
Chris Danford 977322be05 add list of scores and judgments to multiplayer gameplay 2005-08-26 19:11:01 +00:00
Renaud Lepage 9417bd124b Yet another whoopies, but this time it's my fault. sorry. 2005-08-26 19:07:45 +00:00
Renaud Lepage b313df449a Little forgotten line. We're bound to have loads of that for Xbox... 2005-08-26 19:05:49 +00:00
Glenn Maynard 1507fb20e1 optimize 2005-08-26 19:05:10 +00:00
Renaud Lepage 4cf9334b9f Xbox : Correct the path correction routine. We are now back. 2005-08-26 19:02:10 +00:00
Glenn Maynard db92df2fe1 FontPageSettings is a complex type; avoid unneeded copying 2005-08-26 18:33:42 +00:00
Chris Danford 9b307b198c add list of scores and judgments to multiplayer gameplay 2005-08-26 17:39:53 +00:00
Chris Danford 2d5e08f288 hack for testing all 8 players w/ only one joystick 2005-08-26 17:37:30 +00:00
Chris Danford b9f82be7a9 add separate MultiPlayer value. index = enabled player index (max num joined players). multiPlayer = MultiPlayer value for this player (max NUM_MultiPlayer) 2005-08-26 17:34:42 +00:00
Chris Danford b54323f917 move all translations for an input event into one structure. Have screens pass this around instead of passing around 5 separate input structures 2005-08-26 17:33:02 +00:00
Chris Danford 89482ce6ba add PlayerScoreList 2005-08-26 17:32:11 +00:00
Glenn Maynard e840759d97 LoadAllCommands 2005-08-25 23:07:42 +00:00
Glenn Maynard 6f864d9a6b LoadAllCommands needs to be called in Init(), not BeginScreen() 2005-08-25 23:03:30 +00:00
Renaud Lepage 380b5cdfcf Xbox debug. 2005-08-25 22:11:14 +00:00
Renaud Lepage 0f25223aec Debug 2005-08-25 22:10:20 +00:00
Renaud Lepage b663fc735f Debug on Xbox. 2005-08-25 22:08:33 +00:00
Renaud Lepage 98734b8046 Xbox debug enabled. 2005-08-25 22:04:51 +00:00
Renaud Lepage 1f46be668f Xbox Debugging enabled. 2005-08-25 22:04:13 +00:00
Renaud Lepage 4f85b8572e New approach to the xbox debug version : same as the release version, but with debug symbols. no "sm debug features" activated. pure code debugging :) 2005-08-25 19:58:59 +00:00
Glenn Maynard 4b17b13683 Log texture diags when loading a screen, not when pushing, so we don't cause a skip when pushing a prepared screen. 2005-08-25 18:12:23 +00:00
Glenn Maynard b6d428d37c Make Lua type checks optional. They add a lot of overhead to Lua dispatches. 2005-08-25 17:51:00 +00:00
Glenn Maynard 74c83953cc optimize 2005-08-25 02:31:07 +00:00
Glenn Maynard 34dbae291f const 2005-08-25 01:27:55 +00:00
Glenn Maynard fe25ff3595 cleanup 2005-08-25 01:26:59 +00:00
Glenn Maynard b58c5c072a cleanup, remove old comment 2005-08-25 01:17:26 +00:00
Glenn Maynard 1c81bcc5fc EarlyAbortDraw() const 2005-08-25 00:57:53 +00:00
Glenn Maynard a774629f4e cleanup. (hate this fade logic ...) 2005-08-25 00:47:10 +00:00