Chris Danford
|
cb3c9b60a4
|
remove uses of PlayModeName
|
2005-08-28 09:01:19 +00:00 |
|
Chris Danford
|
be1039221e
|
add ScreenEvaluationMultiplayer
|
2005-08-28 08:59:46 +00:00 |
|
Chris Danford
|
df29b126f0
|
remove unused PlayModeName
|
2005-08-28 08:59:14 +00:00 |
|
Chris Danford
|
fdf26927e3
|
hack for ScreenHowToPlay where no players are joined
|
2005-08-28 08:58:21 +00:00 |
|
Glenn Maynard
|
23ea565846
|
better form: max one param per Input node
|
2005-08-27 08:26:34 +00:00 |
|
Glenn Maynard
|
60317928f2
|
Specify input parameters explicitly, to be passed via a <Param> in a
parent object and stored for later use.
|
2005-08-27 06:08:04 +00:00 |
|
Glenn Maynard
|
11c8676781
|
fix scaletoclipped
|
2005-08-27 04:03:22 +00:00 |
|
Glenn Maynard
|
a41cfb8b43
|
fix annoying long-standing bug: fix life graph turns white when we happen to be
left in glow mode (eg. when disqualified)
|
2005-08-27 03:42:45 +00:00 |
|
Glenn Maynard
|
541f9b2068
|
don't make lots of GetDirListing calls
|
2005-08-26 21:48:53 +00:00 |
|
Glenn Maynard
|
4dc013cdd1
|
update
|
2005-08-26 21:15:53 +00:00 |
|
Glenn Maynard
|
c7fe30ba71
|
removing GetMetricC
|
2005-08-26 21:15:30 +00:00 |
|
Glenn Maynard
|
1c08815503
|
update
|
2005-08-26 21:13:19 +00:00 |
|
Glenn Maynard
|
8d7733c6f2
|
removing GetMetricC
|
2005-08-26 21:12:48 +00:00 |
|
Glenn Maynard
|
ef23a5d147
|
update
|
2005-08-26 21:10:42 +00:00 |
|
Glenn Maynard
|
21465cbb3b
|
update
|
2005-08-26 21:06:37 +00:00 |
|
Glenn Maynard
|
d82252d6d4
|
update
|
2005-08-26 21:05:13 +00:00 |
|
Glenn Maynard
|
49d9766f8f
|
update
|
2005-08-26 21:02:26 +00:00 |
|
Glenn Maynard
|
8dd68c145b
|
fixes
|
2005-08-26 20:57:06 +00:00 |
|
Glenn Maynard
|
29fb1cbc63
|
fix compile
|
2005-08-26 20:52:03 +00:00 |
|
Glenn Maynard
|
669f1be048
|
update
|
2005-08-26 19:56:41 +00:00 |
|
Glenn Maynard
|
89bcacf298
|
removing GetMetricC
|
2005-08-26 19:55:01 +00:00 |
|
Glenn Maynard
|
508495cf4a
|
no longer needed
|
2005-08-26 19:41:19 +00:00 |
|
Glenn Maynard
|
eb05db1305
|
cleanup, optimize
|
2005-08-26 19:13:08 +00:00 |
|
Chris Danford
|
977322be05
|
add list of scores and judgments to multiplayer gameplay
|
2005-08-26 19:11:01 +00:00 |
|
Renaud Lepage
|
9417bd124b
|
Yet another whoopies, but this time it's my fault. sorry.
|
2005-08-26 19:07:45 +00:00 |
|
Renaud Lepage
|
b313df449a
|
Little forgotten line. We're bound to have loads of that for Xbox...
|
2005-08-26 19:05:49 +00:00 |
|
Glenn Maynard
|
1507fb20e1
|
optimize
|
2005-08-26 19:05:10 +00:00 |
|
Renaud Lepage
|
4cf9334b9f
|
Xbox : Correct the path correction routine. We are now back.
|
2005-08-26 19:02:10 +00:00 |
|
Glenn Maynard
|
db92df2fe1
|
FontPageSettings is a complex type; avoid unneeded copying
|
2005-08-26 18:33:42 +00:00 |
|
Chris Danford
|
9b307b198c
|
add list of scores and judgments to multiplayer gameplay
|
2005-08-26 17:39:53 +00:00 |
|
Chris Danford
|
2d5e08f288
|
hack for testing all 8 players w/ only one joystick
|
2005-08-26 17:37:30 +00:00 |
|
Chris Danford
|
b9f82be7a9
|
add separate MultiPlayer value. index = enabled player index (max num joined players). multiPlayer = MultiPlayer value for this player (max NUM_MultiPlayer)
|
2005-08-26 17:34:42 +00:00 |
|
Chris Danford
|
b54323f917
|
move all translations for an input event into one structure. Have screens pass this around instead of passing around 5 separate input structures
|
2005-08-26 17:33:02 +00:00 |
|
Chris Danford
|
89482ce6ba
|
add PlayerScoreList
|
2005-08-26 17:32:11 +00:00 |
|
Glenn Maynard
|
e840759d97
|
LoadAllCommands
|
2005-08-25 23:07:42 +00:00 |
|
Glenn Maynard
|
6f864d9a6b
|
LoadAllCommands needs to be called in Init(), not BeginScreen()
|
2005-08-25 23:03:30 +00:00 |
|
Renaud Lepage
|
380b5cdfcf
|
Xbox debug.
|
2005-08-25 22:11:14 +00:00 |
|
Renaud Lepage
|
0f25223aec
|
Debug
|
2005-08-25 22:10:20 +00:00 |
|
Renaud Lepage
|
b663fc735f
|
Debug on Xbox.
|
2005-08-25 22:08:33 +00:00 |
|
Renaud Lepage
|
98734b8046
|
Xbox debug enabled.
|
2005-08-25 22:04:51 +00:00 |
|
Renaud Lepage
|
1f46be668f
|
Xbox Debugging enabled.
|
2005-08-25 22:04:13 +00:00 |
|
Renaud Lepage
|
4f85b8572e
|
New approach to the xbox debug version : same as the release version, but with debug symbols. no "sm debug features" activated. pure code debugging :)
|
2005-08-25 19:58:59 +00:00 |
|
Glenn Maynard
|
4b17b13683
|
Log texture diags when loading a screen, not when pushing, so we don't cause a skip when pushing a prepared screen.
|
2005-08-25 18:12:23 +00:00 |
|
Glenn Maynard
|
b6d428d37c
|
Make Lua type checks optional. They add a lot of overhead to Lua dispatches.
|
2005-08-25 17:51:00 +00:00 |
|
Glenn Maynard
|
74c83953cc
|
optimize
|
2005-08-25 02:31:07 +00:00 |
|
Glenn Maynard
|
34dbae291f
|
const
|
2005-08-25 01:27:55 +00:00 |
|
Glenn Maynard
|
fe25ff3595
|
cleanup
|
2005-08-25 01:26:59 +00:00 |
|
Glenn Maynard
|
b58c5c072a
|
cleanup, remove old comment
|
2005-08-25 01:17:26 +00:00 |
|
Glenn Maynard
|
1c81bcc5fc
|
EarlyAbortDraw() const
|
2005-08-25 00:57:53 +00:00 |
|
Glenn Maynard
|
a774629f4e
|
cleanup. (hate this fade logic ...)
|
2005-08-25 00:47:10 +00:00 |
|