fixes
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@@ -80,13 +80,13 @@ void StageStats::AddStats( const StageStats& other )
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fGameplaySeconds += other.fGameplaySeconds;
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fStepsSeconds += other.fStepsSeconds;
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FOREACH_EnabledMultiPlayer( p )
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FOREACH_EnabledPlayer( p )
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m_player[p].AddStats( other.m_player[p] );
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}
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bool StageStats::OnePassed() const
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{
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FOREACH_EnabledMultiPlayer( p )
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FOREACH_EnabledPlayer( p )
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if( !m_player[p].bFailed )
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return true;
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return false;
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@@ -94,7 +94,7 @@ bool StageStats::OnePassed() const
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bool StageStats::AllFailed() const
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{
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FOREACH_EnabledMultiPlayer( pn )
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FOREACH_EnabledPlayer( pn )
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if( !m_player[pn].bFailed )
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return false;
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return true;
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@@ -102,7 +102,7 @@ bool StageStats::AllFailed() const
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bool StageStats::AllFailedEarlier() const
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{
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FOREACH_EnabledMultiPlayer( p )
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FOREACH_EnabledPlayer( p )
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if( !m_player[p].bFailedEarlier )
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return false;
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return true;
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