remove uses of PlayModeName

This commit is contained in:
Chris Danford
2005-08-28 09:01:19 +00:00
parent be1039221e
commit cb3c9b60a4
+12 -10
View File
@@ -15,9 +15,10 @@ function ScreenCautionBranch()
end
function SongSelectionScreen()
if PlayModeName() == "Nonstop" then return "ScreenSelectCourseNonstop" end
if PlayModeName() == "Oni" then return "ScreenSelectCourseOni" end
if PlayModeName() == "Endless" then return "ScreenSelectCourseEndless" end
local pm = GAMESTATE:GetPlayMode()
if pm==PLAY_MODE_NONSTOP then return "ScreenSelectCourseNonstop" end
if pm==PLAY_MODE_ONI then return "ScreenSelectCourseOni" end
if pm==PLAY_MODE_ENDLESS then return "ScreenSelectCourseEndless" end
if IsNetConnected() then ReportStyle() end
if IsNetSMOnline() then return SMOnlineScreen() end
if IsNetConnected() then return "ScreenNetSelectMusic" end
@@ -58,13 +59,14 @@ end
function SelectEvaluationScreen()
if IsNetConnected() then return "ScreenNetEvaluation" end
Mode = PlayModeName()
if( Mode == "Regular" ) then return "ScreenEvaluationStage" end
if( Mode == "Nonstop" ) then return "ScreenEvaluationNonstop" end
if( Mode == "Oni" ) then return "ScreenEvaluationOni" end
if( Mode == "Endless" ) then return "ScreenEvaluationEndless" end
if( Mode == "Rave" ) then return "ScreenEvaluationRave" end
if( Mode == "Battle" ) then return "ScreenEvaluationBattle" end
local pm = GAMESTATE:GetPlayMode()
if( GAMESTATE:GetMultiplayer() ) then return "ScreenEvaluationMultiplayer" end
if( pm==PLAY_MODE_REGULAR ) then return "ScreenEvaluationStage" end
if( pm==PLAY_MODE_NONSTOP ) then return "ScreenEvaluationNonstop" end
if( pm==PLAY_MODE_ONI ) then return "ScreenEvaluationOni" end
if( pm==PLAY_MODE_ENDLESS ) then return "ScreenEvaluationEndless" end
if( pm==PLAY_MODE_RAVE ) then return "ScreenEvaluationRave" end
if( pm==PLAY_MODE_BATTLE ) then return "ScreenEvaluationBattle" end
end
function GetTopScreenMetric( sElement )