fix annoying long-standing bug: fix life graph turns white when we happen to be
left in glow mode (eg. when disqualified)
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@@ -189,6 +189,7 @@ void GraphDisplay::DrawPrimitives()
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// parameters have no effect.
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Actor::SetTextureRenderStates();
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DISPLAY->SetTextureModeModulate();
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DISPLAY->DrawQuads( m_Slices, ARRAYSIZE(m_Slices) );
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DISPLAY->SetTexture( 0, NULL );
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