Commit Graph
20086 Commits
Author SHA1 Message Date
Glenn Maynard 9636939d6b remove ActorCollision.h 2006-08-01 19:44:40 +00:00
Glenn Maynard c830a04da6 remove ActorCollision.h; used only for old BGALayer stuff 2006-08-01 19:43:02 +00:00
Glenn Maynard 81ccde1eba cleanup 2006-08-01 19:36:19 +00:00
Steve Checkoway ff18ad538a const ref. 2006-08-01 08:29:20 +00:00
Steve Checkoway 0c0e843f3d / to switch players. 2006-08-01 08:28:19 +00:00
Steve Checkoway 77475dd945 Remove one invalid cast. See stepmania-devs. 2006-08-01 07:49:22 +00:00
Steve Checkoway 767bf0ec82 Fix off-by-one and simplify. 2006-08-01 06:51:19 +00:00
Steve Checkoway c9b02d0a41 Cleanup. 2006-08-01 06:51:12 +00:00
Steve Checkoway 6558a56e8d Simplify. 2006-08-01 06:29:11 +00:00
Steve Checkoway 302c0b5445 Preference for the used note skin. Also set the note skin in GAMESTATE's player options for use with combined NoteData. 2006-07-31 01:01:32 +00:00
Steve Checkoway 64dd2465e2 If we have note, use it. 2006-07-31 00:29:31 +00:00
Steve Checkoway 22dfc2a81b Yes it should. 2006-07-30 23:55:56 +00:00
Steve Checkoway e23ed84562 swap 2006-07-30 23:47:50 +00:00
Steve Checkoway e36fb16502 Use a PlayerNumber when inserting taps. 2006-07-30 23:45:55 +00:00
Steve Checkoway 7a228c26a8 Fix for gcc 4.1. 2006-07-30 22:12:21 +00:00
Steve Checkoway 90ab350854 Don't use gcc extension. 2006-07-30 21:25:18 +00:00
Glenn Maynard cc61f09264 unneeded 2006-07-30 19:08:43 +00:00
Glenn Maynard f424072441 simplify 2006-07-30 18:43:09 +00:00
Glenn Maynard 4b647827a8 don't need to Close explicitly here 2006-07-30 18:40:26 +00:00
Steve Checkoway e7c5b14196 Remove timing code. 2006-07-30 11:36:18 +00:00
Steve Checkoway 5bffacf3a6 Optimize. With a debug build, this is taking less than a third as long as before. Idea (and some code) from:
https://sourceforge.net/tracker/?func=detail&atid=421366&aid=1511048&group_id=37892
2006-07-30 11:35:46 +00:00
Steve Checkoway 5fac8c030d Add operator== and operator!= as well as getting all matching steps for a particular song. 2006-07-30 11:30:29 +00:00
Steve Checkoway 3164f7a15f Simplify. Remove debugging assert. 2006-07-30 11:27:56 +00:00
Mike Calfin ae8d0b689b Disabled start menu returning to edit menu during practice. This was causing the center button in pump mode to exit practice mode. 2006-07-30 01:54:08 +00:00
Steve Checkoway 879de00412 Simplify. 2006-07-30 00:09:16 +00:00
Glenn Maynard 0b6f9ab4b5 remove comment 2006-07-29 19:29:19 +00:00
Glenn Maynard e550a0fcb5 cleanup, less random order 2006-07-29 06:18:09 +00:00
Glenn Maynard e57aa00b2a invert RenderTarget_FramebufferObject
set viewport
2006-07-29 00:23:44 +00:00
Glenn Maynard 3c15c15aa2 AddImageCoords 2006-07-29 00:16:57 +00:00
Glenn Maynard ad0e9c3105 remove; access the texture directly 2006-07-28 23:29:37 +00:00
Glenn Maynard ba66d3f4b3 remove bindings; use eg. sprite:GetTexture():loop( f ) 2006-07-28 23:25:45 +00:00
Glenn Maynard 6009e1febb fixup 2006-07-28 23:25:11 +00:00
Glenn Maynard e136191439 bind GetTexture 2006-07-28 23:19:36 +00:00
Glenn Maynard 413e4acd26 bind 2006-07-28 23:19:16 +00:00
Glenn Maynard c6aa765685 cleanup 2006-07-28 21:51:40 +00:00
Glenn Maynard 184a2fa37e cleanup 2006-07-28 21:48:52 +00:00
Glenn Maynard eeed70ea55 cleanup 2006-07-28 21:43:35 +00:00
Glenn Maynard 3324ec1a85 old 2006-07-28 21:42:15 +00:00
Glenn Maynard 2f149ffb6a fix warning 2006-07-28 21:08:29 +00:00
Glenn Maynard e91c291e05 type 2006-07-28 21:08:02 +00:00
Glenn Maynard 3197d4ead9 unused params 2006-07-28 21:06:13 +00:00
Glenn Maynard 98591e9fc1 call Create() in CreateRenderTarget 2006-07-28 21:03:57 +00:00
Glenn Maynard 82497e4111 Create() virtual 2006-07-28 21:01:58 +00:00
Steve Checkoway a54b9e5eda Use enum_add. 2006-07-28 20:11:27 +00:00
Steve Checkoway 27eaf18dbd Remove debugging. 2006-07-28 19:58:13 +00:00
Steve Checkoway 9f58df94ae Reverse condition. If we don't tell it what row to use, it needs to compute the offset using the time stamp. 2006-07-28 19:40:14 +00:00
Steve Checkoway 65f7c321ea With pad stick seconds, use the time to calculate the row. 2006-07-28 19:19:24 +00:00
Glenn Maynard 1af6d6f0fc Don't push and pop the centering matrix. It's reconstructed from Centering.
Push Centering instead.
2006-07-28 19:17:09 +00:00
Glenn Maynard b1d0b7fe87 move centering params into a struct 2006-07-28 18:58:34 +00:00
Steve Checkoway b3056eee1c Fix mines not being triggered when being held down (for the most part). It's still possible for mines to not be triggered if the input released after the mine has passed but before the next Update() frame. This is much tricker to deal with since we can't ask if the button was held down at some time in the past It is also much harder to detect than having held down the button for an entire measure and watched mines just not be hit.
This should also fix autoplay misses by telling Step() exactly which row was pressed.

There are also comments in there about possible bugs in the grading/key sounds but I didn't want to change those without getting input from other devs since it does change the way we grade "jack hammers."
2006-07-28 09:05:58 +00:00