If we have note, use it.

This commit is contained in:
Steve Checkoway
2006-07-31 00:29:31 +00:00
parent 20fe13e2b5
commit 64dd2465e2
+2 -2
View File
@@ -673,10 +673,10 @@ void ScreenEdit::Init()
m_SnapDisplay.SetZoom( 0.5f );
this->AddChild( &m_SnapDisplay );
if( NOTESKIN->DoesNoteSkinExist("note") )
m_PlayerStateEdit.m_PlayerOptions.m_sNoteSkin = "note"; // change noteskin before loading all of the edit Actors
m_PlayerStateEdit.m_PlayerNumber = PLAYER_1;
m_PlayerStateEdit.m_PlayerOptions.m_sNoteSkin = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_sNoteSkin;
if( NOTESKIN->DoesNoteSkinExist("note") )
m_PlayerStateEdit.m_PlayerOptions.m_sNoteSkin = "note"; // change noteskin before loading all of the edit Actors
m_pSteps->GetNoteData( m_NoteDataEdit );
m_NoteFieldEdit.SetXY( EDIT_X, EDIT_Y );