Glenn Maynard
cb288fbfba
cleanup
2006-09-21 05:04:33 +00:00
Glenn Maynard
e0e29285fe
RegisterTypes() less
2006-09-21 04:58:41 +00:00
Glenn Maynard
10f0929551
don't crash if SCREENMAN isn't up (this should probably be done
...
by the caller)
2006-09-21 04:57:38 +00:00
Glenn Maynard
4be207e419
fixup
2006-09-21 04:49:55 +00:00
Glenn Maynard
1490cf8075
no longer needed
2006-09-21 04:45:49 +00:00
Glenn Maynard
578c6d5726
simplify singleton registration
2006-09-21 04:42:45 +00:00
Glenn Maynard
2b7e2849fd
simplify singleton registration
2006-09-21 04:27:45 +00:00
Glenn Maynard
e779328560
delete lua later
2006-09-21 04:23:31 +00:00
Glenn Maynard
eb376fca1d
simplify singleton registration. Add the singleton global
...
to Lua when the singleton is constructed, and not in the
binding class. The binding just adds the class bindings
(the same as for a non-singleton class). This way, the
binding is available to Lua as soon as the class is constructed.
2006-09-21 04:20:08 +00:00
Glenn Maynard
8d81ef8806
init Lua earlier
2006-09-21 04:06:44 +00:00
Glenn Maynard
92ade8fa90
reduce THEME->UpdateLuaGlobals() to LUA->RegisterTypes
2006-09-21 03:55:22 +00:00
Glenn Maynard
bba1890f00
GetMetricRaw private
2006-09-21 03:39:11 +00:00
Glenn Maynard
8526204155
remove unused overload
2006-09-21 03:33:35 +00:00
Jason Felds
0e6e39c3fe
I command that ActorCommands.* is commanded off. (removed)
2006-09-21 03:06:55 +00:00
Glenn Maynard
8b8d2af09f
update
2006-09-21 03:00:35 +00:00
Glenn Maynard
65b8b8927d
remove ActorCommands
2006-09-21 02:58:24 +00:00
Glenn Maynard
62f050aff2
remove ActorCommands.h
2006-09-21 02:57:20 +00:00
Glenn Maynard
b3498dbb9f
pull in LuaReference; was before from ActorCommands.h, needed
...
to destruct apActorCommands
2006-09-21 02:55:56 +00:00
Glenn Maynard
ed81222b34
ActorCommands.h -> Actor.h or ActorUtil.h
2006-09-21 02:48:15 +00:00
Glenn Maynard
8961602964
remove ActorCommands.h
2006-09-21 02:43:57 +00:00
Glenn Maynard
b30aaa63a7
ActorCommands.h -> Actor.h (for the type) or ActorUtil.h
...
(for ParseActorCommands)
2006-09-21 02:38:01 +00:00
Glenn Maynard
355fdd7264
ActorCommands -> ActorUtil::ParseActorCommands
2006-09-21 02:36:40 +00:00
Glenn Maynard
d4cbd09737
apActorCommands in Actor.h
2006-09-21 02:35:30 +00:00
Glenn Maynard
c2e5a38930
ActorCommands -> ActorUtil::ParseActorCommands
2006-09-21 02:25:10 +00:00
Glenn Maynard
3a57dca6c4
ActorCommands -> ActorUtil::ParseActorCommands
2006-09-21 02:24:22 +00:00
Glenn Maynard
039e263fbc
LuaExpression unused
2006-09-21 02:11:54 +00:00
Glenn Maynard
d04a5920fa
LuaExpression -> LuaReference
2006-09-21 02:09:44 +00:00
Glenn Maynard
fc510e7086
LuaExpression::SetFromExpression -> LuaReference::SetFromExpression
2006-09-21 02:06:42 +00:00
Chris Danford
0012857bfd
quick fix to disable affect of tilde in survival
2006-09-21 01:58:30 +00:00
Glenn Maynard
e0a68a235e
eliminate LuaData type; move Serialize into LuaReference
...
Nothing uses Serialize right now. I havn't decided whether
to keep it around.
2006-09-21 01:56:08 +00:00
Steve Checkoway
2e927c3636
Simplify.
2006-09-21 01:51:27 +00:00
Glenn Maynard
e20eea62e9
flatten LuaTable -> LuaData -> LuaReference
...
to LuaTable -> LuaReference
2006-09-21 01:45:51 +00:00
Glenn Maynard
12a21ce930
remove old stuff
2006-09-21 01:41:37 +00:00
Glenn Maynard
8548f1cb33
simplify ActorCommands
2006-09-21 01:39:38 +00:00
Glenn Maynard
6fe7bf2683
clean up strange command code
2006-09-21 01:22:46 +00:00
Glenn Maynard
d3e50d80c8
remove unused stuff
...
simplify ActorCommands
I thought about getting rid of m_sLuaFunction; it's not needed
anymore, and takes up memory (probably more memory than the
function itself), but I use it a lot to identify floating
references when I don't know what I'm looking at. Store it
generically in LuaReference.
2006-09-21 01:19:18 +00:00
Glenn Maynard
7d1f669e93
remove unused LuaReference::BeforeResetAll, LuaReference::AfterResetAll
2006-09-21 00:00:57 +00:00
Glenn Maynard
fe06c2e7fb
simplify
...
don't BeforeResetAll, AfterResetAll
2006-09-20 23:56:11 +00:00
Glenn Maynard
5a5d9b655e
don't need to lock in the ctor
2006-09-20 23:54:25 +00:00
Glenn Maynard
1749779ca8
merge ResetState into ctor
2006-09-20 23:47:08 +00:00
Glenn Maynard
ab1fd34e76
Previously, changing themes attempted to preserve Lua data by
...
serializing data and tables while reinstantiating Lua. That's
ugly, and can't serialize some things (eg. functions).
Instead, when changing themes, shut down the high-level objects
and unregister as much as we can from Lua, change the theme,
then reregister things. This doesn't clean the slate as much;
globals won't be erased, etc.
A better way would be to clear everything that uses Lua
(delete singletons), then reload it all. Singleton creation is
a bit of a mess currently so that would break a lot, and we
don't want to reload songs.
2006-09-20 23:45:38 +00:00
Glenn Maynard
494523f741
make RegisterTypes public
2006-09-20 23:31:54 +00:00
Glenn Maynard
41028ca167
NextTheme -> GetNextTheme
2006-09-20 23:10:15 +00:00
Glenn Maynard
65c9a8bd17
unused header
2006-09-20 23:07:00 +00:00
Glenn Maynard
abacb7ef9d
ThemeManager::ClearSubscribers
2006-09-20 23:05:52 +00:00
Glenn Maynard
70ed0d319e
Clear()
2006-09-20 23:04:20 +00:00
Glenn Maynard
107fdf4c8f
Remove Profile::m_SavedLuaData. Don't store data as
...
serialized Lua blobs. The Lua blob format may change with
Lua upgrades, and it's hard to impossible to use the data
with other apps. This wasn't used right now anyway, but
if it's needed, use an XML format.
2006-09-20 22:15:56 +00:00
Glenn Maynard
9b94f66bc0
fix leak
2006-09-20 22:09:44 +00:00
Glenn Maynard
45a159bd00
allow setting AutoActor directly
2006-09-20 22:09:16 +00:00
Glenn Maynard
4f555ddb66
remove unused forward decl
2006-09-20 21:56:05 +00:00