Glenn Maynard
ca54debc48
add comment
2003-01-17 20:19:34 +00:00
Glenn Maynard
5fa4c6b63f
add some aliases
2003-01-17 19:46:13 +00:00
Glenn Maynard
03045dd614
fix course contents when the frame size is changed
2003-01-17 01:43:09 +00:00
Glenn Maynard
b40f81146c
add ItemCurveX
2003-01-17 01:13:53 +00:00
Glenn Maynard
c00fbf8151
add a 16px import font
2003-01-16 23:41:43 +00:00
Glenn Maynard
d74a75b439
We already have a tweening mechanism; use it ...
2003-01-16 23:40:42 +00:00
Andrew Livy
a14de6f9ff
Added a code that changes the scroll speed in reverse order.
...
Pump style screen now has Mirror and Random icons.
2003-01-16 23:31:34 +00:00
Glenn Maynard
0b91c86e6f
simplify
2003-01-16 23:28:30 +00:00
Glenn Maynard
1e66c63774
simplifications and minor fixes
2003-01-16 23:22:21 +00:00
Glenn Maynard
ffc6ae2c37
Simplify splitpath.
...
Allow a font to have an INI and no pages.
2003-01-16 22:49:22 +00:00
Andrew Livy
fac3d3aa69
Pump Music Select Screen now with sounds for changing songs or cycling songs.
...
Also a metric to have it play preview music pump or ddr style.
2003-01-16 21:21:09 +00:00
Glenn Maynard
f98211d30e
add files
2003-01-16 20:23:49 +00:00
Glenn Maynard
f4febaf32a
reorganize, update, add a hiragana/katakana font and
...
expand the small kanji font
kanji font is now based on MS Gothic instead of Mincho. it's not
as pretty, but it scales down much more cleanly
2003-01-16 20:22:49 +00:00
Glenn Maynard
f950601f87
add a bunch of aliases
2003-01-16 20:21:31 +00:00
Glenn Maynard
3ec2605b60
finish up ranges, other minor fixes
2003-01-16 20:21:07 +00:00
Glenn Maynard
a222aa7e75
add data namespaces
...
(these might read from an INI later)
2003-01-16 20:20:09 +00:00
Glenn Maynard
7e45953a12
add data namespaces
...
(these might read from an INI later)
2003-01-16 20:11:37 +00:00
Andrew Livy
134bf066b0
Fixed annoying "Pump Center Pad Bug"
...
Basically "tap" was being mistook for "tap explosion"
so now tap is renamed to "tap parts"
stick with it :)
2003-01-16 17:10:19 +00:00
Glenn Maynard
43be2063b6
speed up score tween during sort change
...
fix it flying off screen when changing sorts more than once
add new tween mechanism for tweens that interrupt current tweens
but end up coming back to the same place when they're done
2003-01-16 05:09:13 +00:00
Glenn Maynard
ebe5b97b49
add GetDestTweenState and SetTweenState
2003-01-16 05:07:54 +00:00
Glenn Maynard
607a1b6320
fix up error reporting; move some stray sdl_sound stuff out of RageSound
2003-01-16 01:04:54 +00:00
Andrew Livy
17cfbda874
removed some unused, untested and generally dangerous scrolling list code.
2003-01-15 21:40:12 +00:00
Andrew Livy
7f01598bcc
Sped up ScrollingBannerList a bit
2003-01-15 21:25:47 +00:00
Glenn Maynard
17fca7cbd3
fix split
2003-01-15 20:37:15 +00:00
Glenn Maynard
8cb53512e7
fix dumb ksf loading bug
...
also, if the "x - y" split fails, use the whole string, in case it's
"x - y - z"
2003-01-15 20:36:52 +00:00
Glenn Maynard
4be7a38446
don't send spurious events for global keys
2003-01-15 02:12:45 +00:00
Glenn Maynard
4c2c7ef57b
dumb fix
2003-01-15 02:10:58 +00:00
Glenn Maynard
4f1455d30e
fix up MsdFile; get rid of arbitrary limits
2003-01-14 22:44:30 +00:00
Glenn Maynard
e4f9a339af
add an accessor
2003-01-14 22:10:04 +00:00
Glenn Maynard
70e386192b
err, commit cumulative-FPS display
2003-01-14 21:58:01 +00:00
Chris Danford
1258b0c22f
Fixed "floating background". Fixed interaction between COLOR_NOTE, and APPEARANCE_*
2003-01-14 05:56:18 +00:00
Chris Danford
1f8f1766e6
reimplemented NOTE_COLOR
2003-01-14 05:35:12 +00:00
Chris Danford
fa75b5200b
fixed generous Toasty
...
CHANGE: Simplified NoteSkin format. Old NoteSkins will need to be updated.
fixed BGAnimationLayer effect_bounce objects getting stuck
2003-01-13 08:31:34 +00:00
Glenn Maynard
a5f17c7df1
add slightly less hacky translation code
2003-01-13 06:04:44 +00:00
Glenn Maynard
9bf0a52d91
add Breakdown character (we don't actually have a glyph for this yet)
2003-01-13 06:03:33 +00:00
Andrew Livy
78d66da3d3
BGAnimation Layer now has a -really poor- tweening mechanism.
...
It barely takes into account -time-.
Pump How To Play BGA Screen now kinda complete, and uses the mechanism
(this is a for a demonstration on the kinds of things we need to support in
BGALayer to make truly unique animations, it shouldn't be carved in stone
and used as THE BGA Tweening system as it is.)
2003-01-12 18:41:24 +00:00
Glenn Maynard
fb8e23578b
add comment
2003-01-12 04:59:40 +00:00
Glenn Maynard
2dc59988bf
add explicit sample length check
2003-01-12 04:24:38 +00:00
Glenn Maynard
ce80a52c69
more robust fix
2003-01-12 04:19:45 +00:00
Glenn Maynard
6acdb4d89a
/usr/bin/brown paper bag
2003-01-12 03:50:24 +00:00
Glenn Maynard
7340162a0a
fix sound thread chewing CPU due to very small loops
2003-01-12 03:45:49 +00:00
Chris Danford
a88c866164
fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation
2003-01-12 02:10:55 +00:00
Andrew Livy
0f7b5c2a6b
Started on Pump How To Play screen.
...
Changes to BGAnimations:
Metric Configurable Stuff:
1. you can rotate your BGA's
2. You can specify their X
3. You can specify their Y
4. You can make them appear (once) after a set time
5. You can make them hide (once) after a set time (useful if you want an item to show and appear just once)
6. You can set how ZOOMED in the element is.
This will only work for sprite 0 in the BGAnimation Layer,
I have currently done NO checking should there be more than one sprite in the layer (I suspect only sprite 0 will change and the rest will be unaffected)
But again fairly untested. Check out the Pump How To Play screen to see it running.
In the works:
Tweening With BGAnimations.
Haven't quite figured this one yet.
2003-01-12 00:57:53 +00:00
Chris Danford
1658d3d9cb
testing syncmail
2003-01-11 23:46:07 +00:00
Glenn Maynard
b311f9aa2c
fix problems with stretched textures (and stretch all fonts; 99% are
...
power-of-2 anyway, so this just simplifies things)
2003-01-11 21:20:35 +00:00
Glenn Maynard
cd2c088436
no changes whatsoever
2003-01-11 20:38:48 +00:00
Chris Danford
bf5c821afe
Added MaxTextureResolution pref
2003-01-11 20:15:00 +00:00
Chris Danford
88840d9020
fixed crashes when ini, log, and cache files are read-only
2003-01-11 19:11:55 +00:00
Chris Danford
0a92622aac
fixed crash in ScreenDemonstration if no songs
2003-01-11 18:37:52 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00