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@@ -328,7 +328,10 @@ RageInput::RageInput()
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// Init keyboard
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//
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SDL_EnableKeyRepeat( 0, 0 );
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/* If we use key events, we can do this to get Unicode values
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* in the key struct, which (with a little more work) will make
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* us work on international keyboards: */
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// SDL_EnableUNICODE( 1 );
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//
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// Init joysticks
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