Fixed annoying "Pump Center Pad Bug"
Basically "tap" was being mistook for "tap explosion" so now tap is renamed to "tap parts" stick with it :)
This commit is contained in:
@@ -233,6 +233,10 @@ MeterP1X=999 // by default hide these elements
|
||||
MeterP1Y=999
|
||||
MeterP2X=999
|
||||
MeterP2Y=999
|
||||
SpeedIconP1X=0
|
||||
SpeedIconP2X=0
|
||||
SpeedIconP1Y=0
|
||||
SpeedIconP2Y=0
|
||||
|
||||
[ScreenSelectCourse]
|
||||
ExplanationX=132
|
||||
|
||||
@@ -44,7 +44,7 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn )
|
||||
{
|
||||
m_PlayerNumber = pn;
|
||||
|
||||
CString sTapPath = GAMEMAN->GetPathTo(iColNum, "tap");
|
||||
CString sTapPath = GAMEMAN->GetPathTo(iColNum, "tap parts");
|
||||
m_sprTap.Load( sTapPath );
|
||||
m_sprTap.StopAnimating();
|
||||
m_sprTap.TurnShadowOff();
|
||||
|
||||
@@ -40,6 +40,8 @@
|
||||
#define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1))
|
||||
#define GUIDE_X THEME->GetMetricF("ScreenSelectMode","GuideX")
|
||||
#define GUIDE_Y THEME->GetMetricF("ScreenSelectMode","GuideY")
|
||||
#define SPEEDICON_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dX",p+1))
|
||||
#define SPEEDICON_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("SpeedIconP%dY",p+1))
|
||||
|
||||
const float TWEEN_TIME = 0.5f;
|
||||
|
||||
@@ -86,6 +88,11 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic()
|
||||
m_FootMeter[p].SetShadowLength( 2 );
|
||||
this->AddChild( &m_FootMeter[p] );
|
||||
|
||||
m_SpeedIcon[p].Load( THEME->GetPathTo("Graphics","select music speedicon"));
|
||||
m_SpeedIcon[p].SetXY( SPEEDICON_X(p), SPEEDICON_Y(p) );
|
||||
m_SpeedIcon[p].SetDiffuse( RageColor(0,0,0,0) );
|
||||
this->AddChild(&m_SpeedIcon[p] );
|
||||
|
||||
m_iSelection[p] = 0;
|
||||
}
|
||||
|
||||
@@ -149,10 +156,30 @@ void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
|
||||
HarderDifficulty( pn );
|
||||
return;
|
||||
}
|
||||
if( CodeDetector::DetectAndAdjustOptions(GameI.controller) )
|
||||
{
|
||||
UpdateOptions( pn );
|
||||
}
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::UpdateOptions(PlayerNumber pn)
|
||||
{
|
||||
CString sOptions = GAMESTATE->m_PlayerOptions[pn].GetString();
|
||||
CStringArray asOptions;
|
||||
split( sOptions, ", ", asOptions, true );
|
||||
|
||||
if(asOptions[0] != "1.0X")
|
||||
{
|
||||
m_SpeedIcon[pn].SetDiffuse( RageColor(1,1,1,1) );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_SpeedIcon[pn].SetDiffuse( RageColor(0,0,0,0) );
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
Screen::HandleScreenMessage( SM );
|
||||
|
||||
@@ -42,6 +42,8 @@ protected:
|
||||
void EasierDifficulty( PlayerNumber pn );
|
||||
void HarderDifficulty( PlayerNumber pn );
|
||||
|
||||
void UpdateOptions( PlayerNumber pn );
|
||||
|
||||
void TweenOffScreen();
|
||||
|
||||
Sprite m_ChoiceListFrame;
|
||||
@@ -49,6 +51,7 @@ protected:
|
||||
Sprite m_Guide;
|
||||
Sprite m_sprOptionsMessage;
|
||||
Sprite m_PumpDifficultyCircle;
|
||||
Sprite m_SpeedIcon[NUM_PLAYERS];
|
||||
BitmapText m_PumpDifficultyRating;
|
||||
MusicBannerWheel m_MusicBannerWheel;
|
||||
MenuElements m_Menu;
|
||||
|
||||
@@ -276,6 +276,8 @@ void ScrollingList::Replace(CString sGraphicPath, int ElementNumber)
|
||||
}
|
||||
|
||||
pNewCSprite->Load( sGraphicPath );
|
||||
|
||||
|
||||
m_apCSprites[ElementNumber] = pNewCSprite;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user