Commit Graph
1664 Commits
Author SHA1 Message Date
Glenn Maynard 5e8ced1a94 more font work 2003-01-04 07:55:42 +00:00
Glenn Maynard d4c8420cb5 make these virtuals 2003-01-04 07:55:06 +00:00
Glenn Maynard 912d43cb9d more bitmap font work 2003-01-04 05:20:40 +00:00
Glenn Maynard db04a85622 more bitmap font work 2003-01-04 05:17:51 +00:00
Glenn Maynard 4bb452404c more bitmap font work 2003-01-04 01:47:01 +00:00
Glenn Maynard 1c6dba0ccc bitmap font work 2003-01-03 22:53:22 +00:00
Glenn Maynard 07bb50ec90 add IsHexVal. 2003-01-03 22:51:01 +00:00
Glenn Maynard 6341356c9e add key renaming
fix a possible glitch
2003-01-03 22:37:44 +00:00
Glenn Maynard 0c9b9c8b28 update 2003-01-03 21:12:23 +00:00
Glenn Maynard ae5dabd32f add missing dll (... if CVS is in a good mood today) 2003-01-03 21:10:34 +00:00
Glenn Maynard e89ddf7e3d Set up texture coords for fonts in Font, so we don't have to deal with
it in BitmapText.
2003-01-03 20:59:50 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard fdc69927d9 remove a bunch of unused stuff. 2003-01-03 05:30:21 +00:00
Glenn Maynard f4dbed8221 stl-ize some stuff 2003-01-03 05:29:45 +00:00
Glenn Maynard 71d48b3d62 cleanups 2003-01-03 05:26:15 +00:00
Glenn Maynard 6b447ce67e more unused stuff 2003-01-03 04:11:48 +00:00
Glenn Maynard 5ac84f55e5 remove a bunch of unused stuff. 2003-01-03 03:56:31 +00:00
Glenn Maynard 47f88599e7 minor fixes 2003-01-03 03:40:39 +00:00
Glenn Maynard f2f4f8ad0b dur 2003-01-03 03:39:31 +00:00
Glenn Maynard adce2f6be1 don't try to preload files that we're only going to play once 2003-01-03 03:39:13 +00:00
Glenn Maynard fa0e0a387a add random 2003-01-03 03:24:00 +00:00
Glenn Maynard f6ef28fac5 drop LoadAndPlayIfNotAlready 2003-01-03 02:52:00 +00:00
Glenn Maynard f04d8d6f44 cleanup 2003-01-02 23:20:18 +00:00
Glenn Maynard be2f4df8d5 add debug 2003-01-02 23:01:35 +00:00
Glenn Maynard ec72c1e406 fix uninitted variable 2003-01-02 22:59:36 +00:00
Glenn Maynard cba5d27cf0 invalidate cache 2003-01-02 22:15:54 +00:00
Glenn Maynard bb8940adad Add and use accessors for most of Notes.
Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard b797141aa3 fix 2003-01-02 19:39:05 +00:00
Glenn Maynard 8408788208 remove old code 2003-01-02 09:44:09 +00:00
Glenn Maynard 51dd909dad update 2003-01-02 08:25:20 +00:00
Glenn Maynard 0adb8db91f get rid of RageSoundBass and RageSoundSample 2003-01-02 08:16:48 +00:00
Glenn Maynard 6f91b6fa0a move stuff over 2003-01-02 08:13:34 +00:00
Glenn Maynard bfb263fee4 get rid of RageSoundStream 2003-01-02 07:58:34 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 2b7dad6766 make music public 2003-01-02 07:53:13 +00:00
Glenn Maynard db041c3900 change over music 2003-01-02 07:45:05 +00:00
Glenn Maynard 94216ccaa2 use PlayMusic 2003-01-02 07:39:58 +00:00
Glenn Maynard 18320299f0 use PlayMusic 2003-01-02 07:39:25 +00:00
Glenn Maynard b1a1f52bcc fix 2003-01-02 07:34:13 +00:00
Glenn Maynard ce07b8e997 add RageSoundManager::PlayMusic 2003-01-02 07:30:23 +00:00
Glenn Maynard 2b6201b066 get rid of RandomStream 2003-01-02 07:10:18 +00:00
Glenn Maynard 0effca1367 implement rate changing (more) correctly 2003-01-02 06:52:39 +00:00
Glenn Maynard 96b8eec675 change song speed to .8 or 1.2 only 2003-01-02 06:17:10 +00:00
Glenn Maynard c2f171339a update 2003-01-02 03:07:50 +00:00
Glenn Maynard b9c4b14002 use new musicwheel and fadingbanner code 2003-01-02 03:00:53 +00:00
Glenn Maynard 62a0491977 simplify 2003-01-02 02:59:35 +00:00
Glenn Maynard c274e0b8eb wheel handles its own fast scrolling 2003-01-02 02:59:25 +00:00
Glenn Maynard f9f7063fbb add an option to turn off banner changing when the wheel is
moving fast
2003-01-02 02:58:43 +00:00
Glenn Maynard 71599a7596 cleanup 2003-01-02 01:39:58 +00:00
Glenn Maynard cc1ab17ea1 7-key in BM; make 5-key a subset (no need for separate game
types).  Name the keys by number; "center", etc. are confusing
with 7-key.  Add secondary scratch (both directions are registered,
so we can use them as menu inputs).  Change "back" to "select".

TODO: Only one scratch direction is currently recognized for the actual
track.  The input config screen can't handle this many keys (goes off
the screen).

I won't get to fixing the above soon.  I wasn't ready to actually add BM
support yet, and I don't want to spend too much time on it before I
add keyed support (which is coming after the sound code is stable) ...
2003-01-01 22:08:05 +00:00