Simplify splitpath.

Allow a font to have an INI and no pages.
This commit is contained in:
Glenn Maynard
2003-01-16 22:49:22 +00:00
parent fac3d3aa69
commit ffc6ae2c37
4 changed files with 106 additions and 103 deletions
+79 -31
View File
@@ -278,6 +278,13 @@ void Font::AddPage(FontPage *fp)
void Font::MergeFont(Font &f)
{
/* If we don't have a font page yet, and f does, grab the default font
* page. It'll usually be overridden later on by one of our own font
* pages; this will be used only if we don't have any font pages at
* all. */
if(def == NULL)
def = f.def;
for(map<longchar,glyph*>::iterator it = f.m_iCharToGlyph.begin();
it != f.m_iCharToGlyph.end(); ++it)
{
@@ -358,42 +365,79 @@ bool Font::MatchesFont(CString FontName, CString FileName)
return regex("^( \\[|\\.| [0-9]+x[0-9]+)", FileName);
}
void Font::GetFontPaths(const CString &sFontOrTextureFilePath,
CString GetFontName(CString FileName)
{
CString orig = FileName;
/* If it ends in an extension, remove it. */
if(regex("\\....", FileName))
FileName.erase(FileName.size()-4);
/* If it ends in a dimension spec, remove it. */
CStringArray mat;
if(regex("( [0-9]+x[0-9]+)$", FileName, mat))
FileName.erase(FileName.size()-mat[0].size());
/* If it ends in a page name, remove it. */
if(regex("( \\[.+\\])$", FileName, mat))
FileName.erase(FileName.size()-mat[0].size());
TrimRight(FileName);
if(FileName.empty())
RageException::Throw("Can't parse font filename \"%s\"", orig.GetString());
return FileName;
}
/* Given a file in a font, find all of the files for the font.
*
* Possibilities:
*
* Normal 16x16.png
* Normal [other] 16x16.png
* Normal [more] 8x8.png
* Normal 16x16.ini
* Normal.ini
*
* Any of the above should find all of the above. Allow the
* extension to be omitted. */
void Font::GetFontPaths(const CString &sFontOrTextureFilePath,
CStringArray &TexturePaths, CString &IniPath)
{
CString sDrive, sDir, sFName, sExt;
splitpath( false, sFontOrTextureFilePath, sDrive, sDir, sFName, sExt );
CString sDir, sFName, sExt;
splitpath( sFontOrTextureFilePath, sDir, sFName, sExt );
ASSERT(sExt.CompareNoCase("ini")); /* don't give us an INI! */
ASSERT(sExt.CompareNoCase("redir")); /* don't give us a redir! */
/* Don't give us a redir; resolve those before sending them here. */
ASSERT(sExt.CompareNoCase("redir"));
if(!sExt.empty())
/* sFName can't be empty, or we don't know what to search for. */
ASSERT(!sFName.empty());
CString FontName = GetFontName(sFName);
CStringArray Files;
GetDirListing( sDir+"/"+FontName + "*", Files, false, false );
for(unsigned i = 0; i < Files.size(); ++i)
{
TexturePaths.push_back(sFontOrTextureFilePath);
return;
/* We now have a list of possibilities, but it may include false positives,
* such as "Normal2" when the font name is "Normal". Weed them. */
if(GetFontName(Files[i]).CompareNoCase(FontName))
continue;
/* If it's an INI, and we don't already have an INI, use it. */
if(!Files[i].Right(4).CompareNoCase(".ini"))
{
if(!IniPath.empty())
RageException::Throw("More than one INI found\n%s\n%s", IniPath.GetString(), Files[i].GetString());
IniPath = sDir+"/"+Files[i];
continue;
}
TexturePaths.push_back(sDir+"/"+Files[i]);
}
/* If we have no extension, we need to search. */
GetDirListing( sFontOrTextureFilePath + "*.png", TexturePaths, false, true );
CStringArray IniPaths;
GetDirListing( sFontOrTextureFilePath + "*.ini", IniPaths, false, true );
/* Filter out texture files that aren't actually for this font. */
unsigned i = 0;
while(i < TexturePaths.size())
{
if(!MatchesFont(sFontOrTextureFilePath, TexturePaths[i]))
TexturePaths.erase(TexturePaths.begin()+i);
else
i++;
}
for(i = 0; i < IniPaths.size(); ++i)
if(MatchesFont(sFontOrTextureFilePath, IniPaths[i])) break;
if(i < IniPaths.size()) IniPath = IniPaths[i];
ASSERT(!TexturePaths.empty()); /* ThemeManager should have checked this */
}
CString Font::GetPageNameFromFileName(const CString &fn)
@@ -666,7 +710,11 @@ void Font::Load(const CString &sFontOrTextureFilePath, CString sChars)
CStringArray TexturePaths;
CString IniPath;
GetFontPaths(sFontOrTextureFilePath, TexturePaths, IniPath);
/* If we don't have at least one INI or at least one texture path,
* we have nothing at all. */
ASSERT(!IniPath.empty() || TexturePaths.size());
bool CapitalsOnly = false;
/* If we have an INI, load it. */
+2 -2
View File
@@ -91,8 +91,8 @@ RageTexture* RageTextureManager::LoadTexture( RageTextureID ID )
ID.iColorDepth = TEXTUREMAN->GetTextureColorDepth();
ID.iMaxSize = TEXTUREMAN->GetMaxTextureResolution();
CString sDrive, sDir, sFName, sExt;
splitpath( false, ID.filename, sDrive, sDir, sFName, sExt );
CString sDir, sFName, sExt;
splitpath( ID.filename, sDir, sFName, sExt );
RageTexture* pTexture;
if( sExt == "avi" || sExt == "mpg" || sExt == "mpeg" )
+20 -60
View File
@@ -184,69 +184,29 @@ void split( const lstring &Source, const lstring &Deliminator, vector<lstring> &
}
void splitpath( bool UsingDirsOnly, const CString &Path, CString& Drive, CString& Dir, CString& FName, CString& Ext )
/*
* foo\fum\ -> "foo\fum\", "", ""
* c:\foo\bar.txt -> "c:\foo\", "bar", ".txt"
* \\foo\fum -> "\\foo\", "fum", ""
*/
void splitpath( CString Path, CString& Dir, CString& Filename, CString& Ext )
{
int nSecond;
Dir = Filename = Ext = "";
// Look for a UNC filename.
if (Path.Left(2) == "\\\\")
CStringArray mat;
/* One level of escapes for the regex, one for C. Ew. */
ASSERT(regex("^(.*[\\\\/])?(.*)$", Path, mat));
Dir = mat[0];
Path = mat[1];
if(regex("^(.*)(\\....)$", Path, mat))
{
int nFirst = Path.Find("\\",3);
nSecond = Path.Find("\\",nFirst + 1);
if (nSecond == -1) {
Drive = Path;
Dir = "";
FName = "";
Ext = "";
}
else if (nSecond > nFirst)
Drive = Path.Left(nSecond);
}
else if (Path[1] == ':' ) // drive letter
{
nSecond = 2;
Drive = Path.Left(2);
}
else // no UNC or drive letter
{
nSecond = -1;
}
if (UsingDirsOnly) {
Dir = Path.Right((Path.GetLength() - nSecond) - 1);
FName = "";
Ext = "";
}
else {
int nDirEnd = Path.ReverseFind('\\');
if (nDirEnd == Path.GetLength()) {
Dir = "";
FName = "";
Ext = "";
}
else {
Dir = Path.substr(nSecond + 1, (nDirEnd - nSecond) - 1);
int nFileEnd = Path.ReverseFind('.');
if (nFileEnd != -1) {
if (nDirEnd > nFileEnd) {
FName = Path.Right(Path.GetLength() - nDirEnd);
Ext = "";
}
else {
FName = Path.substr(nDirEnd + 1, (nFileEnd - nDirEnd) - 1);
Ext = Path.Right((Path.GetLength() - nFileEnd) - 1);
}
}
else {
FName = Path.Right((Path.GetLength() - nDirEnd) - 1);
Ext = "";
}
}
}
Filename = mat[0];
Ext = mat[1];
} else
Filename = Path;
}
void splitrelpath( const CString &Path, CString& Dir, CString& FName, CString& Ext )
+5 -10
View File
@@ -128,17 +128,12 @@ CString werr_ssprintf( int err, const char *fmt, ...);
#endif
// Splits a Path into 4 parts (Directory, Drive, Filename, Extention). Supports UNC path names.
// param1: Whether the Supplied Path (PARAM2) contains a directory name only
// or a file name (Reason: some directories will end with "aaa.bbb"
// which is like a file name).
// We should just make sure all pathnames end with a slash, not special case it here.
// -glenn
/* If Path is a directory (eg. c:\games\stepmania"), append a slash so the last
* element will end up in Dir, not FName: "c:\games\stepmania\". */
void splitpath(
bool UsingDirsOnly,
const CString &Path,
CString &Drive,
CString &Dir,
CString &FName,
CString Path,
CString &Dir,
CString &Filename,
CString &Ext
);