0f7b5c2a6b48dacf83bef2f3153c3827e7209e6f
Changes to BGAnimations: Metric Configurable Stuff: 1. you can rotate your BGA's 2. You can specify their X 3. You can specify their Y 4. You can make them appear (once) after a set time 5. You can make them hide (once) after a set time (useful if you want an item to show and appear just once) 6. You can set how ZOOMED in the element is. This will only work for sprite 0 in the BGAnimation Layer, I have currently done NO checking should there be more than one sprite in the layer (I suspect only sprite 0 will change and the rest will be unaffected) But again fairly untested. Check out the Pump How To Play screen to see it running. In the works: Tweening With BGAnimations. Haven't quite figured this one yet.
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