Glenn Maynard
0b45f5dd0a
use SetCurrentStyle
2006-09-30 22:22:26 +00:00
Glenn Maynard
e91a806b37
remove LuaFunctions.h
2006-09-29 09:54:50 +00:00
Chris Danford
7ac45c24e4
save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
2006-08-05 02:38:05 +00:00
Glenn Maynard
61a11c267a
LuaFunction_NoArgs -> LuaFunction
2006-08-02 04:15:45 +00:00
Josh Allen
6a191e1f23
Remove ReportTiming and send note offset into ReportScore
2006-07-22 03:27:39 +00:00
Josh Allen
de3be4c483
Updated to allow for sending of mine data. Also increment protocol version.
2006-07-06 17:55:44 +00:00
Charles Lohr
5015edd19f
Add support for realtime mod activation.
2006-04-19 05:29:47 +00:00
Chris Danford
d87a17a034
PRODUCT_NAME -> PRODUCT_FAMILY
...
PRODUCT_NAME_VER -> PRODUCT_ID_VER
2006-02-25 23:59:32 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
168a98773e
fix LocalizedString::Load doesn't fill the value
...
Localize loading messages
2006-01-07 05:43:25 +00:00
Chris Danford
74749a19bb
move localized string to separate file
2005-12-22 03:10:04 +00:00
Glenn Maynard
443e80551f
prefer standard find() over Find
2005-12-21 08:27:00 +00:00
Glenn Maynard
8f4496685e
cleanups
2005-12-21 07:52:23 +00:00
Chris Danford
d698a5f1ec
CString -> RString in RageUtil
...
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Glenn Maynard
b01308783e
unused headers
2005-12-19 00:42:29 +00:00
Steve Checkoway
f164a13d69
If you're relying on a variable being a certain bit length, specify it explicitly. Also, You should just use inet_ntop (or if that's not defined inet_ntoa).
2005-12-12 09:45:58 +00:00
Charles Lohr
2f3a58ae45
Make the address in thing work cross platform.
2005-12-01 16:46:16 +00:00
Charles Lohr
bc1b00e437
Allow for broadcast reception, so users can see all currently running SMLAN servers on a network easily. This code may be very active in the next few days depending on bugs we find.
2005-11-30 04:04:21 +00:00
Charles Lohr
cf46864b1a
Fix all clear remaining network issues.
2005-11-30 02:16:05 +00:00
Glenn Maynard
90ad56522c
move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
...
so tests don't have to duplicate stuff, and because PrefsManager
uses it
2005-11-22 21:18:43 +00:00
Chris Danford
6e5b3a5ed8
fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used
2005-10-28 01:44:19 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
...
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Chris Danford
e439ae2a96
return "" -> return NULL
2005-09-02 00:14:07 +00:00
Ben Anderson
e86dffd34e
Keep operands to ? the same type! (Fixed compile-time error on GCC 3.3)
2005-06-04 01:38:37 +00:00
Charles Lohr
bf27a8e940
Try to add LUA for connecting to server.
2005-06-02 05:30:11 +00:00
Glenn Maynard
f5dc5d75f3
simplify
2005-05-29 02:21:24 +00:00
Glenn Maynard
9803d0b42e
simplify
2005-05-29 01:34:33 +00:00
Chris Danford
41becb56a4
GetFullDisplayTitle -> GetDisplayFullTitle
2005-05-23 00:38:09 +00:00
Charles Lohr
3d716abadf
Fix: Network scoring (this time I am actually using the enumerations instead of arbitrary numbers)
2005-05-22 05:44:56 +00:00
Glenn Maynard
b322255acf
fix warning
2005-05-08 09:15:06 +00:00
Glenn Maynard
73723ae5aa
compile fix
2005-05-08 08:49:01 +00:00
Charles Lohr
6cd0dcc3bc
Allow for a slightly smarter and more secure way for users to log onto SMOnline.
2005-05-08 04:42:33 +00:00
Chris Danford
16818e54c8
broadcast on style change
2005-05-07 08:34:20 +00:00
Charles Lohr
d75b6686fe
Spell successful right.
2005-04-02 16:29:29 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Glenn Maynard
7c38cabcdc
compile fix
2005-02-25 04:42:24 +00:00
Glenn Maynard
e4e8589a28
compile fix
2005-02-25 03:15:39 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00
Glenn Maynard
30a0439bde
warnings
2005-02-03 02:41:17 +00:00
Charles Lohr
065fd5bb35
Fixed: My bad spelling
2005-02-02 21:35:13 +00:00
Charles Lohr
1fb0d4673e
Feature: Allow user to specify Server:Port (insted of forcing user to 8765)
2005-02-01 06:22:19 +00:00
Charles Lohr
77ae6395d0
Fix: We can't be on SMOnline unless we're connected.
2005-01-25 07:22:31 +00:00
Charles Lohr
3ce4a13410
Change: Way cool new ScreenNetSelect Music
...
Fix: Reporting Style didn't work right.
2005-01-22 05:31:35 +00:00
Charles Lohr
43ce815c64
Fix: SMOnline Packet sending.
2005-01-12 22:22:53 +00:00
Charles Lohr
f997d3cdf8
Update -- we forgot we can have multiple people logged on from one connection.
2005-01-12 05:40:23 +00:00
Charles Lohr
f021bba577
If we are not connected, we can't be on a smonline server or logged in anway.
2005-01-09 18:26:32 +00:00
Charles Lohr
6b885a56a2
Update: Fix more stuff for smonline.
2005-01-07 22:00:08 +00:00