Glenn Maynard
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c5e4284dbd
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Fix display updating.
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2003-09-11 03:18:56 +00:00 |
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Chris Danford
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bc1d7650fd
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remove IgnoreJoyAxes option. Instead, have ScreenMapControllers prefer button presses over axis presses for simultaneouly received input events.
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2003-09-09 04:57:22 +00:00 |
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Glenn Maynard
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861f19388b
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simplify
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2003-09-03 22:30:00 +00:00 |
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Chris Danford
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d968ee1011
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bounce on mapping screen while waiting for input
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2003-09-01 04:21:16 +00:00 |
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Glenn Maynard
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fe489cd281
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SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
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2003-07-26 23:05:16 +00:00 |
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Glenn Maynard
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fdb7025040
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add ScreenMapControllers tweening
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2003-07-16 03:35:31 +00:00 |
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Chris Danford
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65f59f1e5a
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fix Return/KP_Return issues for Ryan's notebook
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2003-06-25 06:44:15 +00:00 |
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Glenn Maynard
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a7c88d569e
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use ScreenMapControllers entry
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2003-06-22 02:27:43 +00:00 |
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Glenn Maynard
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4382e33cc3
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update axes
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2003-06-18 17:57:58 +00:00 |
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Glenn Maynard
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e96cb79c5f
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support more axes
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2003-06-17 06:05:10 +00:00 |
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Glenn Maynard
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850e82e5f9
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fix crash
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2003-04-22 22:51:49 +00:00 |
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Chris Danford
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448bdc7b6e
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make calls to THEME->GetPathTo() more concise
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2003-04-12 17:39:27 +00:00 |
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Chris Danford
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e148806d1b
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add name to Actor
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2003-04-12 06:16:12 +00:00 |
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Chris Danford
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40195e81c7
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header2 -> Common title
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
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2003-04-01 19:31:27 +00:00 |
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Chris Danford
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214c2b67af
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clean up Fonts and Numbers names
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2003-03-30 18:12:57 +00:00 |
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Chris Danford
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31aa613295
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Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
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2003-03-09 00:55:49 +00:00 |
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Glenn Maynard
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edc290583a
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ignore Z axes, too
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2003-02-22 22:03:13 +00:00 |
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Kevin Slaughter
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1141e886b8
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Added new screen for internal sound volume adjustment. Also, at the request of several people, I moved the `Config Key/Joy' entry into the OPTIONS/OPERATOR menu.. I was told, and agree, that it seems more appropriate to have it in there instead
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2003-02-19 10:58:32 +00:00 |
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Glenn Maynard
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42cfd6f98c
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stdafx -> global
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2003-02-16 04:01:45 +00:00 |
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Kevin Slaughter
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de2602ccba
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Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
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2003-02-12 11:43:08 +00:00 |
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Glenn Maynard
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5d6c8e0b64
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Don't allow any function keys.
No need to check for the operator key; it won't reach this.
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2003-02-12 08:10:58 +00:00 |
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Kevin Slaughter
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c8745d1b47
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Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
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2003-02-12 06:25:51 +00:00 |
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Chris Danford
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9a104a7b2f
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working on ranking
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2003-01-26 07:33:03 +00:00 |
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Glenn Maynard
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24a3592741
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get rid of MUSIC
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2003-01-02 07:54:28 +00:00 |
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Glenn Maynard
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94216ccaa2
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use PlayMusic
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2003-01-02 07:39:58 +00:00 |
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Glenn Maynard
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aa12b73386
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fix a tween overflow
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2002-12-09 04:48:36 +00:00 |
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Chris Danford
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4a588230e1
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DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
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2002-11-29 20:37:12 +00:00 |
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Chris Danford
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628dea9da7
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OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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2002-11-11 04:53:31 +00:00 |
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Chris Danford
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73f7db6b15
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Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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2002-10-28 05:30:45 +00:00 |
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Chris Danford
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23df7ec564
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Yet more theme cleanup. This should be the job of the artists!
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2002-09-24 02:55:32 +00:00 |
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