Chris Danford
9ab13ad4f2
give the root node a name so that it's valid XML
2005-01-26 09:13:24 +00:00
Chris Danford
981e52ec58
merge IniFile and XmlFile
2005-01-07 14:28:00 +00:00
Chris Danford
de22848a45
remove IniFilePreserveOrder
2005-01-07 02:24:16 +00:00
Chris Danford
a675190a55
Don't re-parse the ini file multiple times per BGALayer. Yuck.
2004-12-27 10:24:54 +00:00
Glenn Maynard
ae92b86b34
RageFileBasic
2004-12-11 02:25:38 +00:00
Glenn Maynard
2474150aeb
allow passing a file directly to IniFile
2004-12-10 09:46:09 +00:00
Chris Danford
3594cc345e
write "metrics.ini.new" that automatically converts absolute screen positions to use the SCREEN_* constants
2004-11-06 19:47:23 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Chris Danford
4f439be739
split HighScore to separate file
...
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
2004-02-10 09:42:01 +00:00
Glenn Maynard
c9074c170c
IniFile::SetValueB->SetValue, etc. Cleanup.
2003-10-02 02:11:47 +00:00
Glenn Maynard
b13cb43aa6
IniFile::GetValueB->GetValue, etc. Cleanup.
2003-10-02 02:03:29 +00:00
Glenn Maynard
1647211117
fix an overload
2003-06-10 22:50:38 +00:00
Glenn Maynard
1edc1a325c
Const fixes.
...
Add unsigned values.
Remove old, outdated, redundant comments.
Simplify.
2003-05-22 19:35:57 +00:00
Glenn Maynard
ad1fd84656
add overloads
2003-04-17 22:50:54 +00:00
Chris Danford
9082e86695
Fixed wrong score numbers on ScreenGameplay and ScreenEvaluation
2003-03-28 23:13:32 +00:00
Glenn Maynard
8eb3ac5c26
add SetValue
2003-02-09 00:46:35 +00:00
Glenn Maynard
d56722b746
add an accessor
2003-01-05 02:54:44 +00:00
Glenn Maynard
6341356c9e
add key renaming
...
fix a possible glitch
2003-01-03 22:37:44 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Glenn Maynard
0a73e01186
Use map<> in IniFile.
...
This has a side-effect: written INIs are sorted by key and name.
Unintentional, but not necessarily a bad thing ...
2002-10-24 23:08:18 +00:00
Glenn Maynard
ff00bf963d
cleanup
2002-10-24 20:16:06 +00:00
Glenn Maynard
dae5c84134
CString -> const CString & in params
...
(not as much of an optimization as with the STL, since CString is refcounted, but still good practice)
2002-08-22 22:12:29 +00:00
Glenn Maynard
a6815a7744
Merge default and non-default ctor.
...
Simplify a little.
2002-08-20 02:12:19 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
8549236385
no message
2002-05-20 08:59:37 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00