Files
itgmania212121/stepmania/src/IniFile.h
T
Chris Danford 4f439be739 split HighScore to separate file
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
2004-02-10 09:42:01 +00:00

105 lines
3.4 KiB
C++

#ifndef INIFILE_H
#define INIFILE_H
/*
-----------------------------------------------------------------------------
Class: IniFile
Desc: Wrapper for reading and writing an .ini file.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Adam Clauss
Chris Danford
-----------------------------------------------------------------------------
*/
#include <map>
using namespace std;
class IniFile
{
public:
// all keys are of this type
typedef map<CString, CString> key;
typedef map<CString, key> keymap;
typedef keymap::const_iterator const_iterator;
const_iterator begin() const { return keys.begin(); }
const_iterator end() const { return keys.end(); }
private:
//stores pathname of ini file to read/write
CString path;
// keys in ini
keymap keys;
public:
//will contain error info if one occurs
//ended up not using much, just in ReadFile and GetValue
mutable CString error;
//constructor, can specify pathname here instead of using SetPath later
IniFile(CString inipath = "");
//default destructor
virtual ~IniFile();
//sets path of ini file to read and write from
void SetPath(CString newpath);
CString GetPath() const { return path; }
//reads ini file specified using IniFile::SetPath()
//returns true if successful, false otherwise
bool ReadFile();
//writes data stored in class to ini file
bool WriteFile();
//deletes all stored ini data
void Reset();
//returns number of keys currently in the ini
int GetNumKeys() const;
//returns number of values stored for specified key
int GetNumValues(const CString &keyname) const;
//gets value of [keyname] valuename =
//returns "", or 0 if key/value not found. Sets error member to show problem
bool GetValue(const CString &key, const CString &valuename, CString& value) const;
bool GetValue(const CString &key, const CString &valuename, int& value) const;
bool GetValue(const CString &key, const CString &valuename, unsigned& value) const;
bool GetValue(const CString &key, const CString &valuename, float& value) const;
bool GetValue(const CString &key, const CString &valuename, bool& value) const;
//sets value of [keyname] valuename =.
//specify the optional paramter as false (0) if you do not want it to create
//the key if it doesn't exist. Returns true if data entered, false otherwise
bool SetValue(const CString &key, const CString &valuename, const CString &value, bool create = 1);
bool SetValue(const CString &key, const CString &valuename, int value, bool create = 1);
bool SetValue(const CString &key, const CString &valuename, unsigned value, bool create = 1);
bool SetValue(const CString &key, const CString &valuename, float value, bool create = 1);
bool SetValue(const CString &key, const CString &valuename, bool value, bool create = 1);
//deletes specified value
//returns true if value existed and deleted, false otherwise
bool DeleteValue(const CString &keyname, const CString &valuename);
//deletes specified key and all values contained within
//returns true if key existed and deleted, false otherwise
bool DeleteKey(const CString &keyname);
const key *GetKey(const CString &keyname) const;
void SetValue(const CString &keyname, const key &key);
/* Rename a key. For example, call RenameKey("foo", "main") after
* reading an INI where [foo] is an alias to [main]. If to already
* exists, nothing happens. */
void RenameKey(const CString &from, const CString &to);
};
#endif