Jason Felds
fec932e153
More prep work for better radar calculations.
2011-06-08 15:02:54 -04:00
Jason Felds
9ac07e1e2e
Prepare for a place to process timing data.
...
Hopefully what I'm thinking of won't cause too much slowdown.
2011-06-08 14:43:59 -04:00
Jason Felds
0a7b9ce170
Some respect for OOP. (MasterPlayerNumber)
2011-06-06 20:40:11 -04:00
Jason Felds
1a41c32dd9
[splittiming] Better variable name.
...
ArrowEffects had a minor change, but the intent isn't up yet.
It needs to be so that when you go from the editor to the chart
for playing in Song Timing, it doesn't use the Step Timing.
2011-05-17 00:07:43 -04:00
Thai Pangsakulyanont
f8f47c002b
[splittiming] speed segment changes:
...
- allow first speed segment to take effect
- make speed segments take effect before delays
- make speed segments not affect cmods
2011-05-16 12:17:54 +07:00
Flameshadowxeroshin
6975b9393a
[splittiming] GetSongPosition works.
2011-05-15 13:34:01 -05:00
Flameshadowxeroshin
ec09a40d39
[splittiming] finish removing bindings
2011-05-15 08:21:16 -05:00
Flameshadowxeroshin
4d14654147
[splittiming] remove GameState "current timing" functions; add compatibility functions to 01 compat.lua
2011-05-15 08:17:32 -05:00
Flameshadowxeroshin
84f2457aa4
[splittiming] Add PlayerState.GetSongPosition() and GameState.GetSongPosition() to Lua; add lua bindings to SongPosition
2011-05-15 07:53:06 -05:00
Jason Felds
d99e7b5c5b
[splittiming] Re-establish Actor code.
2011-05-15 00:57:35 -04:00
Jason Felds
a32a03b2e9
[splittiming] Trying to restore #COMBOS.
2011-05-14 20:05:27 -04:00
Jason Felds
efb37b47d7
[splittiming] Hey FSX, catch!
2011-05-14 18:17:48 -04:00
Flameshadowxeroshin
6b0a939290
[splittiming] new EffectModes (not available from Lua yet), clarified error message
2011-05-14 17:03:49 -05:00
Thai Pangsakulyanont
fb0fb41ac2
initialize m_bIsEditorStepTiming with true, to be sure.
2011-05-14 21:35:43 +07:00
Jason Felds
29e0bd3d2f
[splittiming] Prepare timing bool switch.
...
This is needed in GAMESTATE due to it
also going to be called in NoteField.
2011-05-12 22:24:25 -04:00
Thai Pangsakulyanont
2507cf7c0a
[splittiming] merge
2011-05-12 16:56:15 +07:00
Thai Pangsakulyanont
eda727ddf9
[splittiming]
...
- load split timing from BMS files
- fix a crash because autogen'd steps don't inherit the timing from parent
- be more verbose in UpdateSongPosition
2011-05-12 16:44:24 +07:00
Jason Felds
8de6ddb7e3
[default -> splittiming] Cleanliness.
2011-05-11 17:07:20 -04:00
Jason Felds
da51e26d07
Standardize conversion processes.
...
Too many arguments for or against the many methods:
stick to one inside a common function.
This commit will force recompilation of many files.
2011-05-11 15:58:31 -04:00
Thai Pangsakulyanont
1bf99bd528
[splittiming] make screenedit work with the steps' timing.
2011-05-11 20:53:40 +07:00
Jason Felds
fb8b387fb7
[splittiming] Compiles and links.
...
Not guaranteed to work. Adjustments to GameState
and SongPosition may still be needed.
2011-05-10 14:53:59 -04:00
Thai Pangsakulyanont
b8a4521f9c
Move the reset code to SongPosition.
2011-05-10 21:22:01 +07:00
Thai Pangsakulyanont
e1e605b736
[splittiming] move bogus variables back to GameState (210)
2011-05-10 20:03:51 +07:00
Thai Pangsakulyanont
241738c18b
[splittiming] Let's break things again! (222)
...
We introduced a new class, called "SongPosition", that replaces some instance variables in the GameState class. (GameState::m_Position).
Then, you also have it in PlayerState class which keeps track of the position based on their steps. (PlayerState::m_Position).
Fixing the build errors:
- GAMESTATE->m_fSomething should now be:
- GAMESTATE->m_Position.m_fSomething
- pPlayerState->m_Position.m_fSomething (or m_pPlayerState for some instance!)
2011-05-10 19:54:05 +07:00
AJ Kelly
348df5f561
Fix issue 247; a crash occurs when exiting Practice mode from dance-solo, dance-threepanel, and popn-nine (all of which can only have one player). Not sure if any other modes will cause this crash.
2011-04-02 00:32:30 -05:00
Thai Pangsakulyanont
ac336215bd
[warps] allow stops inside warps and convert high bpm to warps
...
+ sometimes there are delays/stops in high BPM sections,
they have to be handled inside a warp to be able to convert
it easily.
+ on the stopped / delayed rows with warps, judging become
enabled for that row.
Issues:
+ the bpm threshould is hardcoded (right now it's 400000.0).
someone change it please.
+ slight off-sync from conversion. haven't figured out how to
work around it yet.
2011-03-26 22:07:24 +07:00
Thai Pangsakulyanont
4316579e89
[warps] my attempt at making warps work. see commit message.
...
+ TimingData: rewrote GetBeatAndBPSFromElapsedTimeNoOffset and GetBeatFromElapsedTimeNoOffset
to make it simpler and compute times correctly, by going through 3 arrays at the same time.
+ TimingData: added TimingData::IsWarpAtRow(int) just in case.
+ The skipping part is now handled by TimingData.
Current issues:
+ the rewritten function does not check if the vectors are sorted.
+ if you press the notes after the skip before the skip is reached, the notes in the warp
range got hit instead because m_iWarpBeginRow was not set before the warp is reached.
+ the notes after the skipped part are not judged if hit before the warp is reached and
the warp is big enough.
2011-03-25 23:19:31 +07:00
Jason Felds
92e3ab338d
[warps] More consistent naming.
...
Now to make changes...
2011-03-25 01:52:14 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
81ccc7daba
Quickly variables! Into the magic mirror!
2011-03-14 03:32:07 -04:00
AJ Kelly
e890bd446c
fix bugs, for real this time
2011-03-09 19:12:15 -06:00
AJ Kelly
7e99570ddb
fix a bug
2011-03-09 17:34:49 -06:00
AJ Kelly
319efa9060
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...
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~~~~~~~~~` -
2011-03-09 17:27:28 -06:00
AJ Kelly
7567d21a9e
moving some stuff out of here
2011-03-02 14:37:05 -06:00
AJ Kelly
d0059135c4
whiny piece of junk
2011-02-27 22:05:22 -06:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
...
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
AJ Kelly
0b13f2f5a5
working towards issue 24
...
http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=24
2011-02-15 23:44:36 -06:00
AJ Kelly
f98fca77f5
remove old logging
2010-12-28 13:45:39 -06:00
AJ Kelly
e15e38a1a7
just some small coment+cleanup
2010-12-19 13:37:45 -06:00
AJ Kelly
a8de96107f
New Lua Bindings: Profile:SetCharacter(sCharID), GAMESTATE:GetCharacter(PlayerNumber), GAMESTATE:SetCharacter(PlayerNumber,sCharID)
2010-12-18 14:42:07 -06:00
AJ Kelly
c51948467c
just some comments and such
2010-08-22 12:35:19 -05:00
AJ Kelly
53a8a435ef
remove unfinished karaoke mode
2010-08-19 21:24:35 -05:00
AJ Kelly
26bd3d565b
this is a big one...
...
[Player] fix a warning [shakesoda]
[Player] Change combo coloring logic in course mode:
"PERCENT_UNTIL_COLOR_COMBO refers to how long through the course the combo color
should appear (scaling to the number of songs). (This may not be desired behavior,
however.)" Let me know if I should add an alternate way to specify course combo
color logic. -aj
[other files including Player.cpp]
Update warp note logic; It used to be WarpFromRow=WarpToRow, now it's WarpFromRow=WarpLengthBeats.
They still aren't functional but I'm getting closer. Negative Stops are still not converted.
2010-08-15 16:12:30 -05:00
AJ Kelly
acb9099c75
comment/cleanup
2010-06-30 00:04:52 -05:00
AJ Kelly
53c69088e2
Fix crashes in Rave/Battle mode.
2010-06-10 14:23:31 -05:00
AJ Kelly
3437972a2e
fix the part where warps break building
2010-05-31 19:10:40 -05:00
AJ Kelly
f79d6fb365
sync up hg with the svn code in preparation for sm-ssc v1.0 beta 4; this adds at least one new Lua binding and the WIP warps code (partially-working in quirks mode).
2010-05-30 17:03:30 -05:00
AJ Kelly
fb39b4fdfb
(no really this time, try and fix the build.)
2010-05-01 11:38:13 -05:00
AJ Kelly
322f0182a1
comment out warp stuff not used in public repo version (yet), should hopefully fix the compile
2010-05-01 11:36:25 -05:00
AJ Kelly
8408d15345
and some small cleanup on gamestate
2010-04-30 12:38:32 -05:00