New Lua Bindings: Profile:SetCharacter(sCharID), GAMESTATE:GetCharacter(PlayerNumber), GAMESTATE:SetCharacter(PlayerNumber,sCharID)
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@@ -16,6 +16,9 @@ sm-ssc v1.2 | 201012xx
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20101218
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--------
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* [MusicWheelItem] Add OverPart. [freem]
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* [Profile] SetCharacter(sCharID) Lua binding added. [freem]
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* [GameState] GetCharacter(PlayerNumber) and SetCharacter(PlayerNumber,sCharID)
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Lua bindings added. [freem]
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20101217
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--------
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@@ -2448,6 +2448,13 @@ public:
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DEFINE_METHOD( GetCurMusicSeconds, m_fMusicSeconds )
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DEFINE_METHOD( GetWorkoutGoalComplete, m_bWorkoutGoalComplete )
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static int GetCharacter( T* p, lua_State *L ) { p->m_pCurCharacters[Enum::Check<PlayerNumber>(L, 1)]->PushSelf(L); return 1; }
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static int SetCharacter( T* p, lua_State *L ){
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Character* c = CHARMAN->GetCharacterFromID(SArg(2));
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if (c)
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p->m_pCurCharacters[Enum::Check<PlayerNumber>(L, 1)] = c;
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return 0;
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}
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LunaGameState()
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{
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@@ -2543,6 +2550,8 @@ public:
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ADD_METHOD( UnjoinPlayer );
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ADD_METHOD( GetSongPercent );
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ADD_METHOD( GetCurMusicSeconds );
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ADD_METHOD( GetCharacter );
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ADD_METHOD( SetCharacter );
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}
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};
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@@ -201,6 +201,12 @@ Character *Profile::GetCharacter() const
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return CHARMAN->GetDefaultCharacter();
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}
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void Profile::SetCharacter(const RString sCharacterID)
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{
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if(CHARMAN->GetCharacterFromID(sCharacterID))
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m_sCharacterID = sCharacterID;
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}
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static RString FormatCalories( float fCals )
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{
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return Commify((int)fCals) + " Cal";
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@@ -1957,6 +1963,7 @@ public:
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}
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static int GetCharacter( T* p, lua_State *L ) { p->GetCharacter()->PushSelf(L); return 1; }
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static int SetCharacter( T* p, lua_State *L ) { p->SetCharacter(SArg(1)); return 0; }
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static int GetWeightPounds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iWeightPounds ); return 1; }
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static int SetWeightPounds( T* p, lua_State *L ) { p->m_iWeightPounds = IArg(1); return 0; }
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static int GetGoalType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_GoalType ); return 1; }
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@@ -2030,6 +2037,7 @@ public:
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ADD_METHOD( GetDisplayName );
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ADD_METHOD( GetHighScoreList );
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ADD_METHOD( GetCharacter );
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ADD_METHOD( SetCharacter );
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ADD_METHOD( GetWeightPounds );
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ADD_METHOD( SetWeightPounds );
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ADD_METHOD( GetGoalType );
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@@ -67,6 +67,7 @@ public:
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// smart accessors
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RString GetDisplayNameOrHighScoreName() const;
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Character *GetCharacter() const;
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void SetCharacter(const RString sCharacterID);
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RString GetDisplayTotalCaloriesBurned() const; // remove me and use Lua instead
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RString GetDisplayTotalCaloriesBurnedToday() const; // remove me and use Lua instead
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int GetCalculatedWeightPounds() const; // returns a default value if m_iWeightPounds isn't set
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