Chris Danford
|
bac085dc6d
|
simplify
|
2004-08-17 06:35:42 +00:00 |
|
Chris Danford
|
925c349d26
|
clean up formatting
|
2004-08-17 06:16:49 +00:00 |
|
Chris Danford
|
be7b0bf85a
|
clean up formatting
|
2004-08-17 06:07:27 +00:00 |
|
Chris Danford
|
d36da56b27
|
fix "card considered too late if inserted during attract"
|
2004-08-17 06:05:08 +00:00 |
|
Chris Danford
|
f43fc93985
|
fix windows compile
|
2004-08-17 05:59:41 +00:00 |
|
Chris Danford
|
11a8029493
|
memory card cleanup
|
2004-08-17 05:50:51 +00:00 |
|
Charles Lohr
|
d6574944bf
|
This will be necessiary for ScreenNetworkOptions
|
2004-08-16 21:23:48 +00:00 |
|
Charles Lohr
|
d8320fedb4
|
FOREACH_PlayerNumber() should be FOREACH_GameController()
|
2004-08-16 18:21:34 +00:00 |
|
Charles Lohr
|
472f2752fa
|
BUGFIX: Make sure all data exits sendbuffer before proceeding to blocking wait.
|
2004-08-16 07:40:22 +00:00 |
|
Charles Lohr
|
e431570722
|
Changed around player info stuff so it actually makes sense now.
Also... Made it so it reports who'se playing.
|
2004-08-16 06:55:21 +00:00 |
|
Glenn Maynard
|
40f7dc38f1
|
fix menu beat syncing
|
2004-08-15 23:51:47 +00:00 |
|
Glenn Maynard
|
83b640f5dd
|
reduce disk access on wheel move by using timing data that's already loaded
|
2004-08-15 23:16:30 +00:00 |
|
Glenn Maynard
|
7ad61f1f07
|
GameSoundManager::PlayMusic interface tweak
|
2004-08-15 23:15:34 +00:00 |
|
Glenn Maynard
|
5212efe234
|
fix comment
|
2004-08-15 22:44:35 +00:00 |
|
Glenn Maynard
|
445d8a6cf2
|
cleanup low-level time handling
|
2004-08-15 22:41:46 +00:00 |
|
Glenn Maynard
|
3776d4a13f
|
cleanup low-level time handling: only make adjustments to the clock that
the arch really needs; Unix gettimeofday does not loop like Win32 timeGetTime
so don't mess with it
|
2004-08-15 22:40:55 +00:00 |
|
Glenn Maynard
|
c9fc2ebfe7
|
cleanup low-level time handling: add FixupTimeIfLooped, FixupTimeIfBackwards
|
2004-08-15 22:34:30 +00:00 |
|
Glenn Maynard
|
64938525f5
|
warnings
|
2004-08-15 21:58:13 +00:00 |
|
Glenn Maynard
|
55b0dc53be
|
simplify
|
2004-08-15 15:25:15 +00:00 |
|
Glenn Maynard
|
4efa41dba5
|
reduce RageSound internal buffering; maybe this can go away, since all drivers buffer properly now ...
|
2004-08-15 04:31:19 +00:00 |
|
Josh Allen
|
4980430b52
|
Fixed an intermittent bug when gathering profile names (Player Names) for use in the Hello Packet destine for the server.
|
2004-08-15 02:57:13 +00:00 |
|
Chris Danford
|
8f1f39a675
|
show overall PercentComplete on ScreenEnding
|
2004-08-15 01:36:33 +00:00 |
|
Glenn Maynard
|
baca8e33ab
|
fix crash if a thread is started before LOG
|
2004-08-14 23:28:33 +00:00 |
|
Chris Danford
|
65caee25a2
|
fix uninitialized member
|
2004-08-14 22:58:57 +00:00 |
|
Glenn Maynard
|
c54b2fc280
|
compute scroll bar offsets as floats, for smoother scrolling at higher resolutions
|
2004-08-14 20:32:55 +00:00 |
|
Glenn Maynard
|
c4aadc69e3
|
fix ScrollBar flickering: -1 is used as a sentinel value, but is a valid coordinate
simplify
|
2004-08-14 20:18:34 +00:00 |
|
Glenn Maynard
|
646b3fee12
|
remove debug
|
2004-08-14 19:58:40 +00:00 |
|
Glenn Maynard
|
46d0b2e2f6
|
cleanup; check primary buffer format
|
2004-08-14 19:53:15 +00:00 |
|
Glenn Maynard
|
70a2d889a4
|
output cleanup
|
2004-08-14 19:51:04 +00:00 |
|
Chris Danford
|
ae319bd14e
|
refactor common unmount code
|
2004-08-14 19:38:37 +00:00 |
|
Chris Danford
|
ee9fbb99e1
|
fix "memory card not mounted if initially plugged in while cards are locked"
do the final memory card mount on PlayersFinalized
|
2004-08-14 19:18:56 +00:00 |
|
Charles Lohr
|
1fe0f5b783
|
Don't trust Swap32BE/LE functions. They only work most of the time.
|
2004-08-14 16:57:00 +00:00 |
|
Charles Lohr
|
14bd8ff132
|
Fixed metrics warning regarding ScreenProfileOptions
|
2004-08-14 07:57:25 +00:00 |
|
Charles Lohr
|
09ddbed884
|
Made some fixes, and changed protocol for Scoreboard (Josh pointed out some optimizations)
Umm... I have never had to deal with conflicts before. I don't know if I did this right. If I made a mistake on committing, please tell me.
|
2004-08-14 07:14:43 +00:00 |
|
Chris Danford
|
ae04b6a7cd
|
store preferredSong and preferredCourse as IDs, not pointers
|
2004-08-14 06:41:24 +00:00 |
|
Chris Danford
|
407de63957
|
make sound on insert/delete beat
|
2004-08-14 06:40:17 +00:00 |
|
Steve Checkoway
|
31e646cd30
|
Fix indentation.
|
2004-08-14 05:59:26 +00:00 |
|
Steve Checkoway
|
9946dcd335
|
Cleanup, fix style, const fix.
|
2004-08-14 05:57:11 +00:00 |
|
Steve Checkoway
|
f7c9a5191d
|
Fix warning, cleanup a little.
|
2004-08-14 05:29:03 +00:00 |
|
Glenn Maynard
|
aa726c9d2c
|
fix prebuffering
|
2004-08-14 02:39:35 +00:00 |
|
Charles Lohr
|
15c6723c10
|
Only proceed when proper handshake is received
|
2004-08-13 21:03:22 +00:00 |
|
Charles Lohr
|
7ffbfe402b
|
Made profiles actually be checked.
|
2004-08-13 20:57:04 +00:00 |
|
Charles Lohr
|
983c7c8736
|
Oops.. Scoreboard updates will jumpstart game.
|
2004-08-13 20:20:10 +00:00 |
|
Charles Lohr
|
a1b3e3b193
|
Added message for if a user is dropped from a server.
|
2004-08-13 09:20:55 +00:00 |
|
Charles Lohr
|
95f896e68e
|
Oops... Fixed 100% all the time crash I made.
|
2004-08-13 08:40:53 +00:00 |
|
Charles Lohr
|
fef23248ea
|
Fixed player 1's positions
|
2004-08-13 08:26:07 +00:00 |
|
Charles Lohr
|
c260cb775a
|
Code to be used for in-game scoreboard
|
2004-08-13 08:24:11 +00:00 |
|
Charles Lohr
|
7b26760770
|
Font for In-Game scoreboard
|
2004-08-13 08:19:36 +00:00 |
|
Charles Lohr
|
82ee549660
|
Added metrics for in-game scoreboard updates.
NOTE: These will not even be read unless NSMAN is active and connected.
|
2004-08-13 08:18:38 +00:00 |
|
Chris Danford
|
47e9ab702c
|
don't beep if snap mode didn't change
|
2004-08-13 02:41:19 +00:00 |
|