AJ Kelly
e81936d693
fix PrevScreen in ScreenHowToInstallSongs
2010-07-12 15:00:38 -05:00
AJ Kelly
2949579644
fallback changes from midi
2010-07-06 17:09:40 -05:00
AJ Kelly
dd760b83cd
[Player] add RequireStepOnMines metric. This allows DDR's Shock Arrows to be emulated. [FSX]
2010-07-05 14:16:18 -05:00
AJ Kelly
b0ddb50a43
update fallback; add softshuffle mod and some other things
2010-07-04 15:04:17 -05:00
AJ Kelly
d9aee67537
various theme changes from midi
2010-07-03 20:55:25 -05:00
AJ Kelly
12e99caaec
[ScreenDebugOverlay] add LineButtonX, LineFunctionX metrics
2010-06-30 00:54:57 -05:00
AJ Kelly
a5b9cf7f01
[ScreenDebugOverlay] add LineStartY, LineSpacing metrics
2010-06-30 00:49:24 -05:00
AJ Kelly
033e2d1e1a
move noholds to the holds line
2010-06-29 16:37:29 -05:00
AJ Kelly
b38142bc8f
add a Remove row in player options (including most removal options except mines)
2010-06-29 16:32:08 -05:00
AJ Kelly
a7bf2688be
small theme cleanup
2010-06-27 16:06:50 -05:00
AJ Kelly
6789d0cb14
add restricted player options for Oni/Rave
2010-06-27 13:07:13 -05:00
AJ Kelly
16c0912c43
small change to online eval userlist background
2010-06-21 19:17:15 -05:00
AJ Kelly
2652371f26
tons of theme changes/additions from Midiman
2010-06-19 09:18:11 -05:00
AJ Kelly
161774eea0
rave instead of battle
2010-06-12 22:36:33 -05:00
AJ Kelly
ee2985dd79
things midi forgot to commit; Rave should now look decent :)
2010-06-12 00:53:18 -05:00
AJ Kelly
cc442d4e56
more theme edits from midiman
2010-06-09 21:58:29 -05:00
AJ Kelly
b0da1de6db
Difficultydisplay v2, more blankies [Midiman]
2010-06-08 13:28:20 -05:00
AJ Kelly
30010dd916
fallback update, rollbodyincrementscombo false [Midiman]
2010-06-06 18:43:28 -05:00
AJ Kelly
3638d13432
[BPMDisplay] add RandomText metric for theming the "..." that appears when BPMs don't cycle and MinBPM == -1.
2010-06-02 22:45:42 -05:00
AJ Kelly
14b1cc63e7
more theme changes from midi
2010-06-01 18:52:17 -05:00
AJ Kelly
3e74426d47
some fallback theme changes from midi
2010-06-01 15:31:04 -05:00
AJ Kelly
7fb65386c5
[MusicWheel] added UseSectionsWithPreferredGroup metric (allows sm-ssc to display all song groups if you use the songgroup GameCommand, instead of no groups.)
2010-06-01 13:57:52 -05:00
AJ Kelly
553c463238
modify some dumb metric to fix a problem with note positions
2010-05-31 10:52:35 -05:00
AJ Kelly
225ae578b0
add missing metrics
2010-05-29 21:28:27 -05:00
AJ Kelly
555d2def30
more theme updates... oddly enough, setting width to 1 makes the graphics look great in any resolution. what the heck gg midi
2010-05-29 17:03:52 -05:00
AJ Kelly
8110df71f4
fallback changes from Midi
2010-05-29 15:14:07 -05:00
AJ Kelly
02ae98027a
Remove Random Vanish until it stops crashing
2010-05-26 19:04:03 -05:00
AJ Kelly
242d220fa7
add missing MaxScoreToIncrementMissCombo metric, try and make sense of this hold judgment thing
2010-05-26 00:19:29 -05:00
AJ Kelly
4cdea7c9dc
Add a few more Rave metrics, put in the Shared stuff for (likely) upcoming routine work
2010-05-23 23:51:26 -05:00
AJ Kelly
cf631a8328
some fixes to make rave go a tiny bit further (still crashes)
2010-05-23 22:17:42 -05:00
AJ Kelly
97a1358475
forgot to remove the ShowSelectGroup preference in the metrics.
2010-05-22 22:11:12 -05:00
AJ Kelly
571928c89a
add [HelpDisplay] TipSwitchTime metric
2010-05-22 10:26:41 -05:00
AJ Kelly
0c6e8bc360
back to cvs/3.9 grading [Midiman, though I also agreed to it and shake said the graphics were meant for the old grading]
...
change horizalign and vertalign to halign and valign, respectively
2010-05-18 17:54:49 -05:00
AJ Kelly
dd5fa35ff0
The beginning of arcade mode stuff. Mainly only deals with TitleJoin and Demonstration at the moment and pretty much assumes Event Mode is on.
2010-05-15 15:56:45 -05:00
AJ Kelly
c8cfb97bf8
GradeTierForExtra# - The comment for this says you can get an AA or better, but the code checks for AAA or better; fix this to be AA as intended.
2010-05-08 17:05:52 -05:00
AJ Kelly
fb1e03cae8
add XMode to the theme [Midi]
2010-05-02 14:39:28 -05:00
AJ Kelly
027880c5d1
In dance mode, ScreenSelectProfile doesn't work; fix that. I assume this will have to happen a few more times with other gametypes.
2010-05-02 10:29:34 -05:00
AJ Kelly
e0dd674444
ScreenGameplaySyncMachine metrics
2010-04-30 13:47:25 -05:00
AJ Kelly
cb57878455
new metric [GameState] DisablePremiumInEventMode (bool)
2010-04-30 12:36:09 -05:00
AJ Kelly
4230852d4a
fix routine noteskin snafu
2010-04-28 12:04:09 -05:00
AJ Kelly
9ac4737ea2
Tell Routine mode to use midi-routine-p1/p2 noteskins.
2010-04-28 09:50:33 -05:00
AJ Kelly
af5f17d79e
various theme changes from Midiman
2010-04-26 12:47:27 -05:00
AJ Kelly
90a90f45ff
fixup from midi
2010-04-25 18:49:56 -05:00
AJ Kelly
403bee7c41
whoops, forgot some metrics with that last commit.
2010-04-19 00:20:45 -05:00
AJ Kelly
05cdd2ab95
Fix a screen naming issue that's been bugging the main sm-ssc devs...
...
ScreenSelectPlayMode (formerly select style) has been renamed to ScreenSelectStyle.
ScreenSelectPlayStyle (formerly select play mode) has been renamed to ScreenSelectPlayMode.
2010-04-18 18:12:04 -05:00
AJ Kelly
9a809545a0
Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no longer exist. The last thing that was being diffused with player color in the code was something in the Oni score display. I have also removed the commented code in ScreenSelectMusic.cpp (the score is hidden in _fallback anyways). Since I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any references to them in the metrics.
2010-04-17 13:33:28 -05:00
AJ Kelly
b549260c75
various _fallback and default theme changes from Midi and myself
2010-04-14 18:47:38 -05:00
AJ Kelly
feb3d5104d
add [ScreenSelectMusic] TwoPartTimerSeconds metric
2010-03-28 13:46:42 -05:00
AJ Kelly
bdeb114a09
[Player combo] Diffuse to White instead of player color. P1's color is Red, conflicting with misses (which are also Red).
...
[03 Gameplay] Renamed HoldJudgment commands to match the metrics names. Turned off fail combo in dance mode.
[metrics] re-hooked up HoldJudgment commands in Lua
2010-03-28 13:07:33 -05:00
Jason Felds
49babda8d1
New metric: allow the color combo to activate whenever.
...
If x <= 0, the color combo starts at the beginning.
If x >= 1, it doesn't show up at all.
2010-03-26 10:46:09 -04:00