fallback changes from Midi
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@@ -174,4 +174,25 @@ function ScoreMissedHoldsAndRolls()
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return false;
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else return true;
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end;
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end;
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end;
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local tNotePositions = {
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-- DDR
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Classic = {
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-144,
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144,
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},
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-- ITG
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Modern = {
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-125,
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145,
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},
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}
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function GetTapPosition( sType )
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bCategory = (sType == 'Standard') and 1 or 2;
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-- true: Classic
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-- false: Modern
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bPreference = GetUserPrefB("UserPrefNotePosition") and "Classic" or "Modern";
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tNotePos = tNotePositions[bPreference];
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return tNotePos[bCategory]
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end
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@@ -822,11 +822,11 @@ NumGradeTiersUsed=7
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[Player]
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# In The Groove
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ReceptorArrowsYStandard=-125
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ReceptorArrowsYReverse=145
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# ReceptorArrowsYStandard=-125
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# ReceptorArrowsYReverse=145
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# StepMania Alpha 4
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#~ ReceptorArrowsYStandard=-144
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#~ ReceptorArrowsYReverse=144
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# ~ ReceptorArrowsYStandard=-144
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# ~ ReceptorArrowsYReverse=144
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ReceptorNoSinkScoreCutoff=4
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JudgmentTransformCommand=%JudgmentTransformCommand
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JudgmentOnCommand=
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@@ -1911,7 +1911,7 @@ Effect,9="mod,tornado;name,Tornado"
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Effect,10="mod,tipsy;name,Tipsy"
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Effect,11="mod,bumpy;name,Bumpy"
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Effect,12="mod,beat;name,Beat"
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Effect,13="mod,xmode;name,XMode"
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Effect,13="mod,45% xmode;name,XMode"
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# Effect="9"
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# EffectDefault="mod,no drunk,no dizzy,no confusion,no mini,no flip,no tornado,no tipsy"
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