update fallback; add softshuffle mod and some other things
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@@ -703,7 +703,8 @@ Subtract=Subtractive
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Sudden=Sudden
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SuddenDeath=Sudden Death
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SuddenOffset=Sudden Offset
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SuperShuffle=S.Shuffle
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SuperShuffle=Cement Mixer
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SoftShuffle=Soft Shuffle
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Swap Sides=Swap Sides
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Sync Machine=Sync Machine
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Sync Song=Sync Song
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@@ -922,14 +922,13 @@ LeadingZeroMultiplyColor=color("#777777FF")
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[RollingNumbersEvaluation]
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Fallback="RollingNumbers"
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ApproachSeconds=2
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ApproachSeconds=1
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[RollingNumbersJudgment]
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TextFormat="%04.0f"
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ApproachSeconds=0.2
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Commify=false
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Fallback="RollingNumbers"
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TextFormat="%04.0f"
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ApproachSeconds=1
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Commify=false
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[ScoreDisplayNormal]
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FrameX=
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@@ -1139,6 +1138,7 @@ GroupedScreens=
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CodeNames=""
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CancelCancelCommand=
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LightsMode="LightsMode_MenuStartAndDirections"
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ShowCreditDisplay=false
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[ScreenDebugOverlay]
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Class="ScreenDebugOverlay"
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@@ -2024,13 +2024,14 @@ Appearance,4="mod,blink;name,Blink"
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# Appearance,5="mod,blink;name,Blink"
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# Appearance,6="mod,randomvanish;name,R.Vanish"
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Turn="5;selectmultiple"
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Turn="6;selectmultiple"
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TurnDefault="mod,no turn"
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Turn,1="mod,mirror;name,Mirror"
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Turn,2="mod,left;name,Left"
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Turn,3="mod,right;name,Right"
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Turn,4="mod,shuffle;name,Shuffle"
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Turn,5="mod,supershuffle;name,SuperShuffle"
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Turn,6="mod,softshuffle;name,SoftShuffle"
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# Turn="6"
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# TurnDefault="mod,no turn"
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