Chris Danford
b7ae21b11a
skip over Steps row in EditMenu_Home
2006-03-15 06:23:38 +00:00
Glenn Maynard
068b9f2bf6
remove trailing spaces
2006-03-15 05:02:09 +00:00
Chris Danford
d95b9f4a6f
remove deleted SEnding metrics
...
remove combo on SGSyncMachine
2006-03-15 03:48:35 +00:00
Chris Danford
1b2a728e25
4 beats lead-in
2006-03-15 03:45:50 +00:00
Chris Danford
bb534317e2
give a title
2006-03-15 03:28:10 +00:00
Chris Danford
da5982a29d
comments cleanup
2006-03-15 02:19:47 +00:00
Chris Danford
0df6972287
remove stats text - use Lua instead
2006-03-15 01:31:55 +00:00
Glenn Maynard
fb26cec6da
OnBnClickedCheckLanguage
2006-03-15 00:25:06 +00:00
Glenn Maynard
93cda5e73e
add IDC_CHECK_LANGUAGE
2006-03-15 00:24:14 +00:00
Glenn Maynard
f063766a4d
fixes
2006-03-14 23:57:20 +00:00
Glenn Maynard
f15bafe546
fixes
2006-03-14 23:55:57 +00:00
Glenn Maynard
f74b9d6321
fixes
2006-03-14 23:48:31 +00:00
Glenn Maynard
2c8e833b62
fixes
2006-03-14 23:39:52 +00:00
Glenn Maynard
317af98083
fixes
2006-03-14 23:25:16 +00:00
Chris Danford
e3dfa5695c
remove ScreenEditCourseMods
2006-03-14 22:25:48 +00:00
Glenn Maynard
e4b0840ef6
fix quotes
2006-03-14 22:18:10 +00:00
Glenn Maynard
f5b6a12efa
fix quotes
2006-03-14 22:14:24 +00:00
Chris Danford
34b9aa17e9
use the same Play key mappings for all EditModes
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If selection start is set, have "play" start at the selection, not at the current beat
2006-03-14 22:07:56 +00:00
Glenn Maynard
7d62db236e
stop outputting pdb to a weird place
2006-03-14 22:05:43 +00:00
Chris Danford
042b119dea
fix reversed DialogsEnabled()
2006-03-14 20:48:43 +00:00
Chris Danford
492fbf1382
fix exporting
2006-03-14 19:19:58 +00:00
Chris Danford
dbbca80b8d
add comment to VC6 hack
2006-03-14 19:19:26 +00:00
Chris Danford
30e9778826
fix VC6 compile: even templated functions can't differ by only return value. Move return value to a reference parameter
2006-03-14 18:56:17 +00:00
Steve Checkoway
3faa5ad4f2
If it's a random entry, rather than doing nothing, open ScreenPlayerOptions and set modifiers for the entry. It's less clear how attacks should be handled...so don't.
...
Strange things happen with second player. I'll look at it later.
2006-03-14 11:39:35 +00:00
Steve Checkoway
d113837cd4
Consider attacks to be at the same time if they are less than 1 ms apart.
2006-03-14 08:51:12 +00:00
Steve Checkoway
811c4d8b09
Work on course editor.
...
1. Press v to place an attack at the current location or to modify an existing attack.
2. With a selection, press m to place an attack for the duration of the selection or to modify an existing attack's duration.
3. With only the start of a selection, press m to place an attack extending to the end of the song or to ... (you get the idea).
4. With no selection, press m to set modifies for the course entry. This could go away if we stop having modifiers and just attacks that encompass the entire song (in which case it would act the same but add an attack rather than modifiers).
5. Is anyone still reading this?
2006-03-14 08:41:16 +00:00
Steve Checkoway
4f0c3e36de
Don't rely on the trail here since a particular entry might not be in any given trail. Try hard to get the specific st/cd combination, if all else fails, get any valid, non-autogenerated steps.
...
Also reset the course and trail when anything changes to update overlays.
2006-03-14 08:33:49 +00:00
Glenn Maynard
6ddc84613d
fix d3d output off by one pixel
2006-03-14 07:33:46 +00:00
Glenn Maynard
ddb155858c
fix "hold start to give up" stays on screen if the button was pushed before
...
we ended a course song, and triggered after
2006-03-14 06:01:03 +00:00
Glenn Maynard
3050906da6
cleanup
2006-03-14 05:47:51 +00:00
Glenn Maynard
65f71ee688
remove UseForcedModifiersInBeginner
2006-03-14 05:47:16 +00:00
Glenn Maynard
3e919cca40
textSyncInfo OnCommand
2006-03-14 05:40:45 +00:00
Glenn Maynard
313c722da3
remove UseForcedModifiersInBeginner
2006-03-14 05:39:57 +00:00
Glenn Maynard
8c40e1fb1b
remove UseForcedModifiersInBeginner
2006-03-14 05:39:08 +00:00
Steve Checkoway
b7d8e85741
Use the more robust names for the enum rather than the brittle corresponding integer values.
2006-03-14 03:48:46 +00:00
Steve Checkoway
d4f3329c5a
Modify the StringToX macro to emit a template specialization of the (new) T StringTo<T>(const RString& s) function. Doing this allows a general ThemeMetricEnum class which instead of reading an int will now read a string and then call the appropriate StringToX function via the StringTo<X> function.
...
Currently the only thing which uses ThemeMetricEnum is the EditMode enums. As a result, this breaks the EditMode=n (for n in 0..2) metrics (which I just broke with the previous commit anyway). That commit coming shortly.
2006-03-14 03:47:43 +00:00
Steve Checkoway
0c52c3698c
Add EditModeToString and StringToEditMode.
2006-03-14 03:39:38 +00:00
Steve Checkoway
abca5e5a78
View this as utf-8.
2006-03-14 03:37:20 +00:00
Glenn Maynard
5e5d451480
fix assert on saved mods
2006-03-14 03:35:43 +00:00
Glenn Maynard
974bcafc4a
fix ApplyGameCommand(pn)
2006-03-14 03:10:43 +00:00
Glenn Maynard
84226e5d27
cleanup
2006-03-14 02:23:45 +00:00
Glenn Maynard
a386eb32c4
use standard screen paths
2006-03-13 23:11:30 +00:00
Glenn Maynard
5b9bb999c0
cleanup
2006-03-13 23:10:22 +00:00
Glenn Maynard
e6bfc856b2
pull out standard ScreenPrompt::TweenOffScreen
2006-03-13 23:05:47 +00:00
Glenn Maynard
0b5d587a89
fix leftover text
2006-03-13 22:58:31 +00:00
Glenn Maynard
5e49ad7a01
cleanup
2006-03-13 11:47:41 +00:00
Glenn Maynard
7b1ea8af22
do this with ActorSound
2006-03-13 09:52:12 +00:00
Chris Danford
b3cfedeb68
fix crash no game dirs written to registry
2006-03-13 09:14:54 +00:00
Chris Danford
3213b52a68
crash text cleanup
2006-03-13 09:14:07 +00:00
Glenn Maynard
207973f3da
group "play"
2006-03-13 09:03:02 +00:00