Commit Graph

26645 Commits

Author SHA1 Message Date
AJ Kelly b145705ce7 fix both combo/miss labels being shown at once 2008-01-01 19:32:32 +00:00
Steve Checkoway f8383e7f4e Remove boilerplate added by Xcode. This should have been removed 4.5 years ago, when this file was added. 2007-12-30 04:59:01 +00:00
AJ Kelly 6756c3b2d3 add ProfileManager, RageFile, ScreenProfileLoad classes, and some more functions 2007-12-30 04:46:46 +00:00
AJ Kelly 345a5505ed Changed difficulty icons on gameplay to a new design and have them use localized strings instead of baked text 2007-12-23 09:05:11 +00:00
Glenn Maynard 743dd7ce1d add ScoreDisplayAliveTime 2007-12-23 01:27:29 +00:00
AJ Kelly 51c8a86a97 always show frames in Rave mode 2007-12-22 23:05:33 +00:00
Steve Checkoway 2b75afd00b Use iSongRow. 2007-12-16 00:21:25 +00:00
Steve Checkoway c6a3fa5f67 If we hit a note, play its keysound. If we haven't hit a note, play the sound for the closest note. 2007-12-16 00:13:20 +00:00
Steve Checkoway 4be117e4c3 Key sounded files need not have an associated music file. If it doesn't, don't crash and don't add it to the sound chain. 2007-12-15 23:26:12 +00:00
Steve Checkoway 9514f31666 Fix sounds not being written into the mix buffer. 2007-12-15 23:22:57 +00:00
Steve Checkoway 4873e924d7 Strip the newlines off of the XML before the Warn(). Also, we should never pass user-supplied data as a format string. 2007-12-15 23:21:30 +00:00
Steve Checkoway 05c9c69fbb Remove debugging. 2007-12-08 19:33:03 +00:00
Steve Checkoway b1e07c027b Document RageTexture and most of Sprite. There are bits I am not clear on still. 2007-12-03 06:52:33 +00:00
Steve Checkoway 6393dc1cdd Allow more than only text inside <Link></Link>. 2007-12-03 06:50:06 +00:00
Steve Checkoway 13fa6a7d14 This is overridden by subclasses so it needs to be virtual. 2007-12-03 06:36:12 +00:00
Steve Checkoway 1f58d5a753 Fix comment typo. 2007-12-03 06:22:32 +00:00
Steve Checkoway f4915d33e3 Patch instructions. 2007-12-01 23:36:32 +00:00
Steve Checkoway 611366a664 TrimLeft(); TrimRight(); -> Trim(); 2007-12-01 23:33:38 +00:00
Steve Checkoway a21830527f Trim both sides of the string. 2007-12-01 23:32:28 +00:00
AJ Kelly 07a5e1b456 fix typo, add more global functions 2007-12-01 02:33:53 +00:00
AJ Kelly f18719812a add more Actor commands 2007-12-01 01:57:39 +00:00
Steve Checkoway abbe9f7bc0 ZoomTo{Width,Height} -> zoomto{width,height} 2007-11-30 22:28:20 +00:00
Steve Checkoway 0de0278ac3 Update hardware list. 2007-11-27 06:06:15 +00:00
Steve Checkoway f3f26b76ba Remove this for now. It's breaks gdb for reasons that are obvious, in retrospect. 2007-11-25 00:39:21 +00:00
Steve Checkoway 0a032f3f90 Split out SetSampleRate. Only try to set the sample rate if it matches one of the allowable ranges returned by the device. In the future, this could pick a sample rate more intelligently if there isn't an exact match. (Not all code paths tested yet due to lack of hardware in WA.) 2007-11-25 00:36:51 +00:00
Steve Checkoway 004fcc0ccd Don't try to set the device's sample rate if it already matches. This fixes an annoying pause in playing audio whenever the game is started. 2007-11-24 23:10:11 +00:00
Steve Checkoway 92e41d40da Minor optimization: don't call AudioGetHostClockFrequency() or do a double precision divide over and over. 2007-11-24 22:38:10 +00:00
Steve Checkoway 270e09d9bc No metronome for row -1. Fixes a crash in NoteRowToMeasureAndBeat(). 2007-11-24 22:33:59 +00:00
AJ Kelly c8b81a6075 add ScreenSelectProfile 2007-11-23 05:38:17 +00:00
Steve Checkoway 08813256b9 Add messages to build script. 2007-11-21 09:53:24 +00:00
Chris Danford cbe1bed2d9 add OldPageIndex and NewPageIndex to *SwitchPage messages 2007-11-21 09:38:13 +00:00
Steve Checkoway dfc1a43afd Apply ffmpeg patch when using this build script. 2007-11-17 22:09:18 +00:00
Steve Checkoway 4915d9253f Patched ffmpeg to fix divx looping forever. 2007-11-17 22:07:56 +00:00
AJ Kelly 804ede5204 change formatting on GlobalFunctions
Add hidden, visible to Actor
Add GetDescription, GetFilename,GetMeter, IsAutogen to Steps
Add GetMetric and GetString to ThemeManager (may need better explanations)
Add Course, LifeMeter, PlayerInfo
2007-11-17 19:50:52 +00:00
Steve Checkoway ffbf3ec2a9 hash -> has 2007-11-16 20:29:23 +00:00
Chris Danford 7d3247a8aa fix 'Load player edits, play one of the player edits, continue, choose Nontop; crash' 2007-11-13 12:08:29 +00:00
Chris Danford 0acaeecba0 move m_bMultiplayer conditional into GameState 2007-11-13 10:27:28 +00:00
Chris Danford 11f24cce33 move m_bMultiplayer conditional into GameState 2007-11-13 10:27:07 +00:00
Chris Danford a9f336acbc fix CommitStageStats not being called 2007-11-13 10:24:42 +00:00
Chris Danford 04a0829134 allow checkpoints for rolls 2007-11-13 04:48:58 +00:00
Chris Danford f18813088b style cleanup
don't touch hold_head_holds in StepStrumHopo
2007-11-13 04:40:44 +00:00
Steve Checkoway 316314b16c Update build instructions. 2007-11-11 23:58:08 +00:00
Steve Checkoway ed5eeba8c9 No more mad here. 2007-11-11 23:54:23 +00:00
Steve Checkoway 3994aabd82 Build mad statically. Since the source is in the repository, no need to include the library like the others. 2007-11-11 23:52:59 +00:00
Steve Checkoway 47bc484919 Combine ffmpeg targets into a single static library. 2007-11-11 21:50:34 +00:00
Steve Checkoway a0f95bd09c Link with ffmpeg statically. 2007-11-11 21:44:52 +00:00
Steve Checkoway 536660e708 Use a static ffmpeg lib. 2007-11-11 21:44:05 +00:00
Steve Checkoway 12cee09347 Add configuration file for ffmpeg. Add script to add processor specific guards to certain files. 2007-11-11 21:06:42 +00:00
Steve Checkoway f05692736a Update hardware list with MacBook3,1. 2007-11-10 20:01:52 +00:00
Glenn Maynard 1c65b56998 add Avery Lee for PointsToValidCall code 2007-11-09 21:44:09 +00:00