Fix comment typo.
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@@ -836,7 +836,7 @@ void Sprite::ScaleToClipped( float fWidth, float fHeight )
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int iSourceWidth = m_pTexture->GetSourceWidth();
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int iSourceHeight = m_pTexture->GetSourceHeight();
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// save the original X&Y. We're going to resore them later.
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// save the original X&Y. We're going to restore them later.
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float fOriginalX = GetX();
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float fOriginalY = GetY();
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