ZoomTo{Width,Height} -> zoomto{width,height}

This commit is contained in:
Steve Checkoway
2007-11-30 22:28:20 +00:00
parent 0de0278ac3
commit abbe9f7bc0
@@ -3,11 +3,11 @@ local Color2 = color(Var "Color2");
local t = Def.ActorFrame {
Def.Sprite {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;ZoomToWidth,SCREEN_WIDTH;ZoomToHeight,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music");
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music");
};
LoadActor(Var "File1") .. {
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;ZoomToWidth,SCREEN_WIDTH;ZoomToHeight,SCREEN_HEIGHT;diffuse,Color2;effectclock,"music");
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomtowidth,SCREEN_WIDTH;zoomtoheight,SCREEN_HEIGHT;diffuse,Color2;effectclock,"music");
GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause);
};