Steve Checkoway
8ab760a346
Put the NoteData into the PlayerInfo and use that for constructing Players. Use the Player's (new) interface GetNoteData() for everything except for loading where ScreenGameplay needs to actually modify the NoteData so do it directly via the PlayerInfo.
2006-07-17 00:58:33 +00:00
Steve Checkoway
5a01cb9c3f
Split out SaveStats to give more flexibility to subclasses that may wish to interact with the stats differently.
2006-07-10 04:32:33 +00:00
Steve Checkoway
4a324be6dd
GetPlayerInfoForInput allows mapping inputs to PlayerInfos rather than just PlayerNumbers to PlayerInfos.
2006-07-09 20:14:06 +00:00
Steve Checkoway
e1f9e558df
Map between PlayerNumber and PlayerInfo. Most subclasses use a one to one mapping so that's what ScreenGameplay's version will do. If you need other behavior, implement this member function.
2006-06-24 04:19:00 +00:00
Steve Checkoway
2426abc7d1
v.begin()-1 is not a valid iterator. Increment the iterator before calling GetNext*Player*() and do not increment inside the function.
2006-06-16 20:23:02 +00:00
Chris Danford
f46e1e8c07
localize 'hold back' text
2006-05-03 23:57:23 +00:00
Chris Danford
a6272ec9ca
tab cleanup
...
remove unfinished multiplayer stuff
2006-04-21 00:17:48 +00:00
Glenn Maynard
313c722da3
remove UseForcedModifiersInBeginner
2006-03-14 05:39:57 +00:00
Glenn Maynard
8c40e1fb1b
remove UseForcedModifiersInBeginner
2006-03-14 05:39:08 +00:00
Glenn Maynard
054cacfc11
expose Center1Player
2006-02-28 21:55:58 +00:00
Glenn Maynard
8ff0263439
add AllowCenter1Player metric
2006-02-28 01:19:06 +00:00
Chris Danford
3f6199b84a
make ScreenGameplay use a background, but blank it
2006-02-05 05:50:38 +00:00
Chris Danford
3a89d0f997
fix Init method not being called
2006-02-05 04:29:10 +00:00
Chris Danford
2a1ce6b79a
make background and foreground optional when loading this screen
2006-02-04 18:37:26 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
48e9ff0f22
move "first update" stuff into ScreenGameplay::BeginScreen
2006-01-18 20:45:05 +00:00
Glenn Maynard
2b431688d7
const
2006-01-18 19:59:14 +00:00
Glenn Maynard
452644c17f
cleanup
2006-01-18 19:58:35 +00:00
Glenn Maynard
e60c194a69
use standard Out transition
2006-01-18 08:43:40 +00:00
Glenn Maynard
a1af44f47f
merge special transitions into one
2006-01-18 08:38:40 +00:00
Glenn Maynard
2b4c9e4516
Transition away from Screen(sName).
2006-01-15 19:49:02 +00:00
Chris Danford
5902eee342
hack to fix dummy player having invalid NoteSkin when switching between course songs
2006-01-10 21:40:29 +00:00
Chris Danford
44225ad379
XToThemedString -> XToLocalizedString
2006-01-07 04:11:29 +00:00
Chris Danford
1ad58b4631
experimental: save NoteData to XML for recording played games
2005-11-22 21:18:45 +00:00
Glenn Maynard
30f076e682
remove "StaticBG"
2005-10-27 22:11:06 +00:00
Glenn Maynard
2618647307
phase out TweenOursOnScreen
2005-10-14 03:11:50 +00:00
Glenn Maynard
3dc1e1b943
cleanup
2005-10-13 22:52:25 +00:00
Chris Danford
f98cae8ae1
lesson mode polish
2005-09-12 08:04:47 +00:00
Glenn Maynard
4ec619a7c2
ScreenGameplay::Cancel
2005-09-10 20:07:13 +00:00
Chris Danford
9580a5f8a4
add "success/try again" looping logic to lesson mode
2005-09-09 21:49:29 +00:00
Glenn Maynard
0dcd4fa7eb
remove stage frame, not used in any maintained themes; do this in underlay
2005-09-08 20:31:35 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
94ea3cb9e0
cleanup
2005-09-03 00:30:46 +00:00
Chris Danford
9b307b198c
add list of scores and judgments to multiplayer gameplay
2005-08-26 17:39:53 +00:00
Glenn Maynard
42e27c06ab
cleanup
2005-08-24 20:45:57 +00:00
Chris Danford
dd907dd19c
VC7 compile fix
2005-08-23 23:48:23 +00:00
Chris Danford
f71cb1cdcf
merge Multiplayer into ScreenGameplay. This needs cleanup.
2005-08-23 21:38:51 +00:00
Glenn Maynard
50a31993a6
TweenOursOnScreen/TweenOursOffScreen
2005-07-14 22:26:09 +00:00
Glenn Maynard
61620bb6f5
fix course mode.
...
We've been using the environment and Lua globals as "parameters" to treat
broadcasts as "functions called on every object". That doesn't work with
queued message handling. It's also a bit confusing; it means there are
"parameters" available only for some messages. It's cleaner to just make the
information available as a function.
2005-07-12 21:12:12 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Chris Danford
dd98a6bc7e
move more of autoplay into debugOverlay
2005-05-18 07:15:56 +00:00
Chris Danford
0b1031732e
give up if all human players have 30 misses so that battle will end early
2005-05-09 15:14:19 +00:00
Chris Danford
6ba78144ff
revert using AutoActors for CourseNumber. This was messing up the animations
2005-05-07 09:58:23 +00:00
Chris Danford
2870644190
move sprStage into ScreenWithMenu elemnts
2005-05-06 12:29:38 +00:00
Chris Danford
a122528974
Allow AutoActors for Stage and CouseNumber
2005-05-06 10:48:32 +00:00
Glenn Maynard
87af9cf1f1
split out ScreenGameplay::LoadLights
2005-05-04 06:48:34 +00:00
Chris Danford
6889c8be3f
Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
...
Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford
9187aa2399
broadcast note crossed messages in beginner mode for BGAs
...
add FORCE_MODIFIERS_IN_BEGINNER
2005-04-24 11:03:02 +00:00
Glenn Maynard
b602bb15c4
allow locking pause controller
2005-04-21 02:07:02 +00:00
Chris Danford
db7796392e
fix remaining songs stats get double-counted after fail in Versus course modes
2005-04-11 07:59:27 +00:00