cleanup
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@@ -50,7 +50,7 @@ public:
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MultiPlayer GetPlayerStateAndStageStatsIndex() { return m_pn == PLAYER_INVALID ? m_mp : (MultiPlayer)m_pn; }
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PlayerState *GetPlayerState();
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PlayerStageStats *GetPlayerStageStats();
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PlayerNumber GetStepsAndTrailIndex() { return m_pn == PLAYER_INVALID ? PLAYER_1 : m_pn; }
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PlayerNumber GetStepsAndTrailIndex() { return m_pn == PLAYER_INVALID ? PLAYER_1 : m_pn; }
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bool IsEnabled();
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bool IsMultiPlayer() { return m_mp != MultiPlayer_INVALID; }
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CString GetName()
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@@ -63,35 +63,35 @@ public:
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return PlayerNumberToString( m_pn );
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}
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PlayerNumber m_pn;
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MultiPlayer m_mp;
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bool m_bIsDummy;
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PlayerState m_PlayerStateDummy;
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PlayerStageStats m_PlayerStageStatsDummy;
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PlayerNumber m_pn;
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MultiPlayer m_mp;
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bool m_bIsDummy;
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PlayerState m_PlayerStateDummy;
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PlayerStageStats m_PlayerStageStatsDummy;
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vector<Steps*> m_vpStepsQueue; // size may be >1 if playing a course
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vector<AttackArray> m_asModifiersQueue;// size may be >1 if playing a course
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LifeMeter *m_pLifeMeter;
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BitmapText *m_ptextCourseSongNumber;
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BitmapText *m_ptextStepsDescription;
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LifeMeter *m_pLifeMeter;
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BitmapText *m_ptextCourseSongNumber;
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BitmapText *m_ptextStepsDescription;
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ScoreDisplay *m_pPrimaryScoreDisplay;
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ScoreDisplay *m_pSecondaryScoreDisplay;
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ScoreKeeper *m_pPrimaryScoreKeeper;
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ScoreKeeper *m_pSecondaryScoreKeeper;
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BitmapText *m_ptextPlayerOptions;
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ScoreKeeper *m_pPrimaryScoreKeeper;
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ScoreKeeper *m_pSecondaryScoreKeeper;
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BitmapText *m_ptextPlayerOptions;
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ActiveAttackList *m_pActiveAttackList;
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Player *m_pPlayer;
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Player *m_pPlayer;
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// used in PLAY_MODE_BATTLE
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Inventory *m_pInventory;
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Inventory *m_pInventory;
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DifficultyIcon *m_pDifficultyIcon;
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DifficultyMeter *m_pDifficultyMeter;
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AutoActor m_sprOniGameOver;
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AutoActor m_sprOniGameOver;
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};
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class ScreenGameplay : public ScreenWithMenuElements
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@@ -159,52 +159,52 @@ protected:
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STATE_OUTRO, // not allowed to press Back
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NUM_DANCING_STATES
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} m_DancingState;
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bool m_bPaused;
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bool m_bPaused;
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GameController m_PauseController;
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GameController m_PauseController;
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vector<Song*> m_apSongsQueue; // size may be >1 if playing a course
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float m_fTimeSinceLastDancingComment; // this counter is only running while STATE_DANCING
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float m_fTimeSinceLastDancingComment; // this counter is only running while STATE_DANCING
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LyricDisplay m_LyricDisplay;
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Background m_SongBackground;
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Foreground m_SongForeground;
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Background m_SongBackground;
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Foreground m_SongForeground;
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Transition m_NextSong; // shows between songs in a course
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Transition m_SongFinished; // shows after each song, course or not
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Transition m_NextSong; // shows between songs in a course
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Transition m_SongFinished; // shows after each song, course or not
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AutoActor m_sprLifeFrame;
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AutoActor m_sprLifeFrame;
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CombinedLifeMeter* m_pCombinedLifeMeter;
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Sprite m_sprCourseSongNumber;
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Sprite m_sprCourseSongNumber;
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BPMDisplay m_BPMDisplay;
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float m_fLastBPS;
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BPMDisplay m_BPMDisplay;
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float m_fLastBPS;
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Sprite m_sprScoreFrame;
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BitmapText m_textSongOptions;
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BitmapText m_Scoreboard[NUM_NSSB_CATEGORIES]; // for NSMAN, so we can have a scoreboard
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Sprite m_sprScoreFrame;
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BitmapText m_textSongOptions;
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BitmapText m_Scoreboard[NUM_NSSB_CATEGORIES]; // for NSMAN, so we can have a scoreboard
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bool m_bShowScoreboard;
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bool m_bShowScoreboard;
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BitmapText m_textDebug;
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BitmapText m_textDebug;
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RageTimer m_GiveUpTimer;
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RageTimer m_GiveUpTimer;
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void AbortGiveUp( bool bShowText );
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BitmapText m_MaxCombo; // TODO: move this into an overlay
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BitmapText m_MaxCombo; // TODO: move this into an overlay
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PlayerScoreList *m_pPlayerScoreList;
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Transition m_Ready;
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Transition m_Go;
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Transition m_Failed;
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Transition m_Toasty; // easter egg
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Transition m_Ready;
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Transition m_Go;
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Transition m_Failed;
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Transition m_Toasty; // easter egg
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BitmapText m_textSurviveTime; // used in extra stage. TODO: Move this into a BGA
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BitmapText m_textSurviveTime; // used in extra stage. TODO: Move this into a BGA
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AutoKeysounds m_AutoKeysounds;
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AutoKeysounds m_AutoKeysounds;
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RageSound m_soundBattleTrickLevel1;
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RageSound m_soundBattleTrickLevel2;
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@@ -215,7 +215,7 @@ protected:
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RageSound m_soundAssistTick;
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RageSound *m_pSoundMusic;
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BeginnerHelper m_BeginnerHelper;
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BeginnerHelper m_BeginnerHelper;
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NoteData m_CabinetLightsNoteData;
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