v.begin()-1 is not a valid iterator. Increment the iterator before calling GetNext*Player*() and do not increment inside the function.
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@@ -273,8 +273,7 @@ bool PlayerInfo::IsEnabled()
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vector<PlayerInfo>::iterator
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GetNextEnabledPlayerInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
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{
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iter++;
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for( ; iter != v.end(); iter++ )
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for( ; iter != v.end(); ++iter )
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{
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if( !iter->IsEnabled() )
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continue;
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@@ -286,7 +285,6 @@ GetNextEnabledPlayerInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo>
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vector<PlayerInfo>::iterator
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GetNextEnabledPlayerInfoNotDummy( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
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{
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iter++;
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for( ; iter != v.end(); iter++ )
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{
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if( iter->m_bIsDummy )
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@@ -301,8 +299,7 @@ GetNextEnabledPlayerInfoNotDummy( vector<PlayerInfo>::iterator iter, vector<Play
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vector<PlayerInfo>::iterator
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GetNextEnabledPlayerNumberInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
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{
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iter++;
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for( ; iter != v.end(); iter++ )
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for( ; iter != v.end(); ++iter )
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{
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if( iter->m_bIsDummy )
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continue;
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@@ -318,8 +315,7 @@ GetNextEnabledPlayerNumberInfo( vector<PlayerInfo>::iterator iter, vector<Player
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vector<PlayerInfo>::iterator
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GetNextPlayerNumberInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
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{
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iter++;
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for( ; iter != v.end(); iter++ )
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for( ; iter != v.end(); ++iter )
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{
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if( iter->m_bIsDummy )
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continue;
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@@ -333,8 +329,7 @@ GetNextPlayerNumberInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &
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vector<PlayerInfo>::iterator
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GetNextVisiblePlayerInfo( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v )
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{
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iter++;
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for( ; iter != v.end(); iter++ )
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for( ; iter != v.end(); ++iter )
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{
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if( !iter->m_pPlayer->HasNoteField() )
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continue;
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@@ -229,11 +229,11 @@ vector<PlayerInfo>::iterator GetNextEnabledPlayerNumberInfo ( vector<PlayerInfo>
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vector<PlayerInfo>::iterator GetNextPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextVisiblePlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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#define FOREACH_EnabledPlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfo(pi,v) )
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#define FOREACH_EnabledPlayerInfoNotDummy( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfoNotDummy (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfoNotDummy(pi,v) )
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#define FOREACH_EnabledPlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerNumberInfo(pi,v) )
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#define FOREACH_PlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextPlayerNumberInfo(pi,v) )
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#define FOREACH_VisiblePlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextVisiblePlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextVisiblePlayerInfo(pi,v) )
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#define FOREACH_EnabledPlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfo (v.begin(),v); pi != v.end(); pi = GetNextEnabledPlayerInfo(++pi,v) )
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#define FOREACH_EnabledPlayerInfoNotDummy( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfoNotDummy (v.begin(),v); pi != v.end(); pi = GetNextEnabledPlayerInfoNotDummy(++pi,v) )
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#define FOREACH_EnabledPlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerNumberInfo (v.begin(),v); pi != v.end(); pi = GetNextEnabledPlayerNumberInfo(++pi,v) )
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#define FOREACH_PlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextPlayerNumberInfo (v.begin(),v); pi != v.end(); pi = GetNextPlayerNumberInfo(++pi,v) )
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#define FOREACH_VisiblePlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextVisiblePlayerInfo (v.begin(),v); pi != v.end(); pi = GetNextVisiblePlayerInfo(++pi,v) )
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#endif
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