Glenn Maynard
bd1baddf7f
fix warning
2003-04-20 00:49:43 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
...
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford
41cc3e60cd
fade between random movies
2003-04-14 07:11:04 +00:00
Chris Danford
cded5dbac0
Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?)
2003-04-14 04:54:16 +00:00
Chris Danford
cfe1f9ec67
Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
...
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford
a6a827b3a8
Fix ScreenGameply + course problems
...
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Glenn Maynard
a2af656d19
add log so it can be matched to skips
2003-03-24 20:57:19 +00:00
Chris Danford
8b7894be76
Fix crash in Background if CreateRandomBG fails
2003-03-16 07:20:37 +00:00
Chris Danford
b2892caa4e
improved Wide - prevents some nearly-impossible patterns
2003-03-16 01:47:08 +00:00
Chris Danford
5382f1f3fa
fix MiniMenu crashes for rows with 0 choices
...
more complete BackgroundChange controls in editor
added "play current beat until end" in editor
cleaned up Background
2003-03-16 00:05:23 +00:00
Chris Danford
ad34d417f6
Get rid of some global strings to (shrinks release exe size by 3.5MB)
2003-03-15 19:25:37 +00:00
Chris Danford
f5402584f9
make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage)
2003-03-10 02:46:01 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
...
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
ff38961907
use slashes as a directory separator instead of backslashes
2003-02-14 08:15:15 +00:00
Glenn Maynard
8988dab6f7
printf?
2003-02-12 19:39:58 +00:00
Glenn Maynard
d004a5fb22
fix early bg starts
2003-02-07 23:49:38 +00:00
Glenn Maynard
f92825aecb
*.* -> *
2003-01-23 04:35:27 +00:00
Glenn Maynard
ed3e31fb86
this texture load doesn't actually do anything anymore
2003-01-09 02:58:59 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Andrew Livy
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY)
...
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard
d8c4057660
get rid of TIMER
2002-12-19 23:07:20 +00:00
Glenn Maynard
67f7a15deb
get rid of RECT defines
2002-12-17 06:25:03 +00:00
Glenn Maynard
2b19012e40
use GetSongDir
2002-12-13 23:41:11 +00:00
Glenn Maynard
3a7db0620c
for scoping
2002-11-16 08:35:26 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Glenn Maynard
c20d5b67dc
s/CRECT/RectI/
2002-10-31 05:52:12 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Glenn Maynard
a041b7cd3e
s/RemoteAt/erase/
2002-10-31 04:11:08 +00:00
Glenn Maynard
2b16872bd5
some more s/GetSize/size/ and other minor STLisms
2002-10-31 02:46:42 +00:00
Glenn Maynard
d754ddc550
push bga searching into a function; fix
2002-10-30 19:55:19 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
6fc73af64b
pull out some repetitive code
2002-10-25 07:35:07 +00:00
Glenn Maynard
5c841f287b
s/RemoveAll/clear/g
2002-10-24 20:15:24 +00:00
Glenn Maynard
4fa4be8161
eliminate GetData()
2002-10-24 08:40:27 +00:00
Glenn Maynard
738617a01b
change more qsorts to sort
2002-10-24 08:17:09 +00:00
Chris Danford
57896611b9
Documentation clean up and optimized AutoGen
2002-10-24 01:51:01 +00:00
Glenn Maynard
40ef973094
move/fix comment
2002-10-18 23:12:20 +00:00
Chris Danford
15fc589cc6
Fixed articts in hold note and life frames.
2002-10-18 19:01:32 +00:00
Glenn Maynard
1d3d8524de
remove finished todo
2002-10-14 03:24:49 +00:00
Chris Danford
5e9a6a4df6
Added fade between movies and touched up some graphics
2002-10-10 04:11:30 +00:00
Chris Danford
812a93d732
Fixed crash if no visualizations present
2002-10-09 16:21:35 +00:00
Chris Danford
3bcab1d53f
Fixed some ugliness in Extra Stage
2002-10-08 23:39:18 +00:00
Chris Danford
1e5d6a64d7
Removed #BackgroundMovie tag. Instead, TidyUpData will create a BackgroundChange for the movie if one is found in the song directory.
2002-10-06 20:17:38 +00:00
Chris Danford
ad6c239858
ugh. Cleanup of ez2's menubganimations.
2002-09-29 05:06:18 +00:00