Commit Graph
798 Commits
Author SHA1 Message Date
Chris Danford a4c8c66d10 add TestInitialScreen, remove ScreenTestMode. It's more convenient to enable/disable testing with one Prefrence than having to change 1 Preference + 1 metric 2008-08-16 10:42:50 +00:00
Chris Danford 32a4a28186 default to 32bpp, modern cards can handle it. Screens load noticeably faster on Intel X3100 + D3D. 2008-08-10 11:17:34 +00:00
Glenn Maynard bc0cf8acd1 AutoJoin logic change: Rather than always joining on any coin input,
join on the first JoinInput; later (if more coins are input), join
on coin input if there's already a player joined.  This means coin
inputs never join the first player, which implies that coin inputs
can only autojoin a player if it's in a place where players are supposed
to be joined.

This avoids problems with joining too early, eg. in Attract before
Reset.
2008-06-11 22:19:43 +00:00
Glenn Maynard ba6a4c4feb experimental: AutoJoin, join players immediately (or as soon as possible) when enough coins are inserted 2008-05-27 20:51:18 +00:00
Chris Danford d377c2b1a4 MENU_BUTTON_ -> GAME_BUTTON_ 2008-05-21 05:36:09 +00:00
Chris Danford c13a36e948 FOREACH_ENUM cleanup 2008-04-24 09:34:01 +00:00
Steve Checkoway 551d9bfc23 Make GameManager a namespace rather than a singleton since it doesn't contain any data. 2008-03-24 12:49:31 +00:00
Chris Danford edc23dd5e1 cap at 20 credits for locations with time cards so that players can't load the machine up with an unlimited number of credits 2007-06-04 21:13:20 +00:00
Glenn Maynard dff267eccd move SoundVolume 2007-05-24 21:35:03 +00:00
Glenn Maynard 743421f88f some MENU -> GAME 2007-05-10 17:59:13 +00:00
Glenn Maynard 464356151d better messages 2007-05-04 18:15:26 +00:00
Glenn Maynard 7a21217e25 add clearcredits 2007-05-04 17:50:28 +00:00
Glenn Maynard 0298438390 do less work if iIndex specified 2007-04-28 22:06:36 +00:00
Steve Checkoway 9681c7fb3f Then stick it some place it only gets included for the Windows build. 2007-04-23 02:54:42 +00:00
John Bauer ac6d86c36a Unremove needed include.
(VC8 definitely needs it.)
2007-04-23 02:51:28 +00:00
Steve Checkoway 27049d68fd Remove unneeded include. 2007-04-22 06:30:12 +00:00
Glenn Maynard 506d6d91aa semi-experimental: When a GameButton is pressed, stop repeating other keys on the same controller. 2007-03-16 22:28:55 +00:00
Glenn Maynard 1a987c9f71 filter in InputQueue 2007-03-15 20:49:44 +00:00
Glenn Maynard 0a928a1e45 fix crash. Don't reset with screens on the stack not expecting it. 2007-03-08 03:50:45 +00:00
Steve Checkoway 3b2e02d5fe Error() reinits the Dialog. Shut it down afterward. 2007-02-23 10:12:56 +00:00
Glenn Maynard ff420be0eb fix default game selection 2007-02-08 21:21:17 +00:00
Steve Checkoway e17ccc6bdb Allow quitting before creating the main window. 2007-02-04 08:17:22 +00:00
Steve Checkoway 5e15696c59 Yes. 2007-02-04 08:07:26 +00:00
Steve Checkoway ea316d22a0 The version_time variable is itself const. I.e., constant pointer to constant data. 2007-02-04 02:08:25 +00:00
Glenn Maynard d401a01553 allow using CryptManager without generating global keys; remove CryptMan dependency on PrefsMan 2007-01-31 05:31:25 +00:00
Glenn Maynard 08a4dffbe1 disable exceptions - much smaller binary 2007-01-24 07:51:52 +00:00
Glenn Maynard 095b6f5ba0 GameToMenu -> GameButtonToMenuButton 2007-01-13 01:16:00 +00:00
Glenn Maynard 0340f75745 don't count credits added on the system menu in bookkeeping 2006-12-19 09:09:16 +00:00
Glenn Maynard b29f884b95 remove old param 2006-12-19 09:05:27 +00:00
Glenn Maynard fd42989229 slightly odd, but practical: handle coin counter in LightsMan 2006-12-19 09:02:40 +00:00
Glenn Maynard b984831d4d SUPPORT_OPENGL by default. (The general guideline for arch_setup
is "provide reasonable behavior by default"; arch_setup should set up
things special for that architecture, with a minimum of boilerplate.)
2006-12-17 08:13:42 +00:00
Glenn Maynard f2e0053c7d Make* -> Driver::Create. Having these floating in arch.h isn't
useful; if you create the class, you need the class definition to
free it, and anyone creating a class is probably going to use it,
too.
2006-12-17 08:00:03 +00:00
Glenn Maynard 17c32b90c2 Make* -> Driver::Create. Having these floating in arch.h isn't
useful; if you create the class, you need the class definition to
free it, and anyone creating a class is probably going to use it,
too.
2006-12-17 07:41:21 +00:00
Steve Checkoway 32e20beefc manager -> handler 2006-12-07 12:35:19 +00:00
Steve Checkoway f299862e19 Update comment. 2006-12-07 12:33:39 +00:00
Glenn Maynard 9fa7a83535 update comments 2006-11-21 17:58:04 +00:00
Glenn Maynard 35fb88e5e5 Drop generic concurrent rendering. It makes too many things very
complicated, and I don't trust it at a high level: it makes too
many unchecked things concurrent, so I think it will make things
brittle.
2006-11-13 21:04:17 +00:00
Steve Checkoway 30d9410b65 Unneeded. 2006-11-01 10:45:51 +00:00
Glenn Maynard 4bb479a445 standard enums for some preference types 2006-10-07 07:43:18 +00:00
Glenn Maynard cb746be4c3 Invalid 2006-10-07 03:43:41 +00:00
Glenn Maynard be694a6f26 redundant 2006-10-05 00:50:54 +00:00
Glenn Maynard f8c8a7852e StepMania::ChangeCurrentGame calls ReadGamePrefsFromDisk;
fixes theme not changed on game change
2006-10-05 00:49:47 +00:00
Glenn Maynard 01452ecca0 split SwitchToLastPlayedGame and ReadGamePrefsFromDisk 2006-10-05 00:48:32 +00:00
Glenn Maynard e82add1f62 SetInputScheme 2006-09-30 09:35:02 +00:00
Glenn Maynard 3460f79f54 simplify 2006-09-30 07:48:36 +00:00
Glenn Maynard 09f5687615 simplify 2006-09-30 07:47:54 +00:00
Glenn Maynard 303ae8cfea simplify 2006-09-30 07:45:15 +00:00
Glenn Maynard f03cd3054a This is only called by ScreenOptionsMasterPrefs, which saves prefs on its own. 2006-09-30 07:01:07 +00:00
Glenn Maynard 8f0d30d709 fix new 2006-09-28 05:02:33 +00:00
Glenn Maynard 1cdab04b96 fix weird singleton init 2006-09-28 03:41:56 +00:00