Chris Danford
58d63cb476
make draw order separate from Z value
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add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Chris Danford
6590bd2d48
don't load multiple copies of "common start" or "common invalid" sound
2004-05-01 23:28:53 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
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clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford
7a32af8c5e
clean up presisting of settings to Profile
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persist PreferredCourseDifficulty
2004-03-13 22:18:09 +00:00
Chris Danford
6154c14f86
add calorie tracking
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clean up time formatting functions
2004-02-22 19:51:46 +00:00
Chris Danford
69600d9d80
save per-difficulty course scores
2004-02-22 06:04:01 +00:00
Chris Danford
10a4580c12
remove Actor::Fade*, remove unnessary virtuals in Actor
2004-02-14 03:38:34 +00:00
Chris Danford
817976ff1f
add SortByZ to many screens
2004-02-13 05:39:15 +00:00
Chris Danford
646f67a3d2
allow save screenshot on eval screen with MenuLeft-MenuRight-Start
2004-02-12 09:44:16 +00:00
Chris Danford
4f439be739
split HighScore to separate file
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move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
2004-02-10 09:42:01 +00:00
Chris Danford
d7f0e6c2bc
move all high score data into Profile
2004-02-09 06:26:13 +00:00
Thad Ward
52a46b9468
fix reversed difficulty change logic.
2004-02-09 01:39:19 +00:00
Chris Danford
221b51c2b4
add loading of edits from a profile
2004-02-08 01:05:53 +00:00
Glenn Maynard
0c4d8a5b29
fix nonstop showing in menus when it shouldn't
2004-02-06 03:57:47 +00:00
Glenn Maynard
6021c6e7da
make the stage count work if the eval screen isn't shown at all
2004-01-22 03:11:40 +00:00
Glenn Maynard
bb9932029a
fix ignoring input on inactive players
2004-01-21 06:14:49 +00:00
Glenn Maynard
6c71f9103f
allow per-player course difficulties (not well-tested yet, off by default)
2004-01-21 01:35:54 +00:00
Chris Danford
1cb29a82b5
add CourseDifficulty, use it instead of a bDifficult flag
2004-01-14 06:11:28 +00:00
Glenn Maynard
366fe425e9
unneeded header
2003-12-05 20:33:24 +00:00
Glenn Maynard
18ec02efab
fix wheel name
2003-11-18 19:06:35 +00:00
Glenn Maynard
dfee4589c2
metric lookup update
2003-11-16 21:43:25 +00:00
Chris Danford
47def7d3dc
xbox updates
2003-11-13 00:39:36 +00:00
Aaron VonderHaar
da4321d161
Make ScreenSelectCourse show high scores on the select wheel -- the issue that normal/difficult versions of the same course share scores still remains
2003-10-31 22:14:02 +00:00
Glenn Maynard
8c9151629e
Don't set m_SongOptions.m_iBatteryLives to -1.
2003-10-09 00:06:12 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Chris Danford
1a0d83cbc0
m_NotesType => m_StepsType
...
split NoteDataUtil to sep file
2003-08-07 06:36:34 +00:00
Chris Danford
ef807e8490
fix 728447 "Oni doesn't remember life type choice"
2003-08-06 06:30:09 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Glenn Maynard
f741443c76
Fix difficult courses in Oni mode.
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Why was this put in? If you don't want to use difficult courses in
Oni mode, just don't use them.
2003-07-30 18:46:59 +00:00
Andrew Wong
2a793de751
disable difficulty change for oni courses
2003-07-30 12:52:31 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
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RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Glenn Maynard
d926a032ff
Add missing header.
2003-07-17 20:10:07 +00:00
Glenn Maynard
9482754ad6
Fix clipping problems in ScreenSelectCourse
2003-07-14 19:35:12 +00:00
Glenn Maynard
d90cca1ad9
fix ScreenSelectCourse score frame
2003-07-07 05:16:27 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
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more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard
e4fb1f2440
rename m_bShowTranslations to m_bShowNative
2003-05-20 04:41:47 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
423666c845
support Course group folders
2003-04-11 00:29:44 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Chris Danford
e9f44f14a7
WheelItemDisplay -> MusicWheelItem
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clean up header dependencies in MusicWheel classes
2003-03-31 23:06:15 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Glenn Maynard
c7c02602d9
Don't modify stored courses; it's far too easy to accidentally forget
...
to reset them in one of the (many) exit-gameplay paths, or reset it
incorrectly.
This fixes the course selection screen crashing when there is
no music.
2003-03-28 02:25:15 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
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Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Gomez
3d74bb6bcd
Fix codes not working in courses unless a non-course mode had been chosen previously
2003-03-07 06:05:30 +00:00
Chris Gomez
7d5216e9b7
Add 'difficult' for nonstop courses.
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This feels hackish; feel free to make it more general
2003-03-07 05:24:52 +00:00